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Hostage question

Started by ChimpBoy, March 07, 2003, 05:54:07 PM

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ChimpBoy

Ok, PCS rules state that there are times when boundaries are null and void.  Classic example being when the bomb is planted, and then all bets are off, and rightly so IMO.

However, what is the thought about hossie maps.

I was playing a hossie map and a CT grabbed two hossies and ran.  The other two remained in situ.  I chased but was prevented from following due to boundaries (actually i think the map was Thunder, where I couldnt follow down the bottom exit).

Were my actions correct, or would i be given licence to chase my quarry until hossies were safeguarded?

Any thoughts appreciated.
If I wanted you to understand I would have explained it better

OldBloke

You chase 'em down, kill the pesky CT and guard them from further rescue attempts.

IMHO.

Good point tho CB. We ought to include something in the rules.

Let's hear your thoughts on the matter peeps and the admins will formulate some guidelines.
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DonkeyCheeseGrater

As far as im aware once any number of hozzies are in the process of being rescued, as in the CTs have collected them, the limits are off, as the Ts job is to prevent the hostages from being rescued, whether that is all four or just one.  However having said that, it may at certain times be to your advantage to cut your losses and protect your remaining hostages.
"You know, somebody actually complimented me on my driving today. They left a little note on the windscreen, it said \'Parking Fine.\'"

ChimpBoy

I can see all kinds of problems on this topic:

If i do shoot said pesky CT, and hossies become "safe" again, boundaries can not be re-initialised because another ct could simply walk up and take them back once T has retreated.

If T does stay with rescued hossies, then can other Ts join him to create defensive position ?  Or does he go solo, with other Ts still restricted by boundaries?

Do all boundaries get removed once this situation occurs, or is it just the pertinent ones thats apply (as with the bottom entrance on thunder in my example)?

I think it only applies to some maps, especially thunder where a fave tactic of mine is to grab a single hossie and retreat to gain cash for CT team.  It aint gonna matter on somewhere like assault where all 4 guys are in one place and it would be a CT of great stupidity to take only a couple once he's in a position to rescue (I'm thinking of someone like Smilodon when I say this  :)  :)  :) )

Oh dear, this could run and run......
If I wanted you to understand I would have explained it better

Gandalf

hah! TL will soon dazzle us with rules so long and complex we'll need supercomputers to understand them!  :lol:

Sorry. I also think that once you've killed the CT the boundaries should be dropped so you can cover the escaped hostage. But it does not give the T's an excuse to go and hunt down the CT's
*G*

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Anonymous

My opinion is that once the CT is dead and the Hossies (2 for instance) are stationary then the boundaries should come back into force. HOWEVER, Ts must be allowed to cover the area where the hossies are even if that is outside said boundaries and must also be allowed to go outside the boundaries to support any Ts covering the aforementioned hossies. Obviously, this should not be seen as an invitation to go on a fraghunt.

There is no hard and fast answer I guess. If people play in the spirit of PCS then that is fine IMHO.

Signal

If CT is killed then it seems obvious that T would need to stay with hossies.

Surely now hossies are split would it not be feasible that T should split their team to "cover" both groups of hossies (be it inside or outside boundaries, but not allowing T to go further outside boundaries than where hossies are now located).

Although it would mean CT have to fight off T to get to hossies again this would not disadvantage CT as the T force would only be at half strength at each hossie group.

blimey I can't half go on sometimes 8O

Signal

Basically what BlueBall said (It was posted while I was typing my post :oops: )

smilodon

The question to ask of course is, has this ever been a problem for PCS play in the past? Have there ever been any issues, arguements or confusion while playing a hossie map?

Is this a genuine issue or just MouseBoy trying to sound like he has a clue what he's talking about?

There ya go then  :wink:
smilodon
Whatever's gone wrong it's not my fault.

TeaLeaf

Quotehah! TL will soon dazzle us with rules so long and complex we'll need supercomputers to understand them! :lol:

Sorry. I also think that once you've killed the CT the boundaries should be dropped so you can cover the escaped hostage. But it does not give the T's an excuse to go and hunt down the CT's
/supercomputer mode ON

If the hossies are in the process of being rescued, then you havan 'all bets are off' situation.  Retaining control fo the hossies is your primary goal and thus you stay there and protect them.  Boundaries are irrelevant in that situation.  but as G-man said, don;t use it as a CT-frag-hunting excuse!

/bedazzling mode OFF

TL.  8)
TL.
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Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

ChimpBoy

Irrelevant really Smil-o-don

PCS is a rule based game, and any confusion on rules should be clarified.

Same as when people were posting about using "bunk ups" to place bombs on inaccesible areas.  I've never seen it happen on MH, but the question was still asked.  Now sit down.  :twisted:
If I wanted you to understand I would have explained it better

smilodon

I've you've never seen assists onto boxes etc by T's then you must have been running about with your eyes shut........hold on that explains everything  :wink:
smilodon
Whatever's gone wrong it's not my fault.

ChimpBoy

If I wanted you to understand I would have explained it better

smilodon

You set 'em up baby, an' I'll knock 'em down
smilodon
Whatever's gone wrong it's not my fault.

JonnyAppleSeed

I find it quite useful to just retrieve 1 or 2 hozzys to get some cash for the CT team......also it can be used as a good ambush tactic to take down the t's as they rush to cover the extraction

As for T's then turning it into a frag fest

....well if some of the hozzys are taken to the rescue point (and gained money) then that’s the trade off for not getting them all ......and limits should be removed.......

but if taken to an extreme it will push the limits of pcs....ie all camp/hide wait till a hozzy is touched then all t's rush ct spawn and hold it
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