GP30/M203

Started by Armitage, November 14, 2005, 08:13:17 AM

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target

QuoteOriginally posted by ThePENDRAGON@Nov 15 2005, 10:48 AM
I get pissed off when Ranger kills me with his grenade launcher :ranting:

I get pissed off when Armitage kills me from his helicopter :ranting:

I get pissed off when Oldie runs me over in his jeep and I'm on his team :ranting:

I get pissed off how Doris kills me every time in CS :ranting:

I get pissed off how most people kill me every time in CS :ranting:

I get pissed off when I get a hoarde of Paladins tromping through my town when I've just castled in AoK :ranting:

:D
PEN
[post=101660]Quoted post[/post]
[/b]
Well said that man :clap: , I quite agree :P
-=[dMw]=-target

I write down everything I want to remember. That way, instead of spending a lot of time trying to remember what it is I wrote down, I spend the time looking for the paper I wrote it down on.

outofsync

See this EA Games Forum link for full summary of next patch issues:

Following on from the thorough list of issues and comments on the 1.03 patch, we've now finished summarising the outstanding issues thread.

The following list of requests has been forwarded to the development team for their consideration. While I've no doubt some of the minor points raised by individuals in the thread are of importance to their gameplay, please remember that nobody will ever agree 100% on what should and should not be adjusted. For that reason I've given lesser weighting to comments which were made less than five times; the reason for asking for your top three was to identify which issues were the most significant, and would make the biggest difference if addressed.

#1 - [GAMEPLAY] Bunny Hopping/Dolphin Diving/Jump-shooting. The main proposal which is agreed upon is that players cannot shoot/reload while jump, that crawling takes longer to manuever into and that stamina should drop quickly while jumping - no stamina, no jumping.

#2 - [GAMEPLAY] Improve Anti-air. No one suggestion stands out, however here are a selection of comments made : introduce AA infantry, address air-to-air missiles, non-missile AA should have a chance of killing/wounding pilot, planes need addressing choppers less so, stop friendly lock-ons, make AA explode on proximity (flak style), airborne weapons have longer range than AA which makes things worse, team kills lose you too many points. Too easy to dodge.

#3 - [FUNCTIONALITY] Improve the server browser. A wide range of issues with the browser, however the most popular relate to the port and ping of a server displaying incorrectly (or not at all), search functionality should be included, server history added in addition to favourites, and that more filters should be applied in a search.

#4 - [TECHNICAL ISSUE] Fix the red/blue tag issue, where friendly units will show up with a red tag, enemies with a blue tag.

#5 - [GAMEPLAY] Change the teamkill system. This always generated a lengthy explanation, these are the most popular : teamkills for friendly mines, claymores and C4 should be removed, commander should accrue teamkills for artillery kills, vehicle teamkills for passengers needs looking at (jeep crashes, driver gets TKs), jets running over people standing on the runway shouldn't count as a teamkill.

#6 - [GAMEPLAY] Improve weapon accuracy/strength. This includes sniper issues (M95 crosshair being too thick/not powerful enough). Suggestions include lowered stance increases accuracy, general accuracy improvements and where you aim is where you hit.

#7 - [GAMEPLAY] Grenade launcher/Anti-Tank launcher should have a minimum range, and should give splash damage to the firer.

#8 - [GAMEPLAY] Alter the ranking/awards system. Address sergeant awards problems, give additional points for teamwork-related activities, harder targets should give more points (infantry kills tank should give more than tank kills infantry), repair points should be earned faster, commanders get too many points.

#9 - [GAMEPLAY] Mines/C4 should not be destroyable. Should only be removable by engineers (or spec ops for C4). Engineers should receive points for removing enemy mines.

#10 - [TECHNICAL ISSUE] After switching from C4 to the detonator it will frequently switch back to C4 by itself, especially when jumping.

#11 - [FUNCTIONALITY] Verifying client data/loading times are excessive, address this and lessen the amount of time required to get into a game.

#12 - [TECHNICAL ISSUE] Mini-map zooming issue which occurred after the 1.03 patch needs addressing. The mini-map now has a habit of zooming in/out on itself.

#13 - [GAMEPLAY] Only the vehicle driver gets capture points on flags - even if the gunner was in the vehicle first. Popular support for drivers and gunners receiving points.

#14 - [GAMEPLAY] Supply crates should not be used to repair commander assets.

#15 - [TECHNICAL ISSUE] Anti-Tank rounds will sometimes fly straight through the target vehicle. Is this a hitbox or latency problem? Needs addressing.

#16 - [GAMEPLAY] Anti-Tank is not the best anti-tank kit, C4 is far more effective. Either give the AT increased damage, reduce armour hitpoints in certain locations or give the AT kit more ammunition.

#17 - [GAMEPLAY] To help prevent TKs mines, C4 and claymores should be given seperate warning icons instead of the red skull.

#18 - [TECHNICAL ISSUE] Various graphical problems, the majority relating to draw distance. Grass draw distance is very short, vehicles at long range will disappear when looking straight at them, interior lighting is too dark, problems with real-time shadows, increase draw distance on lower spec machines.

#19 - [GAMEPLAY] Too many votes are required for an action to happen. Enemy players should not have to vote on removal of friendly commander.

#20 - [GAMEPLAY] Jets/choppers reload too quickly. Should have to land and stop completely to reload.

#21 - [REQUEST] More maps are requested, particularly city/infantry oriented maps.

#22 - [TECHNICAL ISSUE] Control configuration has reserved many standard keys. Full clarification of which keys are reserved is needed. Also address problems with using the right mouse button to move.

#23 - [TECHNICAL ISSUE] Empty vehicles show as targetable/hostile to aircraft. Friendly units need to show up better.

#24 - [TECHNICAL ISSUE] Resolve the infinite reloading animation and infinite gun firing sound problems.

#25 - [GAMEPLAY] Blackhawk still feels overpowered. Minigun splash damage should be reduced, Blackhawk should be brought in line with MEC/Chinese equivalents.

#26 - [REQUEST] Further game modes are requested. Co-op vs bots, CTF and others.

#27 - [GAMEPLAY] Decrease the hitpoints on choppers/jets. They should be vulnerable to small arms fire.

#28 - [GAMEPLAY] Shooting vehicles can often not be rewarding as the driver will bail at the last second. Suggested improvements - points awarded for doing significant damage to a vehicle, drivers suffer "shock effect" when exiting a heavily damaged vehicle.

#29 - [FUNCTIONALITY] Clan tags should be easily removed, also address the problem with not being able to change your in-game name.

#30 - [TECHNICAL ISSUE] Simply put some players are asking for "fix the lag".
-=[dMw]=-outofsync

Armitage

Quote#7 - [GAMEPLAY] Grenade launcher/Anti-Tank launcher should have a minimum range, and should give splash damage to the firer.

 :clap:  :clap:  :clap:

delanvital

QuoteOriginally posted by Armitage@Nov 18 2005, 10:03 PM
:clap: :clap: :clap:
[post=102078]Quoted post[/post]
[/b]

That would be a good improvement.

But this one:

#28 - [GAMEPLAY] Shooting vehicles can often not be rewarding as the driver will bail at the last second. Suggested improvements - points awarded for doing significant damage to a vehicle, drivers suffer "shock effect" when exiting a heavily damaged vehicle.

Come on... points for not being quick or skilled enough?

Ranger

QuoteOriginally posted by outofsync@Nov 18 2005, 07:50 PM
See this EA Games Forum link for full summary of next patch issues:

Following on from the thorough list of issues and comments on the 1.03 patch, we've now finished summarising the outstanding issues thread.

The following list of requests has been forwarded to the development team for their consideration. While I've no doubt some of the minor points raised by individuals in the thread are of importance to their gameplay, please remember that nobody will ever agree 100% on what should and should not be adjusted. For that reason I've given lesser weighting to comments which were made less than five times; the reason for asking for your top three was to identify which issues were the most significant, and would make the biggest difference if addressed.

#1 - [GAMEPLAY] Bunny Hopping/Dolphin Diving/Jump-shooting. The main proposal which is agreed upon is that players cannot shoot/reload while jump, that crawling takes longer to manuever into and that stamina should drop quickly while jumping - no stamina, no jumping.

#2 - [GAMEPLAY] Improve Anti-air. No one suggestion stands out, however here are a selection of comments made : introduce AA infantry, address air-to-air missiles, non-missile AA should have a chance of killing/wounding pilot, planes need addressing choppers less so, stop friendly lock-ons, make AA explode on proximity (flak style), airborne weapons have longer range than AA which makes things worse, team kills lose you too many points. Too easy to dodge.

#3 - [FUNCTIONALITY] Improve the server browser. A wide range of issues with the browser, however the most popular relate to the port and ping of a server displaying incorrectly (or not at all), search functionality should be included, server history added in addition to favourites, and that more filters should be applied in a search.

#4 - [TECHNICAL ISSUE] Fix the red/blue tag issue, where friendly units will show up with a red tag, enemies with a blue tag.

#5 - [GAMEPLAY] Change the teamkill system. This always generated a lengthy explanation, these are the most popular : teamkills for friendly mines, claymores and C4 should be removed, commander should accrue teamkills for artillery kills, vehicle teamkills for passengers needs looking at (jeep crashes, driver gets TKs), jets running over people standing on the runway shouldn't count as a teamkill.

#6 - [GAMEPLAY] Improve weapon accuracy/strength. This includes sniper issues (M95 crosshair being too thick/not powerful enough). Suggestions include lowered stance increases accuracy, general accuracy improvements and where you aim is where you hit.

#7 - [GAMEPLAY] Grenade launcher/Anti-Tank launcher should have a minimum range, and should give splash damage to the firer.

#8 - [GAMEPLAY] Alter the ranking/awards system. Address sergeant awards problems, give additional points for teamwork-related activities, harder targets should give more points (infantry kills tank should give more than tank kills infantry), repair points should be earned faster, commanders get too many points.

#9 - [GAMEPLAY] Mines/C4 should not be destroyable. Should only be removable by engineers (or spec ops for C4). Engineers should receive points for removing enemy mines.

#10 - [TECHNICAL ISSUE] After switching from C4 to the detonator it will frequently switch back to C4 by itself, especially when jumping.

#11 - [FUNCTIONALITY] Verifying client data/loading times are excessive, address this and lessen the amount of time required to get into a game.

#12 - [TECHNICAL ISSUE] Mini-map zooming issue which occurred after the 1.03 patch needs addressing. The mini-map now has a habit of zooming in/out on itself.

#13 - [GAMEPLAY] Only the vehicle driver gets capture points on flags - even if the gunner was in the vehicle first. Popular support for drivers and gunners receiving points.

#14 - [GAMEPLAY] Supply crates should not be used to repair commander assets.

#15 - [TECHNICAL ISSUE] Anti-Tank rounds will sometimes fly straight through the target vehicle. Is this a hitbox or latency problem? Needs addressing.

#16 - [GAMEPLAY] Anti-Tank is not the best anti-tank kit, C4 is far more effective. Either give the AT increased damage, reduce armour hitpoints in certain locations or give the AT kit more ammunition.

#17 - [GAMEPLAY] To help prevent TKs mines, C4 and claymores should be given seperate warning icons instead of the red skull.

#18 - [TECHNICAL ISSUE] Various graphical problems, the majority relating to draw distance. Grass draw distance is very short, vehicles at long range will disappear when looking straight at them, interior lighting is too dark, problems with real-time shadows, increase draw distance on lower spec machines.

#19 - [GAMEPLAY] Too many votes are required for an action to happen. Enemy players should not have to vote on removal of friendly commander.

#20 - [GAMEPLAY] Jets/choppers reload too quickly. Should have to land and stop completely to reload.

#21 - [REQUEST] More maps are requested, particularly city/infantry oriented maps.

#22 - [TECHNICAL ISSUE] Control configuration has reserved many standard keys. Full clarification of which keys are reserved is needed. Also address problems with using the right mouse button to move.

#23 - [TECHNICAL ISSUE] Empty vehicles show as targetable/hostile to aircraft. Friendly units need to show up better.

#24 - [TECHNICAL ISSUE] Resolve the infinite reloading animation and infinite gun firing sound problems.

#25 - [GAMEPLAY] Blackhawk still feels overpowered. Minigun splash damage should be reduced, Blackhawk should be brought in line with MEC/Chinese equivalents.

#26 - [REQUEST] Further game modes are requested. Co-op vs bots, CTF and others.

#27 - [GAMEPLAY] Decrease the hitpoints on choppers/jets. They should be vulnerable to small arms fire.

#28 - [GAMEPLAY] Shooting vehicles can often not be rewarding as the driver will bail at the last second. Suggested improvements - points awarded for doing significant damage to a vehicle, drivers suffer "shock effect" when exiting a heavily damaged vehicle.

#29 - [FUNCTIONALITY] Clan tags should be easily removed, also address the problem with not being able to change your in-game name.

#30 - [TECHNICAL ISSUE] Simply put some players are asking for "fix the lag".
[post=102077]Quoted post[/post]
[/b]


Really - I'm not sure what point you are trying to make by quoting what I said there - and then listing that posting...

What point ARE you trying to make???

...Aside from anything else - I stated that I would not have debated this issue other than I felt obliged to as someone singled me out...

And secondly I have stopped using the grenade launcher all together - in the spirit of keeping things all friendly.

So what point are you trying to make? - I do not see the relation to my quote you included and your posting!

Seeing as I am not using the grenade launcher at all now - why include my quote?

I just don't get it.
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Ranger

QuoteOriginally posted by target@Nov 15 2005, 07:21 PM
Well said that man :clap: , I quite agree :P
[post=101704]Quoted post[/post]
[/b]

Well fear not - By popular demand I have stopped using the grenade launcher on dMw.
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Anonymous

QuoteOriginally posted by Ranger@Nov 19 2005, 12:01 AM
Really - I'm not sure what point you are trying to make by quoting what I said there - and then listing that posting...

What point ARE you trying to make???

...Aside from anything else - I stated that I would not have debated this issue other than I felt obliged to as someone singled me out...

And secondly I have stopped using the grenade launcher all together - in the spirit of keeping things all friendly.

So what point are you trying to make? - I do not see the relation to my quote you included and your posting!

Seeing as I am not using the grenade launcher at all now - why include my quote?

I just don't get it.
[post=102089]Quoted post[/post]
[/b]
I think the point he is trying to make is:

Here is what they are hoping to address in next patch :)

Now chill and enjoy the game, there is no need to stop using the grenade launcher, I along with any other person I know will fire whatever I have in my hand when confronted by the enemy. If that means I have to beat him to death with a bag of party poppers then so be it  :devil:

delanvital

QuoteOriginally posted by BlueBall@Nov 19 2005, 02:09 AM
Now chill and enjoy the game, there is no need to stop using the grenade launcher, I along with any other person I know will fire whatever I have in my hand when confronted by the enemy. If that means I have to beat him to death with a bag of party poppers then so be it :devil:
[post=102092]Quoted post[/post]
[/b]

:withstupid:

Blunt

hey Ranger...

IMHO, it takes alot of skill to use the gren launcher....at any range :P

please don't stop using it because someone complained about it :P

surely the object of the game is to develop strategies against other classes?

maybe the splash damage/distance thingy needs sorting, but it's the same for all of us.

I tried assault earlier this evening...killed a few on gren launcher...I can't say I'd swap me elastoplast for it :P  I find it quite difficult.

I don't understand why anyone has a prob TBH
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Liberator

QuoteOriginally posted by outofsync+Nov 18 2005, 07:50 PM-->
QUOTE(outofsync @ Nov 18 2005, 07:50 PM)
#1 - [GAMEPLAY] Bunny Hopping/Dolphin Diving/Jump-shooting. The main proposal which is agreed upon is that players cannot shoot/reload while jump, that crawling takes longer to manuever into and that stamina should drop quickly while jumping - no stamina, no jumping.

#2 - [GAMEPLAY] Improve Anti-air. No one suggestion stands out, however here are a selection of comments made : introduce AA infantry, address air-to-air missiles, non-missile AA should have a chance of killing/wounding pilot, planes need addressing choppers less so, stop friendly lock-ons, make AA explode on proximity (flak style), airborne weapons have longer range than AA which makes things worse, team kills lose you too many points. Too easy to dodge.

#4 - [TECHNICAL ISSUE] Fix the red/blue tag issue, where friendly units will show up with a red tag, enemies with a blue tag.

#7 - [GAMEPLAY] Grenade launcher/Anti-Tank launcher should have a minimum range, and should give splash damage to the firer.

#14 - [GAMEPLAY] Supply crates should not be used to repair commander assets.

#15 - [TECHNICAL ISSUE] Anti-Tank rounds will sometimes fly straight through the target vehicle. Is this a hitbox or latency problem? Needs addressing.

#16 - [GAMEPLAY] Anti-Tank is not the best anti-tank kit, C4 is far more effective. Either give the AT increased damage, reduce armour hitpoints in certain locations or give the AT kit more ammunition.

#17 - [GAMEPLAY] To help prevent TKs mines, C4 and claymores should be given seperate warning icons instead of the red skull.

#20 - [GAMEPLAY] Jets/choppers reload too quickly. Should have to land and stop completely to reload.

#21 - [REQUEST] More maps are requested, particularly city/infantry oriented maps.

#23 - [TECHNICAL ISSUE] Empty vehicles show as targetable/hostile to aircraft. Friendly units need to show up better.

#27 - [GAMEPLAY] Decrease the hitpoints on choppers/jets. They should be vulnerable to small arms fire.

#28 - [GAMEPLAY] Shooting vehicles can often not be rewarding as the driver will bail at the last second. Suggested improvements - points awarded for doing significant damage to a vehicle, drivers suffer "shock effect" when exiting a heavily damaged vehicle.

#29 - [FUNCTIONALITY] Clan tags should be easily removed, also address the problem with not being able to change your in-game name.
[/b]

Actually, I think all these specific issues have been raised at one point or another, either on the forums or in game.

The fact that they are on this list means they are an issue for the BF2 community in general.

The splash damage is the main problem with the grenade launchers, the fact that a 3 yard shot would kill the target, but let the firer walk away.

The only reason your name came up was because you use the assault class as your main class and tend not to change class in the game. This made the problem a bit more obvious, as most of us change classes quite a lot.

The discussion was more about the weapon in general, than your use of it.

You'll see that the issues with the planes and stingers are on there as well.


Swiss

Gee there are some many rules here and there i was thinking it was a game to be enjoyed how strange  :w00t2:
:biggrin:

Cadaver

QuoteOriginally posted by Ranger@Nov 19 2005, 12:01 AM
Really - I'm not sure what point you are trying to make by quoting what I said there - and then listing that posting...

What point ARE you trying to make???

...Aside from anything else - I stated that I would not have debated this issue other than I felt obliged to as someone singled me out...

And secondly I have stopped using the grenade launcher all together - in the spirit of keeping things all friendly.

So what point are you trying to make? - I do not see the relation to my quote you included and your posting!

Seeing as I am not using the grenade launcher at all now - why include my quote?

I just don't get it.
[post=102089]Quoted post[/post]
[/b]
Err - playing Devil's Advocate here.  It could be that outofsync just hit the Reply button in the bottom right of
your post.  Which you'll find quotes it in the reply.  He probably just added his list after that.

I could be wrong, but I don't think any malice was intended here.  Deep breaths now fella...  Let the red mist subside ;).
[imga=RIGHT]http://77.108.129.45/fahtags/ms9.jpg[/imga]-=[dMw]=-Cadaver
"Build a man a fire, and he\'ll be warm for a day.
Set a man on fire, and he\'ll be warm for the rest of his life."

Ranger

QuoteOriginally posted by BlueBall@Nov 19 2005, 12:09 AM
I think the point he is trying to make is:

Here is what they are hoping to address in next patch :)

Now chill and enjoy the game, there is no need to stop using the grenade launcher, I along with any other person I know will fire whatever I have in my hand when confronted by the enemy. If that means I have to beat him to death with a bag of party poppers then so be it :devil:
[post=102092]Quoted post[/post]
[/b]


But then why include my - and in fact unrelated - quote?

Honestly, I get the feeling some people think I am making a mountain out of a mole hill - but as I have pointed out repeatedly I would have said no more on this subject had I not been personally singled out.

And Now, even after giving up playing assault (my own decision - because I could not guarentee I would not use it in close in situations, because it is a reaction thing) this quote seems to single me out again!

In fact I have chilled out - in the game - I had a great game last night playing my new class of Anti-Tank (which worked very well for me). I didn't miss playing Assault once...

I EVEN had a go at Support (was crap! LOL)...

SO to me this was a sorted issue.

It seems my only fault is that 'I bite' when provoked by personal comments. Sorry about that. I just really didn't see the need to reference me personally again when -as far as I was concerned - it was no longer an issue.
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

outofsync

Sorry I was only drawing our attention to the next patch issues some of which will hopefully be resolved.. was'nt aware you had stopped playing as assault (I think you should stick with it) the whole thing is certainly not malicious. I was reading planetbattlefield and came across this reference to the next patch spotted the bit about GP203... bothered
-=[dMw]=-outofsync

Anonymous

QuoteOriginally posted by Ranger@Nov 19 2005, 09:35 AM
But then why include my - and in fact unrelated - quote?

Honestly, I get the feeling some people think I am making a mountain out of a mole hill - but as I have pointed out repeatedly I would have said no more on this subject had I not been personally singled out.

And Now, even after giving up playing assault (my own decision - because I could not guarentee I would not use it in close in situations, because it is a reaction thing) this quote seems to single me out again!

In fact I have chilled out - in the game - I had a great game last night playing my new class of Anti-Tank (which worked very well for me). I didn't miss playing Assault once...

I EVEN had a go at Support (was crap! LOL)...

SO to me this was a sorted issue.

It seems my only fault is that 'I bite' when provoked by personal comments. Sorry about that. I just really didn't see the need to reference me personally again when -as far as I was concerned - it was no longer an issue.
[post=102099]Quoted post[/post]
[/b]
Aw for crying out loud Ranger will please stop being so friggin paranoid. We loves ya and we were only trying to point out (unsuccesfully) that nobody was having a go at you and that the only person who seemed to be taking anything personally is you   ;)

So, come closer, have a hug  :huggy:  and lets all realise that we all agree with each other.

PS just to show how lighthearted we are have  one of these:

:narnar:  :roflmao:  :lmfao:  :lol:  :D  8)  :P  :blush:  ;)

and if I said anything that made you feel that I was having a go then I wasn't and I apologise for it coming across in that manner :winkiss: