de_theatre, My first map start in a -long- time...

Started by suicidal_monkey, May 21, 2003, 01:44:38 PM

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Anonymous

Quoteokay, I've replaced the download with a version that has 8 spawn points per team, just in case 3 or more 8O people jump on your server to play it

same link...
www.jamena.pwp.blueyonder.co.uk/files/de_theatre/de_theatre_a2.zip

;) is the pass for your server the same as the PCS ones?
New version on server. Pass is old MH password. Currently Albert, oldie and TL have admin rights. I of course am not allowed admin rights on my server :-)

JB

That's a bloody good start of a map you got there sonny jim.   8)

Come one, own up, where'd you nick it from.

 
 

suicidal_monkey

QuoteJust dloaded the map, you don;t have the mission/credits text file in the zip???

Havent got as far as thinking up a plot but currently I'm toying with this one:

"Local residents have become disgruntled with the orchestra's abysmal playing and have decided to converge on the theatre to blow it up. The Musicians have been camping out in the theatre after numerous threats were received"

Something along those lines :silly:

QuoteThat's a bloody good start of a map you got there sonny jim.

Come one, own up, where'd you nick it from
Stole it from my mind :P My biggest problems with mapping are rarely finishing the things and getting caught up trying to make one little thingwork or look right. I spent the last couple of times working on a curtain to make it open/close properly without cutting through the side of the building. I think a solution has been found but I dunno if I'm gonna bother with the curtain because when its closed the light from the (invisible) spot lights shines right through it... :D






Woohoo, the curtain is working in its test file. Still, I dunno if I'm gonna include it now :roll:
For those who are interested heres the rmf and bsp of the test map for the curtain: http://www.jamena.pwp.blueyonder.co.uk/fil...tre/curtain.zipThe third (controlling) button is visible so you can see it changing. The other two buttons target it, and it has an 8second reset time to avoid the curtain segments being activated halfway through an open/close cycle.
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suicidal_monkey

Right then, this is my (vague) proposed layout for the whole map at the moment. Outer buildings will be simple blocks textured to look like buildings. Then streets between, possibly some parked cars or street lamps. Spawn timings should be such that CT arrive at one bombsite area/choke point entry a good 5-10 seconds before the T's, and at the other one only a second or two before if both side rush properly.

Red indicates entry/exit to the theatre. orange is internal links. It's all a bit vague atm tho...

Any comments on this layout?

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smite

Nice map mate ....will be excellent when its finished.
Particularly like the rotating bomb area had fun just standing on it spinning around :D

Couple of glitchy bits ...climbing ladder get caught on curtain and going down small steps to bomb area head hits roof.

Nice one mate..

Im not ready to put mine up for ridicule yet its nowhere near finished. :D

A Twig

Yeah, been out today, jsu gonna have a looky round it now, I'll let u know what I think!  :D
[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories


suicidal_monkey

QuoteNice map mate ....will be excellent when its finished.
Particularly like the rotating bomb area had fun just standing on it spinning around :D

Couple of glitchy bits ...climbing ladder get caught on curtain and going down small steps to bomb area head hits roof.

caught on curtain? Arrr, could be the black rail thingy above the curtain actually... will check that!

 I find that although your head hits the stage as you go down the ladder thats only because you actually fly over the edge and it essentially just slows you down a bit. If you didnt hit it I think you'd actually fall and lose health due to the steps being so steep?

The one other glitch I noticed which is very odd:
 - if you crouch as you go up the ladder under the stage you cant get up 2 of the steps and I really dont know why. I've tried decreasing the step up from 16 units to 14 but it made no difference. I might have to add in some more clipping blocks to aid climbing the step-ladder

rotating bomb area was just a temporary indicator but I might leave it in in some capacity. Perhaps a record player? :D
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suicidal_monkey

another updated version.

http://www.jamena.pwp.blueyonder.co.uk/fil..._theatre_a4.zip

know issues:
1 - occasional weird behavior of ladders on the ropes by the balcony
2 - banging your head as you descend the steps in the stage (although you wont get stuck at all)
3 - getting stuck on 2 of the steps on that same ladder is crouched and trying to go up it
4 - strange lighting effects on some "curved" surfaces and the stage curtain

I'd appreciate feedback on the curtain. do I keep it or make it "always open". Same with the spot lights.
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A Twig

Spotlights I like, would it be possible to have a cotrol for the curtains somewhere by the stage to have them opening/closing?
Also, texturing was generally a bit grey and drab? And also, the stairs at the T spawn look a bit odd, you can't really see the top rail?
Erm, also, u have included the urinal sound files, but I couldn't find a toilet anywhere????
I regularly got rather lost, but once it is textured, it'll be easy to recognise places etc etc, so that aint a problem. seems pretty good m8, and gameplay should be fairly frantic!  :D
[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories


Anonymous


suicidal_monkey

Quotewould it be possible to have a cotrol for the curtains somewhere by the stage to have them opening/closing?
There should be a button next to each of the ladders just behind the curtains on either side of the stage ;) I think one of them might get deleted tho.

QuoteAlso, texturing was generally a bit grey and drab?
Yup, no thought to texturing yet. Most of the map is done in 4x steel texture which is grey :)

QuoteAnd also, the stairs at the T spawn look a bit odd, you can't really see the top rail?
Thats the penalty for using a default masked texture. If I keep those stairs I will be making my own railing which would have a top rail visible from the sides as well as the top. Although currently I am toying with replacing the stairs with quarter-circle spiral staircases. They took me long enough to make right so I might use them if they dont hike the poly count too much ;)

QuoteErm, also, u have included the urinal sound files, but I couldn't find a toilet anywhere????
I think I only included the urinal/toilet model files. sm_urinal.mdl and sm_toilet.mdl in your cstrike/models/theatre dir. I havent added any custom sounds yet. Toilet blocks are accesses via doors on the ground floor near the staircases.

Hopefully the mix between tight indoor corners and the big open spaces of the main theatre (lots of chairs for cover!) and outside should work. Will have to wait for a proper playtest. The map might be ready for a decent playtest by the next version. I might try texturing some stuff by then too ;)

How is the darkness/lightness on everyones monitors/gfx-cards? I'm aiming at dusk outside with bright lighting from the spotlights and in the non-seating areas
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Anonymous

gotta register soon :)

looking good buddy - get that texturing done and we could have a winner. the best b3ta testing will be done by 2 opposing clans, so will dMw be willing to help out on the testing front??

spanky


OldBloke

Quote... so will dMw be willing to help out on the testing front??

AYE. :thumbsup:
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey