de_theatre, My first map start in a -long- time...

Started by suicidal_monkey, May 21, 2003, 01:44:38 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

suicidal_monkey

The map is based around a large theatre. The kind with a big stage and an orchestra pit. I was gonna add in box-seats but the fps is bad enough already. perhaps with some major tweaking or a better way of creating the seating (any ideas on that btw? my current idea isto use a simple 2-block design with a decent masked texture on it)

I cant seem to connect to my by ftp site so I'll try the lycos one. You may have to click the links as lycos dont like remote linking...

heres the link to the pic above in case it doesnt work right http://members.lycos.co.uk/jamena/de_theat...a1_mainhall.jpg

Atm its just a layout and design exercise. Texturing being left very plain. r_speeds for wpoly dont go above 600 now, although there's not a lot of detail added yet. That big hall is gonna be a bugger whatever I do really and fps still drops (geforce2ultra 64mb) in the sort of position that screenie was taken from though. no other tweaking...
[SIGPIC].[/SIGPIC]

sheepy

i think that there is already a theater map. but i think it was a CS map. it was on the rotation AGES ago. huge very complicated map.
[quote=smilodon;228785]
Sheepy appears and begins to stroke my head. According to his slurred drunken speech I am "lovely and like a fuzzy felt". Thankfully he soon leaves and passes out somewhere. [/quote]

suicidal_monkey

did a quick search - found a cs_theatre and a cs_theater and a cs_rats_theatre. no de maps showed up though
[SIGPIC].[/SIGPIC]

JonnyAppleSeed

It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


A Twig

Yeah, the CS engine doesnt like big areas, so your fps are gonna rocket. If u can divide it into "rooms" somehow that would help. A corridor or a screen or something down the middle seperating it? If u have the curtain down, that makes the stage area another room, etc etc
[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories


suicidal_monkey

Quoteit could be a church too :wink:

not a bad idea, and one that I started doing once as well, basing it largely on my highschool's church... Hit the same problem of a large hall with lots of chairs in it tho, ...I have seen this one church which used like big steps instead of benches. Huge semi-circular place. Nicknames the orange squeezer due to its external appearance :D

What would the premise be... the antichrist and his minions are coming to destroy the last house of god? could do a scripted ending of flames and a devil thing when the bomb goes off, or conversely a choir singing when you defused. hehehe. Might have to do something like that again :)

bah, now you've sidetracked me :?
[SIGPIC].[/SIGPIC]

Red_Thunder

look what ive created monster mappers eheh , im glad me brining up the subject a while ago has " refreshed " alot of you and started alot of mappers :D , just looking forward to feast on the new hl2 engine , they better have MASSIVE , and i mean MASSIVE view distances and i nice new editor to work with ;)

Cheers Chaps

Dan
Red Thunder

suicidal_monkey

fear not, hl2 will allow wide open spaces :D

only problem is to create a map will require a large team of people as opposed to just one or two...if you wanna get your map well polished within the next decade ;)
[SIGPIC].[/SIGPIC]

suicidal_monkey

Well, its on its way. most of it is the same texture hence the greyness, but I'm just kinda doing layout and stuff atm. Spawns and bombpoints are just temporary for the moment and the stairs near the current T spawn might get redone into something a little fancier-looking.

I'm thinking one bomb target under the stage and the other up in the control box atm but thats only because I havent decided what the outside of the building will be like...

I'd appreciate any comments on the layout or ideas you think might fit in it ;)

a few small screenshots
http://www.jamena.pwp.blueyonder.co.uk/fil..._theatre_01.jpg

the latest bsp file (for anyone who is willing to have a run round the map etc)
http://www.jamena.pwp.blueyonder.co.uk/fil..._theatre_a2.zip

the rmf file (for those with the Valve Hammer Editor)
http://www.jamena.pwp.blueyonder.co.uk/fil...theatre_rmf.zip

p.s. the stage curtain was going to be open/close-able but it was becoming problematic due to buttons getting confused with eachother and stuff and as was pointed out doesnt add much to the gameplay anyway.

I might have to brighten the stage spotlights a bit and the lights in the area with the stairs, but maybe darken the seating area a little.

I'm also thinking curtaining down the sides of the main seating area, with some ropes near the overhang to act as ladders to get up there faster
[SIGPIC].[/SIGPIC]


suicidal_monkey

on a server :o
theres only one spawn point per team as yet :drinking:
and the outside+other buildings/streets/underground isnt done yet (although there might not be any underground. havent decided yet)

The terrorists are gonna have to assault the whole place I think :) couple of back entrances, front entrance, and some sneaky ways in via vent into (as yet non-existant) toilets?
[SIGPIC].[/SIGPIC]

Anonymous

it's in rotation with de_cablecanyon.

Might as well make my server the development server :-)

suicidal_monkey

okay, I've replaced the download with a version that has 8 spawn points per team, just in case 3 or more 8O people jump on your server to play it

same link...
www.jamena.pwp.blueyonder.co.uk/files/de_theatre/de_theatre_a2.zip

;) is the pass for your server the same as the PCS ones?
[SIGPIC].[/SIGPIC]

A Twig

[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories


A Twig

Just dloaded the map, you don;t have the mission/credits text file in the zip???
[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories