GP30/M203

Started by Armitage, November 14, 2005, 08:13:17 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Armitage

After last nights game and seeing just how effective this weapon can be at close quarters. The question I had when I finally called it a night was, Is the use of this weapon as a close quarters weapon fair?


Just to explain to the non-cs players about the AWP ( Arctic Warfare Magnum ). It's a sniper rifle with a one shot kill (no problem there) it has the advantage of not even needing you to hit your target to get a kill, anything in the general direction will get you a Kill and to make it even worse. when people master this weapon, it can be used unscoped as a mega single shot pistol :( . so this weapon basically banned on our server (and lots of others) except in certain circumstances.

Back to the GP30/M203. I use it myself, it is a great reaction weapon. when you walk around a corner and meet some someone close range the is no need to aim, just one blast at his feet and it's all over! I'm not sure there is anything we can do about it as it is tied to the assault class. But dMw has always emphasised fair play first over anything else. but may be just being aware of the problem is enough.




I hope this doesn't seem like me just moaning because I was killed a few times. It was just a general fill I got from people on the server. and what I would hate to see is everyone using the GP30/M203 as weapon of choice as it could turn the game in to UT/bf.

Norm

It is a pain in the backside,butt ;) I can live with it.Btw anyone feel like we had a bullet reg problem last night or was it just my eyesight.Had a go with sniper rifle and several occasions saw me line up 3 consecutive headshots on same person with no ill affects. :unsure: Went on to TG server and problem went.

Ranger

I think we should just knives as every weapons seems to be a problem with people as soon as they start getting killed with it.
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Dewey

QuoteOriginally posted by Armitage@Nov 14 2005, 09:13 AM
After last nights game and seeing just how effective this weapon can be at close quarters. The question I had when I finally called it a night was, Is the use of this weapon as a close quarters weapon fair?
Just to explain to the non-cs players about the AWP ( Arctic Warfare Magnum ). It's a sniper rifle with a one shot kill (no problem there) it has the advantage of not even needing you to hit your target to get a kill, anything in the general direction will get you a Kill and to make it even worse. when people master this weapon, it can be used unscoped as a mega single shot pistol :( . so this weapon basically banned on our server (and lots of others) except in certain circumstances.

Back to the GP30/M203. I use it myself, it is a great reaction weapon. when you walk around a corner and meet some someone close range the is no need to aim, just one blast at his feet and it's all over! I'm not sure there is anything we can do about it as it is tied to the assault class. But dMw has always emphasised fair play first over anything else. but may be just being aware of the problem is enough.
I hope this doesn't seem like me just moaning because I was killed a few times. It was just a general fill I got from people on the server. and what I would hate to see is everyone using the GP30/M203 as weapon of choice as it could turn the game in to UT/bf.
[post=101541]Quoted post[/post]
[/b]

The fact is that Ranger is VERY good with it, he can drop it on your head from 50m. But he shouldn't be punished for being a good shot. You also forget to mention that if you use it as you suggested as a reaction weapon, you run the risk of blowing yourself up too. Unlike the CS weapon you mention, the M203 takes skill to kill... you have to judge the trajectory and elevation of your weapon. If it was easy everyone would be using it.

To combat it, I've been using it predominantly and being improving my own aim with it. Last night on Mashturr city the enemy where in our Hotel base in a jeep trying to take over our flag (we where on the other side of the river). I lobbed one shot over the river (a good 50+m) and scored a direct hit, jeep went kaboom. Its just practise.

Its no different to me being a crap shot with the sniper rifle... I just can't seem to hit anything with it, but there again I rarely play sniper.

The assault class should have the best anti-personnel weapon, thats what the class is made for. I have no problem with people using this as its a fair fight, you can shoot him back.... unlike when someone drops a bomb on your head from a fast moving jet  :whistle:

More concerning for me last night was I still see people jumping around when getting shot at ... Out of Sync turned into mr Zebedee at one point in a firefight in Mashtuur City on the top of the hotel after shooting myself and my squad mate... needless to say I cursed him and put a message up... but no-one said anything... as usual. This is an issue that is definitely NOT in the spirit of dMw.

Dewey

QuoteOriginally posted by Norm@Nov 14 2005, 09:28 AM
It is a pain in the backside,butt ;) I can live with it.Btw anyone feel like we had a bullet reg problem last night or was it just my eyesight.Had a go with sniper rifle and several occasions saw me line up 3 consecutive headshots on same person with no ill affects. :unsure: Went on to TG server and problem went.
[post=101543]Quoted post[/post]
[/b]

Yep we chatted about this last night, totally agree, I can't hit crap with the uprated sniper rifle... though that maybe because I'm crap... its kinda hard to tell  :D

Ranger

- I should put (as I have now been named as the one who this seems to concern) that I actually cycled my assault rifle through three different modes:

1) Single shot sharpshooting

2) Close range M203/GP30

3) Long range M203/GP30

...I can put this because I have made a point of paying attension to what I do, as I know people have been moaning.

I am doing a lot more single shot sharpshooting - and intend to do more and more. I believe I took you - Armitage - out quite a few times last night with some nice headshots (and even did well against Snipers - like Liberator with my M16)...

Yes, I do use the M203/GP30 as a 'reaction' weapon - but mainly becaue THERE ARE SO MANY VEHICLES AROUND. I do not like turning a corner to come face to face with a Hummer or Vodnik with a guy on the MG. The nade launcher in this case is my ONLY recourse - again I seem to remember that you Armitage were the brunt of a few of these shots while you were sat on the jeep MG! :)

Primarily I like to use the nade launcher for what it was intended - medium to long range shots against infantry and soft vehicles.

I agree I do a lot more reaction nade shots than I would like - and I am deliberately training myself to get better and better with the single shot, or burst reaction shots instead...

But at the end of the day there are a lot of weapons out there - and I have been killed by them all. If I'm dead - I'm dead...It's a game, and complaining about which weapon did what is academic.

I could say - for example that I am still being killed by ATW sniping, but I won't (yes, I know I just did! LOL).

I know all this sounds very defensive - but as I have been personally named on this thread I thought I better put my 5 cents worth in.

But the plain fact is - and not wishing to sound big headed - but it will do - ban nades and I will kill people with other stuff. - Even a spoon.

Sorry if that doesn't sound very friendly, but it is a killing game after all.

I will be happy to go with any rules you guys feel are neccessary - even if you wish to handicap me - I will happily use a knife...Just don't moan about it when I stab you in the TANGO!

;)

....Oh, and PS - I also think it's not so much what weapon people use that gives them the advantage as being in the right place at the right time. Last night in particular what gave me good scores (not that these are important) was NOT that I was CAMPING with the nade launcher - but that I was RUNNING AROUND and getting to the trouble spots BEFORE they became trouble spots. That's why people kept running into me...ER, and my nade launcher!  :lmfao:
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Blunt

Ranger has got the assault class weighed off IMHO...

last night he was mustard with the gren launcher...direct hit after direct hit :(

well done m8 <_<  :P

My experience at this class is limited to the times I forget to pick a class and spawn default assault...

One occasion, I "got me eye in" and was hitting the same spot over and over...
but to hit another target, I still had to zero in on it with a couple of grens...
like Dewey says it's practice 8) ...

I've no problem with the weapon
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Penfold

QuoteOriginally posted by BIG-Dewey@Nov 14 2005, 09:37 AM
More concerning for me last night was I still see people jumping around when getting shot at ... Out of Sync turned into mr Zebedee at one point in a firefight in Mashtuur City on the top of the hotel after shooting myself and my squad mate... needless to say I cursed him and put a message up... but no-one said anything... as usual. This is an issue that is definitely NOT in the spirit of dMw.
[post=101547]Quoted post[/post]
[/b]

I did notice Sync doing that a few times as well last night. Perhaps a friendly word is in order.

I must admit - that I find myself jumping once or twice when I first enter a fire fright (pun intended  :P  ). That's because I literally jump when I bump into someone and I press every button my fingers are hovering over. I know we established at one or two jumps are ok in the main.

PEN

Penfold

QuoteOriginally posted by Armitage@Nov 14 2005, 08:13 AM
After last nights game and seeing just how effective this weapon can be at close quarters. The question I had when I finally called it a night was, Is the use of this weapon as a close quarters weapon fair?..........

I agree that it can be frustrating but I don't think a ban is fair for the weapon.

Perhaps, as you mooted last night Arm, we could increase the splash damage for fiendly fire - that would mean that should anyone fire a grenade at an enemy who's only a couple of yards away then they'll most likely kill themselves in the process. It would also mean that people are less likely to lob in hand grenades where teamies are nearby... That would certainly add to he realism.

A possibility?

PEN

Ranger

Jumping occassionally is unavoidable - I mean you DON'T want to get shot do you! LOL

(It's an instinctive thing...Unless it continues more than two jumps - then it's hopping.)

The best way I've found to despatch bunny hoppers is ( - good link back to subject of this thread -) is to use the grenade launcher and fire a nade at the ground beneath them as they are in the air.

They REALLY hop a long way up then!

 :devil:
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Dewey

QuoteOriginally posted by ThePENDRAGON@Nov 14 2005, 11:44 AM
I agree that it can be frustrating but I don't think a ban is fair for the weapon.

Perhaps, as you mooted last night Arm, we could increase the splash damage for fiendly fire - that would mean that should anyone fire a grenade at an enemy who's only a couple of yards away then they'll most likely kill themselves in the process. It would also mean that people are less likely to lob in hand grenades where teamies are nearby... That would certainly add to he realism.

A possibility?

PEN
[post=101557]Quoted post[/post]
[/b]

To be fair Pen, that happens already, I often kill myself with splash damage from a GL  :D

Ranger

QuoteOriginally posted by ThePENDRAGON@Nov 14 2005, 10:44 AM
I agree that it can be frustrating but I don't think a ban is fair for the weapon.

Perhaps, as you mooted last night Arm, we could increase the splash damage for fiendly fire - that would mean that should anyone fire a grenade at an enemy who's only a couple of yards away then they'll most likely kill themselves in the process. It would also mean that people are less likely to lob in hand grenades where teamies are nearby... That would certainly add to he realism.

A possibility?

PEN
[post=101557]Quoted post[/post]
[/b]


I often DO kill myself when using the nade launcher 'reactively' close range. This is unintensional (not a Kamikaze attempt)...

This backs up what I say that my use of such is purely instinctive - this comes about because of the delay when trying to change from the nade launcher particularly if it is in the reload animation to the bullet mode...

In a face off I am usually left with no option but use the nade launcher - or die!
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Cadaver

Ah, the never-ending pursuit for realism in an arcade-style shooter.  If only EA/DICE had modeled the 14m arming distance that the grenade launcher has in real life, then these annoying short-range "reaction" kills would not be a problem...
[imga=RIGHT]http://77.108.129.45/fahtags/ms9.jpg[/imga]-=[dMw]=-Cadaver
"Build a man a fire, and he\'ll be warm for a day.
Set a man on fire, and he\'ll be warm for the rest of his life."

Ranger

QuoteOriginally posted by Cadaver@Nov 14 2005, 11:41 AM
Ah, the never-ending pursuit for realism in an arcade-style shooter. If only EA/DICE had modeled the 14m arming distance that the grenade launcher has in real life, then these annoying short-range "reaction" kills would not be a problem...
[post=101565]Quoted post[/post]
[/b]


Yep - luckily its not real and just a game!

;)
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Anonymous

QuoteOriginally posted by ThePENDRAGON@Nov 14 2005, 10:44 AM
I agree that it can be frustrating but I don't think a ban is fair for the weapon.

Perhaps, as you mooted last night Arm, we could increase the splash damage for fiendly fire - that would mean that should anyone fire a grenade at an enemy who's only a couple of yards away then they'll most likely kill themselves in the process. It would also mean that people are less likely to lob in hand grenades where teamies are nearby... That would certainly add to he realism.

A possibility?

PEN
[post=101557]Quoted post[/post]
[/b]
I think that splash damage is already at 100%. Don't know if there is any way of setting it higher.

I agree that it would have been good if EA had modelled the weapon properly so as not to arm "up close"