Tactic

Started by Blunt, September 26, 2005, 11:58:25 AM

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delanvital

QuoteOriginally posted by Ranger@Sep 27 2005, 02:04 PM
So a variant - using your suggestion - would be 'Pincer Plus' but a rolling versions - where we push and hold, push and hold?
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That is basically what we try an do most of the time imho :) It goes wrong when the enemy sneaks around you, in a pincher, and grabs the flag behind you, or if you simply get pushed back.

mono and I have discussed the leap-frog strategy here at the office, but not conclusive. It is difficult to deploy without weakening the defense players too much. If the teams are even and the attacker is attacking you with full force, you can hardly spare a single player to sneak up on the next flag. Unless perhaps you were better at organizing kits, and used mines etc. so you could fortify?

Ranger

QuoteOriginally posted by delanvital@Sep 27 2005, 12:25 PM
Unless perhaps you were better at organizing kits, and used mines etc. so you could fortify?
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Yep - that's it exactly.

That's what we did last night on Zatar Wetlands.

The A team needs to have Engineers to mine generously.

So it's push and hold (and by hold I mean digging in).

And then you can send out a guy to try and cap the next flag - preferable just as teh enemy starts an assault on your flag (so they are all need that flag increasing the chance of your lone guy taking their flag)...

This actually WORKED on Zater last night - we held teh central base AND took the next flag several times. But chose not to try and hold it but instead sat back on teh central base to defend.

However, by taking their flag they hen had to send forces BACK to that base to re-cap their flag, so they never really had a cohesive large scale assault on our flag.

It's nuisence tactics (Team C).

Personally what I would do is cap their flag then run and hide (don't try to defend it) - then run back and cap it again, then hide again, and so on!

In the end they may have to leave forces at the base to look for your nuisence guy...So much the better!!

:)
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

A Twig

I did something similar with a sniper class. I teamed up with a special ops guy. I provided overwatch from the hillside, he would run in, cap it and plant some C4, then fall back towards me. As they came in to recapture I would be able to pick a couple off, the C4 would take out some more of them, and so they had to divert more resources. Then once they had recaptured and advanced again, the spec ops would go back in. Only difficulty is resupplying without giving your position away.
[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories


Dewey

QuoteOriginally posted by delanvital@Sep 27 2005, 12:33 PM
It requires engineers to remove mines and repair vehicles and infantry to infiltrate, especially to take out the manned stinger. ... something for you to discuss over lunch, I guess? :D
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Delanvital can engineer remove mines?

A Twig

[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories


Dewey

QuoteOriginally posted by Ranger@Sep 27 2005, 11:10 AM
Oh ho ho! (Salivates) - Now we are doing tactical diagrams! ( - very excited - ) - 'Where's my Photoshop!!!!'

 :D
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But there is some free software out there that allows you to draw as you've done but on a 3d/2d map and then share this with the rest of the squad, I think you may do it on line real time, which combined with TS would be great say before a match just to clarify what squads should be doing.

Dewey

QuoteOriginally posted by A Twig@Sep 27 2005, 01:39 PM
Yes
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cool I didn't know that. How do you do it?

Ranger

QuoteOriginally posted by BIG-Dewey@Sep 27 2005, 12:47 PM
cool I didn't know that. How do you do it?
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You take out your spanner and walk up to the mine...

The spanner has a circular cursor which turns into a double circle when you place it over something that you can repair.

Place the cursor over the mine and press your left mouse key...After a moment or two the mine just disappears!

Which is another good reason to have Engineers drive tanks/APCs - so they can clear mines in front of them.

:)
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Dewey

QuoteOriginally posted by delanvital@Sep 27 2005, 12:37 PM
About the software - I posted it earlier, it is called ATC (Advanced Tactical Center) and you can get it here. You set up a server, people join, and you can then draw and discuss the strategy using graphics from the game

http://www.foolishentertainment.com/index.asp?p=4&s=1

At the time I posted it there wasn't much interest... but maybe that has changed?
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I think this is an excellent idea and we should be making us of it. Its more fun for me when I know what I'm doing and what is expected of me... otherwise I just end up looking in shop windows and admiring the scenery :)

I'll have a look at the software and report back.

delanvital

QuoteOriginally posted by BIG-Dewey@Sep 27 2005, 04:28 PM
I'll have a look at the software and report back.
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It is easy to use, only catch is we need someone to run it s a server. I guess the bandwidth consumption is very low, but still...

Dewey

QuoteOriginally posted by delanvital@Sep 27 2005, 03:43 PM
It is easy to use, only catch is we need someone to run it s a server. I guess the bandwidth consumption is very low, but still...
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DMW server?

big-paddy

QuoteOriginally posted by BIG-Dewey@Sep 27 2005, 03:50 PM
DMW server?
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Looks very good. :withstupid:

delanvital

QuoteOriginally posted by Ranger@Sep 27 2005, 02:36 PM
However, by taking their flag they hen had to send forces BACK to that base to re-cap their flag, so they never really had a cohesive large scale assault on our flag.
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.. and as they die they have to spawn further away and with less vehicles at their disposal - except if the enemy is good at keeping SL's alive :)

Dewey

Ok I've been playing with ATC software (Tactics/strategy thing) and have it setup so you can now log onto it to play around see what my feeble efforts so far.

I'm impressed. Its very simple to use. Once people are logged in you organise people into squads and assign them classes.

Basically it will allow us all to meet in ATC before a match, and with team speak organise ourelves into squads and let us know what our roles are and what we should be doing.

You can message each other in it and we can give everyone the option of annotating the plans/iso's. We can also load our own images in. There is a choice of 16/32/64 player maps.

I've used Karkland as an example.

The plans can be as simple or complex as you like, I'm swayed towards the simple  :whistle:

I've left the server running so try it out now:

ip 83.100.181.210
port: 3333
username: ie Big-Dewey
password: big

you'll have admin rights so feel free to try it out.

Let us know what you think of it.

Armitage

I think the problem is not the large tactical ideas. it's the moving it tight well coordinated squads. In the dolphin match we couldn't even move down a side street. we got picked off, spawn in the wrong place. The SL gets killed and there is no medic to revive him. so he get separated from the main group and the attack is in tethers.