de_theatre, My first map start in a -long- time...

Started by suicidal_monkey, May 21, 2003, 01:44:38 PM

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A Twig

Yeah, I like the semi-darkness inside, could be a great leveller. I meant models, dunno why I typed sounds!
Can't wait until its finished!  :D
[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories


suicidal_monkey

I been busy making a few textures and fancy showing them off :D
Plus I need some opinions...

Click away on the links below...
main hall from stage
entrance hall
balcony floor carpeting
ground floor carpeting and stage
ladies
gents
curtain

Three things...
1. How does the brick texturing look to you?
2. Leave brick walling in the toilets or use some form of tiling?
3. Which carpetting? balcony typeor ground floor/entrance hall type?
[SIGPIC].[/SIGPIC]

A Twig

Brick makes it look too industrial. I think one of the wall textures from de_vegas could look good?
Balcony carpet, no contest
Oh and tiling in the toilets
Sorted
[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories


spanky

takin my advice at last then benjeh :D

next important thing is to get proper light fittings in imho

DarkAngel

Um doors for the toilets you heard of privacy lol :)


suicidal_monkey

I put doors on them at first, but it creates problems as the doors go too far intop the cubicles etc. I think I'm gonna make it look like they're all open wether with texturing or static doors.

Am working on some tiling for the toilets :)
[SIGPIC].[/SIGPIC]

Anonymous

QuoteThree things...
1. How does the brick texturing look to you?
2. Leave brick walling in the toilets or use some form of tiling?
3. Which carpetting? balcony typeor ground floor/entrance hall type?
1. Horrible (sorry)
2. tiling please and doors (make cubicles longer to accomodate)
3. You thieving git! How did you get me poor old mum's carpet. TBH a smaller pattern might be beneficial (plain would be ok - remember de_vegas)

suicidal_monkey

Right then, I'm up to the next version to show people, although the front part of the place needs quite a bit of work. Suggestions on the type of decor etc appropriate for thatres/hotels/etc would be appreciated. I have remade another ~bricky wall texture using a de_vegas texture as the template, although I am starting to think my ceiling texture might do better as a wall :)

I feel the new staircases need a mrble texture for the bannisters, although this texture might not continue on to the entrance hall walls. At the moment its using a stone texture from an nvidia pack for the front room and it looks a bit poor. Perhaps a lighter ceiling and then the current ceiling texture on the walls. I am not sure yet...

I'm up to version a6 (I didnt put a5 up for download though) and here it is: http://www.jamena.pwp.blueyonder.co.uk/fil..._theatre_a6.zip
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Red_Thunder

Real nice work - love the stair cases !

Only one prob i found, dunno if its just me but one of the urinals disaprears at one angle :) and one of the door textures are weird :) [ i guess u know that :P

But should be a nice map

Dan
Red_Thunder

suicidal_monkey

ah yes, I havent done any door textures and the ones that are there arent aligned right are they :oops:

Hopefully I will at some point work out how to make my own models to replace the current toilet/urinal ones which I am temporarily borrowing from cs_industrywest by gingensaver. I have access to 3dsmax but havent worked out how to do anything for CS yet.
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