Tactic

Started by Blunt, September 26, 2005, 11:58:25 AM

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Blunt

I found this whilst looking for summat else....

I think it's a great idea and I'd love to try it

credit to munchkin TG forums

Quote Innovative Strategies for Using Transport Helos (not incl. aerial flag capping)
Heya guys,
Last night I was playing on an Aussie pubbie (yeah, I know, pubbies suck most of the time) and ended up in a squad which was operating with a blackhawk most of the time.
The map was Mashtuur City, and our squad leader had taken the helo up as high as possible, and was hovering over certain desirable CPs that he wanted us to attack.

As we spawned, we would, depending on our class, drop med packs, ammo packs and c4 downwards, before initiating a HALO jump downwards. We deployed extremely fast, and would be on the ground within 20 seconds of dying. This method, coupled with the unpredictable nature of the parachutes, allowed us to hit defenders and attackers on the flanks and rear, causing chaos. GLs also proved extremely effective.

At the height of our teamwork, we would prep for an incursion by:
1. Dropping med and ammo packs.
2. Dropping c4, and then detonating it to clear the area.
3. HALO jump, spotting targets while in freefall
4. Flag cap
5. Securing perimeter
6. Brief defense
7. Once dead, stay in helo as it moves to new position behind the attackers
8. Hit attackers from rear

LINK
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


delanvital

QuoteOriginally posted by Blunt@Sep 26 2005, 12:58 PM
I found this whilst looking for summat else....

I think it's a great idea and I'd love to try it

credit to munchkin TG forums
LINK
[post=96307]Quoted post[/post]
[/b]

I have done something simiar in the attack helicopter last night. Stay at approx. 400 meters altitude (the maximum range of the TV missile is 500 meters) and approx 150 meters away. Have the gunner attack the flags using the TV missiles. It works quite well, but isn't exactly sportsmanship-like - I just had to see if it works - which it does.

I figured you could exploit this as a sort of miniature artillery. The chopper is almost impossible to find on the AAS without UAV and after firing the first missile you have a pretty good inner picture of what you are to attack. The members of the squad could even ask you to take out a tank right next to f.i. a wall, a palm tree etc.

Ranger

It would be nice if we didn't leave our tactical briefing until the match started! LMAO!

One of the reasons we got so badly gubbed last night is that [KOD] had their tactics well planned and rehersed and all their players knew what roles the had to play before hand...

:)

I know we are principally a 'fun' team - but last night was a little embarrassing!

 :blush:  :blush:  :blush:

It doesn't have to be a complicated stategy - just who does what and what class they need to be at the start and where they need to go at the start. That's all.

Maybe we should start a thread where everyone can list their favoured class and role so the commander can chose who goes where (kind of like a team roster).

 :rolleyes:
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Blunt

I don't feel at all embarrassed at our result or the way we played <_<

it was a bit like arranging a boxing match and the guy starts kicking you and wrestling :eyebrow:

if anyone should be embarrassed, it's the dolphin-diving KoD :thumbsdown:

anyway....


on CZ dMw'ers have developed some tactics that are refered to with a codeword that is called at the start of the round....these normally refer to routes we should take eg. Sadako1 & 2...and these can be altered on the hoof without too much fuss

however this would be difficult in BF2 due to the size of the maps, the different gameplay and the infinate number of routes you can take to get from A to B.

a well practised routine will get a nickname soon enough and we'll be shouting stupid names to each other and all know what we mean :P
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Armitage

It was a tough match last night. ignoring the dolphins. I think we need to improve on 2 levels.

On the grunt level.
Follow your SL come what may. were every he leads you, unless you get a specific mission. not as easy as it sounds when you see a wounded enemy run in the opposite direction. or you think you could do a bit of sneaky round the back fragging :). And always, always have a medic in your squad.

Command level.
we need a pool of SL's & CO's to pick from in advance of the match. so they can get together and have an idea of routes and some defensive tactics way before 5 minutes from kick off.

I guess no one likes being CO. but we need a few good ones so we can spread the load. the problem is we get no practise. I think we need to switch CO back on when the server is busy, a few times a week

delanvital

QuoteOriginally posted by Armitage@Sep 26 2005, 07:44 PM
I guess no one likes being CO. but we need a few good ones so we can spread the load. the problem is we get no practise. I think we need to switch CO back on when the server is busy, a few times a week
[post=96384]Quoted post[/post]
[/b]

Actually, I would not mind doing CO once in a while - as long as it is no more than one or two games in a row.

Dewey

QuoteOriginally posted by Armitage@Sep 26 2005, 06:44 PM
It was a tough match last night. ignoring the dolphins. I think we need to improve on 2 levels.

On the grunt level.
Follow your SL come what may. were every he leads you, unless you get a specific mission. not as easy as it sounds when you see a wounded enemy run in the opposite direction. or you think you could do a bit of sneaky round the back fragging :). And always, always have a medic in your squad.

Command level.
we need a pool of SL's & CO's to pick from in advance of the match. so they can get together and have an idea of routes and some defensive tactics way before 5 minutes from kick off.

I guess no one likes being CO. but we need a few good ones so we can spread the load. the problem is we get no practise. I think we need to switch CO back on when the server is busy, a few times a week
[post=96384]Quoted post[/post]
[/b]

I agree with Armitage.

I also think that theres some free software you can download (I know I've mentioned before) which allows the whole team to see a strategy before we play, this should be used and sent around so everyone knows their squads role, their role and overall strategy. Obviously tactics change ad hoc.


I vote for Ranger, he's a good SL and CO in the games I've played with him.

DuVeL

The good old pincer move is always excellent.
The first team should make a decoy making the enemy think they want to flank. The second team holds back untill the enemy starts shooting Team 1 who are "flanking". Team 2 is split up a bit from the original starting point. A few should give surpressing fire for team 1 but also for 2 to keep the enemy busy. Team 2 should split up, a few staying at the original starting point and about 2 sneaky devils should get the enemies in the back...

Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Ranger

QuoteOriginally posted by DuVeL@Sep 27 2005, 10:06 AM

[post=96470]Quoted post[/post]
[/b]

Oh ho ho! (Salivates) - Now we are doing tactical diagrams! ( - very excited - ) - 'Where's my Photoshop!!!!'

 :D
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

DuVeL

Remember, you don't have to think about new movements.
This 1 is allready so old...Saw this on a program about old warfair on Discovery channel.
Maybe TL can crack up some football tactics that might be of use.
Personally I like to keep moving instead of defending 1 position so the enemy thinks they are outnumberd.
Also allways a good 1: plant a boobytrap...shoot from that spot... move to another spot...I'll bet you that someone will take a look at your previous point of shooting...

I should stop now and start playing the game soon and I'll think of some more stuff.
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Ranger

The BIG guys were talking about this over lunch...

A variation of the pinsor with greater relation to how BF2 is played is the 'Pincer Plus'!

First of all, you have to remember that on every BF2 map there is a key flag to capture - particularly on 16/32 player maps.

This is usually the central base/flag.

Remember - unlike real warfare - to win in BF2 you do not have to dominate all the enemy's territory. In BF2 securing 50% of the map and defending that territory is usually enough to secure a win.

This was illustrated lat night while playing Zatar Wetland - we all know the middle base (on the hill) is key. Hold this and you have the game won.

So the tactic here is to divide your team - usually into two, but you could split into three.

Here's the format of teh 'Pinsor Plus':

A Team:

The largest squad. They get to the central base as quickly as possible - by-passing the intermediate flags on the way (use fasters transport - Jeep/Helicopter).

B Team:

These are the 'catch-up' team. They bring up any heavy equipment (tank/APC) and capture the intermediate flags along the way to the central base.

C Team:

This is your harrassment team (1 or two guys playing Special Ops). These guys by-pass the central base and harrass the enemies land movement towards the central base. They do this in two ways:

1) They blow up bridges between the central base and the next enemy base - thus holding up heavy armour...

2) They constantly try to neutralize the next base up from teh central base, meaning the enemy keep having to go back to defend that base, and so have their assault on the central base broken up.

This is Pincer Plus.

A flanking movement around the intitial objective (the central base) PLUS an additional flanking movement around the oncoming enemy to harrass their progress.

A Team is primarily a defensive team and should have Supply and Engineers (for mines).

B Team should be Enginners or Assault (and bring up the Tank/APC from teh main base)

C Team should be Special Ops

[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

delanvital

Good idea. AAS changes gameplay in the sense that it opens up for use of  fire teams.

Holding the majority flag is key, no doubt about that, but imho the ambition of the  C-team should also be to cap and push on. The rest should follow up if it is safe, even if it later on means leaving the majority flag with AB teams.

I am not talking mindless push for the next flag, but digging in for the rest of the match is too dangerous imho - you need to reduce the number of enemy bases, especially the ones with apc's and choppers. Not only do you take vehicles etc. away from the enemy, but you gain vehicles yourself. Imho holding the majority flag is only the first most important step... and letting the enemy keep that much hardware is too dangerous.

What I would like to know - how would you equip teams to take the Zatar Wetlands majority flag back? it would involve APCs to freight teams to the flag quickly, helicopter to distract the other chopper and/or raid the base. It requires engineers to remove mines and repair vehicles and infantry to infiltrate, especially to take out the manned stinger. ... something for you to discuss over lunch, I guess?  :D

delanvital

About the software - I posted it earlier, it is called ATC (Advanced Tactical Center) and you can get it here. You set up a server, people join, and you can then draw and discuss the strategy using graphics from the game

http://www.foolishentertainment.com/index.asp?p=4&s=1

At the time I posted it there wasn't much interest... but maybe that has changed?

Ranger

QuoteOriginally posted by delanvital@Sep 27 2005, 11:37 AM
About the software - I posted it earlier, it is called ATC (Advanced Tactical Center) and you can get it here. You set up a server, people join, and you can then draw and discuss the strategy using graphics from the game

http://www.foolishentertainment.com/index.asp?p=4&s=1

At the time I posted it there wasn't much interest... but maybe that has changed?
[post=96498]Quoted post[/post]
[/b]


I think you are right - we are all still in this for fun - but a bit of organization actually makes it MORE fun, not less.
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Ranger

QuoteOriginally posted by delanvital@Sep 27 2005, 11:33 AM
GI am not talking mindless push for the next flag, but digging in for the rest of the match is too dangerous imho - you need to reduce the number of enemy bases, especially the ones with apc's and choppers.
[post=96495]Quoted post[/post]
[/b]

The 'Pincer Plus' is just one tactic - not the tactic. I think we can have a small repotoire of 'plays'.

Say 3?

So a variant - using your suggestion - would be 'Pincer Plus' but a rolling versions - where we push and hold, push and hold?

I played something similar last night when I was SL at Karkland - my team moved to the next objective while I stayed to defend the capped flag. When they captured the next flag I moved up one flag.
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]