Should planes be allowed on our AAS games?

Started by Dewey, November 03, 2005, 02:32:28 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Dewey

Should planes be allowed on our AAS games?

For a long time I've pondered the use of planes on our AAS maps. Personally I don't like planes in BF2 period. For the following reasons:

- unlike choppers they are very hard(read nearly impossible to kill from the ground).
- unlike a chopper they are so fast you often don't know when or whey are coming from?
- which equates to random death as a bomb lands on your head or takes out your vehicle
- Its not a fight as you can't attack or defend yourself against a plane when your on the ground
- I don't see the fun in constantly bombing people who can't shoot back at you?
- to compound the problem on an AAS map the bomber has a very good idea of where the majority of the enemy will be!
- the only sure fire way of killing a plane is too send up another plane... great so now we have less fighting on the ground (which is less fun for the majority of ground hugging players) and the game is turning into a flight sim grrrr!
- can you say infinite bombs?
-did I mention I don't like them?  :D

My verdict?

Using planes is sad (yes that was a very eleoquent and measured conclusion I'm sure you'll all agree!)  :D

So I'd like to get your opinions and ask for your votes to see if I'm the only one thinking this or is this a widespread issue we should address for AAS nights?

Ranger

To me - jets are just additional guided artillary.

The fact they can just circle round the map - resupplying by flying over the landing field - means they have an unlimited power for destruction WITHOUT a high level of vunerability.

In a 64 player map this isn't such a problem as:

a] You have your planes up to act as air patrols, and...

b] Because there are more of you this gives you a statistically higher chance of avoiding air bombardment.

On our smaller AAS maps, however, both of these advantages disappear as:

i) You may not have enough people to play pilots (or not enough to have a good pilot among your team), and ...

ii) Because you only go after one flag at a time the bombers know EXACTLY where to hit time after time, after time...

It gets really tedious sometimes.

The other major factor for annoyance though is the plane's high invunerability. Even the Stinger is too slow to catch them.

IMHO - what I would have done is use Stingers in thier shoulder carried variety for troops to ward off helicopters and have something beefier - like Rapier (UK) or Avenger (USA) - for fixed AA implacements.

- But back to reality - since we can't have a beefier AA missle capable of taking down the jets, then let's do the obvious and ban jets.

dMw AAS maps are just too small to have a weapon of this power at large.
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Cadaver

No.  Let's not start banning planes.  You want to ban them, what's next?  Choppers because they kill a lot of people as well...?  Pffff.

Personally I like flying.  And I'm sure there are other server regulars who do too.  I don't fly all the time, but when I do I enjoy it as a different facet of the game.

Like most people here, I only really play on our server, and sometimes on the TG server.  I don't usually get to fly on TG, because you have to be in a Jet squad (which get filled really quickly), their pilots are really good, and a UK ping is against you.

So if this goes ahead - I won't be able to fly on my home server on the few occasions I actually do get online these days.  Great.

A plane, especially the bomber, is an effective weapons platform, but:
  • If you're flying you can't help your team cap a flag.
  • If there's a heavily contested flag, like they usually are in AAS, you can't just blindly drop your bombs on it, for fear of friendly casualties.
  • Fixed and mobile AA has got more effective in 1.03.
  • The flag capture radius in AAS is huge - so what's to stop a squad spreading out to avoid an airstrike.  A whole squad huddled round a flag just after it's gone neutral are a bomber's wet dream.
  • Only occupied vehicles show up as bombing targets (this goes for AA emplacements as well), so don't occupy them unless absolutely necessary, and don't expect to drive across exposed areas with a jet in the air.
  • If getting hit by air power narks you that much, learn how to fly yourself and mix it with your opponent.  I guarantee if there's another jet hassling the bomber, the bomber will be more focussed on avoiding being shot down than attacking your team.
The whole plane thing balances out IMO.  A potential pilot has to ask himself if he's helping his team in the best way every time he's about to take a jet up, or whether he'd better serve his mates on the ground.

Adapt and overcome.  Don't moan about the jets because you just don't like them.  I'd hate to be forced to start going elsewhere just to get some flight time in...
[imga=RIGHT]http://77.108.129.45/fahtags/ms9.jpg[/imga]-=[dMw]=-Cadaver
"Build a man a fire, and he\'ll be warm for a day.
Set a man on fire, and he\'ll be warm for the rest of his life."

DuVeL

If you see me in a plane, I'm practicing. Don't worry about it.
The other day I flew a heli, got shot, landed and repaired it again and after repairs I flew it in to s_monkey,  :D.

But some guys are to good with it so no plz not.
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

big-paddy

As far I'm concerned, plane=bomber. On an AAS map bomber = artillery. Whay is the comander mode set off? I assume artillery doesnt work too well with AAS? bomber = artillery = not on AAS? Does my logic miss something?

big-paddy

... and also, of course we have to go somewhere else to get commander practice.

Liberator

This wouldn't be because of last night would it?  :whistle:

Where you all lined up for me on a bombing run and I got 5 kills (twice), the names seem very familiar.

 :devil:

suicidal_monkey

Well, I took the fence vote. I don't mind planes - I rather enjoy flying them, though I find them to be rather fragile things. You can outrun/out-manouver missiles, but a well-guided stinger/AA-thingy can take out a plane quite happily. I've even been taken out by a well placed tank shell! I lean towards the "don't ban them" view though. Several maps don't have them, and it's just another inconvenience to overcome as a ground player. A well flown attack heli is just as savage, if not more so.

Perhaps the best compromise is for the pilots amongst us to try and put themselves on the opposite team to another decent pilot when possible. This way they will have an aerial battle to worry about (and enjoy!). Planes lining up for bombing runs make for quite decent targets. I would, however, love to see shoulder-mounted stingers (unguided and/or guided) back in the game! They were fanatstic in bf1942's desert combat mod. One-shot kills on aircraft, but you had to judge the flight path to guess where to aim your missile! Used to be my favourite role, taking out planes...

QuoteOriginally posted by DuVeL@Nov 3 2005, 06:24 PM
The other day I flew a heli, got shot, landed and repaired it again and after repairs I flew it in to s_monkey, :D.
[post=100636]Quoted post[/post]
[/b]
ah yes, this was when I was on the ground as well wasn't it! I regularly fly into choppers and other planes when I misjudge the speed/distance thing or when both planes jink in the same direction, but it's not intentional! :winkiss:
[SIGPIC].[/SIGPIC]

Liberator

But seriously, I'm with Cadaver on this one.

I had a couple of FF incidents last night, one where I dropped bombs on a friendly tank (it did show as a enemy target) and wiped out 2 of our own peeps, the other was when attacking an enemy chopper, the missles went right past and swerved into our chopper. Boom, 2 more down.

As soon as the enemy got a plane or two up we were involved in dogfights and stopping each other bombing. Once I spawned at a base with AA and took out one of the enemy fighters.

AA may not be as good as you want it to be, but I'll tell you, once that tone kicks in to say you are painted, the last thing on your mind is lining up for a bombing run.

Flare reloads take forever on a plane, so once you have dropped a batch you are a sitting duck for about half a minute.

Repairing a plane isn't the easiest of things either, there is a major lack of engineers with jetpacks in BF2 and it takes about five or six good runs at the airstrip to fix a moderately damaged plane.

Ground troops are not easy to see or identify from the plane, so as Cadaver says, the best way to avoid planes is to sit in the capture zone and not by the flags. Stay near the AA sites and jump in when we are in a good firing position, the lock is instant and we won't see you in the targeting rectacle until you get in it, by then it's too late for us to do anything.

As soon as we had people in the contested base, the use of bombs is out of the question, so the plane is now an expensive UAV and there is one less player to help capture/defend the flag.

Ranger

As I said - I prefer the Attack Helicopters rather than the planes...

At least infantry stand a chance against choppers! I always have a go with my grenade launcher!

:)

I just think infantry are woefully underequiped to fend off the jets (we don't even have shoulder fired Stingers).

I would like to see the Anti-tank class replaced by a 'Heavy weapons' class - where the soldier has the choice of either ATW, shoulder fired Stinger or 60mm mortor.

:)

Until then - it looks like we just have to get used to running and hiding!

(ONE THING - One thing that does really piss me off though is when a pilot also gets to be commander - this way he can SCAN to llok for targets across teh whole map! I know this doesn't affect the dMw server as we work without a commander...But it still annoys me! LOL)
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Benny

See, I see it the other way round see.

Heliicopters are deadly and a ground troop doesn't stand a chance against a fully loaded chopper.

Planes come in, drop there bombs and the spash is fairly small, you then get a coupl of minutes to do your bits and know that he'll be back with a straight run.

The choppers, if flown by the usual suspects provide a hovering missile launcher and fixed cannon.
===============
Master of maybe

Dewey

QuoteOriginally posted by Benny@Nov 4 2005, 10:44 AM
See, I see it the other way round see.

Heliicopters are deadly and a ground troop doesn't stand a chance against a fully loaded chopper.

Planes come in, drop there bombs and the spash is fairly small, you then get a coupl of minutes to do your bits and know that he'll be back with a straight run.

The choppers, if flown by the usual suspects provide a hovering missile launcher and fixed cannon.
[post=100678]Quoted post[/post]
[/b]

I think the major point is the lack of offence vs a plane. I've read Libs comments on being painted by a stinger is scarey, but why? The success rate of actually downing a plane with a stinger seems minimal to me. I've tried lots of times and I can't ever remember downing a plane. It seems as a pilot you can out maneuver and out pace a missle and if you can't do that you've got flares too.

Perhaps we should actually have an experiment on the DMW server, we could get lib to fly his plane around a map, and then man a few AA and see how good effective the AA really are. Anyone up for this experiment? It would solve this argument and also may make us better at AA?  :)

Ranger

QuoteOriginally posted by Benny@Nov 4 2005, 09:44 AM
See, I see it the other way round see.

Heliicopters are deadly and a ground troop doesn't stand a chance against a fully loaded chopper.

Planes come in, drop there bombs and the spash is fairly small, you then get a coupl of minutes to do your bits and know that he'll be back with a straight run.

The choppers, if flown by the usual suspects provide a hovering missile launcher and fixed cannon.
[post=100678]Quoted post[/post]
[/b]


I can only say that I've taken out attack choppers as infantry - but NEVER take out a jet as infantry.

It's nothing to do with thier offensive ordanance - it's to do with thier vulnerability:

In effect - while plane dropped bombs MAY have a smaller 'splash' as you put it, than a Cobra - I have a chance at taking out a Cobra (I finished one off with a shotgun a week back!!!) - but because bombers fly in and out and REPLEMISH - the cumilative effect is that they cause much more destruction with less chance of themselves being destroyed!

If the infantry had access to something like the Rapier or Avenger missiles all fair and good - but we don't.

I notice that EA/DICE have recongnized for more mobile infantry support and given us a TOW mounted on a Hummer in 'Spcial Forces' - I'd like a Avenger ounted on a Hummer to get rid of tose pesky planes!
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Ranger

Just a thought...

Failing having Rapier or Avenger fixed weapons - wouldn't it be nice to have twin 20mm canon AA gun emplacements!

 :devil:

That would put the wind up the jet jockies!

 :narnar:

(LOL Anyone remember 'Beachhead' on the Amiga???)
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Anonymous

I think the biggest problem with the planes is that the physics model is utter crap! They have gone to a lot of trouble to make the vehicles realistic in terms of both speed, agility, suspension properties, turning circles etc but the planes and choppers handle so unrealistically its scarey. The physics for the chopper is better than that of the plane. The plane physics model is waaaaaay off.

IMNSHO of course ;)