LFS Patches

Started by Doorman, December 14, 2007, 12:54:53 PM

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obsolum

ABS has been around since Z10 if I'm not mistaken, ie. several months already. I've always had it enabled in every car that has it. *shrug*

easyed

obsolum - you be right !!  I had version Z and went directly to Z13, so the ABS was new to me :norty:

Old Bloke - thanks for clearing that up...guess I will be using it then......

Last night and this morning I did some fairly lengthy testing re: the potential advantage of the ABS (and patch Z13).  I have both versions (Z asnd Z13) that I can use. Couldn't tell much from running qualies on the server so I went to hotlap offline:

Version Z - best lap 1:56.48
Version Z13 - best lap 1:56.45

I do prefer the Z13 with ABS - as I noted - hard braking after the fronts have gotten hot seems easier to manage with ABS.  Either way Lameduck has a good point about braking light/early with this combo - and they will last 35 laps - at least they did for me on a trial run early in the week :narnar:
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Mille Sabords

I've tried this horrible car with and without ABS - go without it!
I like a setup where the rear sticks out a bit to turn in better for low speed corners (68% front if I remember well) and the ABS kills it completely. Downhill braking also seems to upset the ABS thingy, giving me longer braking distance than careful braking and it also prevents trail braking.

If you were only planning to use ABS to save tyres, balance it with the fun and excitement at each of these treacherous turns without ABS!

OldBloke

Server has had the Z15 patch applied.

QuoteChanges in TEST PATCH Z15 :

FIX : Pit exit indicator was a square in double byte languages
FIX : Rim / tyre polygon alignment was wrong (left wheels FXO / UF1)
FIX : Pitlane exit direction arrows did not work in training lessons
FIX : MPR buffer overflow vulnerability (reported by muhaa - thanks)
FIX : Could cross finish line without passing all route checkers
FIX : Skin names containing a '.' could not be loaded in LFS
FIX : Colour extended into skin download progress indicator
FIX : F12 tyre display for remote car could go off screen
FIX : MRT5 gear indicator and fuel gauge are now visible
FIX : Short cuts were possible in slalom course training
FIX : Autocross route checkers only worked for one lap

TEST key added for Wine users. The new shadows are known to go
wrong when LFS is run using Wine on a Linux computer. Press SHIFT+K
to try out a test version to see if it makes any difference.
On Windows computers, the test version is slightly slower.

KNOWN ISSUES :

LX4 number plate goes through spare tyre
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Server now running Z16 patch ...

NOTE : THIS DOES NOT CONTAIN NEW PHYSICS / VW SCIROCCO / ROCKINGHAM

QuoteChanges in TEST PATCH Z16 :

Improved multiple monitor and curved screen support :

The number of left and right screens can be manually entered in the
View Options screen.

If you specify more than one screen, multiple views are rendered in
different directions. This allows much wider fields of view.

2 screens - maximum FOV 180 degrees
3 screens - maximum FOV 270 degrees
4 or more screens - maximum FOV 360 degrees

As before, there are two separate sets of settings. Wide mode
becomes active when the screen width is 3 or more times the height.
Normal mode and wide mode have all the same settings, but normal
mode defaults to 1 screen, while wide mode defaults to 3 screens.

The old single projection 3 three screen mode can be reproduced by
setting the number of left and right screens to zero.

A curved screen can be supported by setting the number of left and
right screens to the maximum of 5 each. This 11 screen setup is
an approximate cylindrical projection, ideal for curved screens.

Various other setups can now be properly supported, for example :

- A 5 screen setup with each screen at 45 degrees - total FOV 225
- A 3 projector setup with each screen at 90 degrees - total 270

Other new settings :

Bezel compensation - allows for the gap between monitors
Screen widths - for centre and side screens with a different width

Note :

External views (TV, helicopter and SHIFT+U mode) are always drawn as
a single render and confined to the same area as the 2D interface.

Other changes to view system :

Two button look (left + right) is now double the one button look and
this allows up to 180 degrees look (like old versions of LFS).

Rear look (instant 180 degree view from centre of car) is now the
same on all cars (no longer shows a virtual mirror) but is disallowed
if the host activates forced cockpit view.

Cockpit view Z-buffering has improved so you should not usually see
missing parts of your seat or the car body when looking around.

Other updates :

Click car arrow on small map to view that car
Included Slovenian translation of training lessons
New key : SHIFT+O to enter options from SHIFT+U mode
Pit speed limit is now shown below the pit direction arrow
Misc option "Shadow generation" replaces Z15 test shadows key
Headlights and tail lights can now be switched on by pressing '3'
V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options
Virtual dash uses symbols (soon to be implemented on real dashboards)

Fixes :

FIX : Pit lane arrow is now only shown in driving views
FIX : Pit lane arrow was shown even when car was going the right way
FIX : Autocross editor buttons were wrongly scaled with the interface
FIX : Physics objects & smoke can now be seen through your windscreen
FIX : Selected object in editor vanished behind anything transparent
FIX : Turn signals were switched off if car received any damage
FIX : Crash in game setup screen after removing a player
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Server now running Z17 patch.

Bug found in Z16. Bug squashed. Order restored.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Lameduck

Thanks Oldie :)
Updated


OldBloke

Patch Z18 released. Server updated.

QuoteChanges in TEST PATCH Z18 :

Changes in the multiple monitor support system :

New slider : Screen angle - to set the angle between monitors
New slider : View offset - to move the steering wheel off centre

The FOV slider no longer sets the total FOV. Instead, you set the
FOV of the main screen. LFS then calculates all the necessary
fields of view and offsets per screen according to your settings.

This allows a much wider range of setups. You can use a wider
field of view without needing to set your monitors to an extreme
angle. The new settings also make a dual monitor setup usable.

Other updates :

Option to force external views to use full width
Connections list is now shown in alphabetical order
New key : SHIFT+Z to show the mouse cursor when it would be hidden
Names in race position list can now be clicked to view that player
Slight increase in wheels LOD reduction distance (increases detail)
Increased maximum value of Mirror LOD user setting (default now 0.3)
New text command /showmouse [yes/no] does the same as SHIFT+Z

Fixes :

FIX : A crash if a car drove outside the path area (no camera found)
FIX : Central message sub-text disappeared if escape menu was active
FIX : Flicker using roll function in SHIFT+U mode above 100 fps
FIX : LOD was wrongly affected by the previous rendered image
FIX : A debug message appeared when changing the AA setting
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Patches Z19 & Z20 have been released. Server is running Z20.

QuoteChanges in TEST PATCH Z20 :

FIX : Z19 problems going full screen in some versions of Windows

Changes in TEST PATCH Z19 :

Updates :

Road car dashboards updated to use dashboard light symbols
Shift lights removed from all road cars other than RaceAbout
OutGauge : Dashboard lights reported in new OutGaugePack fields
Included "Latino" translation : South American / Mexican Spanish
New command : /view reload - reload a custom view without saving
New command : /view save - save any changes made to a custom view
Mouse steer/look/axes now relative to interface (not entire screen)
Window size and position now restored after full screen or exit LFS
Cleaned up code : window create / resize / switch to full screen

Fixes :

FIX : Car shake when following in SHIFT+U mode with above 100 fps
FIX : Roll in SHIFT+U mode was not reported in InSim IS_CPP packet
FIX : Car shake when using left mouse in SHIFT+U to adjust position
FIX : Full width external views option was not saved in config file
FIX : Dedicated host did not save skins used in MPR (for downloads)
FIX : SoftTH users could not click side screen interface buttons
FIX : Overhead text (driver names) appeared too late in mirrors
FIX : Zoom keys could change screen angle setting (now limited)
FIX : LX4 number plate no longer intersects with spare tyre
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Gone_Away

I just joined dmr server and it worked OK.. does that mean i'm on the right version?

Doorman

Quote from: Ninja_Freak;293366I just joined dmr server and it worked OK.. does that mean i'm on the right version?
As long as you have Z it'll work. These other patches are test patches and are compatible with the basic Z
Oops! Did I say that out loud? :doh:










     

Doorman











     

OldBloke

Quote from: Doorman;293381Anyone catch this one Z21 SERVER ONLY :)

Thanks for the headsup, Doors. I'll update our server in the morning :)
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Z21 is now on the server.

Note: this is a server-side patch ONLY. The Z21 client patch has not been released at the present time.

QuoteHello hosters.

I've changed the dedicated host download in the first post of the Z20 test patch thread to Z21.

This is a fully compatible dedicated host which can support UDP in the list of hosts. The plan is that when I release test patch Z21, users will ping the new dedicated hosts at high speed using a new UDP based system (which will use less bandwidth as well as being much faster).

If any hosters could update their host to Z21, that would be great, as I need to be able to test with several Z21 hosts in the list before releasing the UDP pinging system.

It is fully compatible with pre-Z21 versions, still supports TCP list of hosts as well. Pre-Z21 guests can still see your hosts in the list, so there is no problem with updating your host.

Thanks.

Scawen
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Z22 released and server updated.

QuoteChanges in TEST PATCH Z22 :
Included Korean translation of training lessons
Much faster List of Hosts (by using UDP instead of TCP)
Z22 hosts display number of and maximum cars in List of Hosts
Included updated liveforspeed.se skins and liveforspeed.ru skins
XRG / XRT / XRR wheels updated using the new wheel drawing system
FIX : It was possible to start a replay while a vote was active
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey