LFS Patches

Started by Doorman, December 14, 2007, 12:54:53 PM

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Doorman

Another one. Z24
I'm not sure of the implications but there is a tab called 'Hard' at the bottom right of the server list and only a half dozen servers appear when you click on it. dMr is one of them I'm pleased to say. :)










     

OldBloke

Quote from: Doorman;294192Another one. Z24
I'm not sure of the implications but there is a tab called 'Hard' at the bottom right of the server list and only a half dozen servers appear when you click on it. dMr is one of them I'm pleased to say. :)

Hard server updated :thumb:

QuoteChanges in TEST PATCH Z24 :

List of Hosts : Improved layout and cars / options filters
List of Hosts : Page up / page down / home / end keys work
Host options are displayed on Join Specific Host screen
Added option to set colour of road car gear LED display
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

obsolum

Hmm, I'm curious what that means :)

OldBloke

LFS version Z25 released. Not a patch - a release.:)

QuoteThree ways to get Z25 :

1) AUTO UPDATER - If you already have version V, W, X, Y or Z :

- Click on "Multiplayer" then "List of Games" in LFS and choose a download mirror.

2) MANUAL PATCH - If you already have version Z :

- Click HERE and save the patch into your LFS folder.
- With the patch correctly positioned in your LFS folder, run it and select "Yes to all" when asked about overwriting files.

3) FULL VERSION - If you are new to LFS or making a fresh installation.

- Click HERE to visit the download page and follow the installation instructions.


Server updated.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

delankster

:thumbsup2: cheers
It is better to stay quiet and act the fool, than to say something and remove all doubt
[EMAIL=delankster@deadmen.co.uk]delankster@deadmen.co.uk[/EMAIL]

OldBloke

Test patch Z26 released.

This patch is mainly to test the new LFS installer but also has the following fixed included ...

QuoteFIX : It was possible to reset the car while a vote was in progress
FIX : Clicking SPR / MPR did not work if "Load track when starting"
FIX : Help buttons sometimes translated after returning to English
FIX : Two or more dedicated hosts could be started with same port

Server updated.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Two more test patches have been released taking LFS to Z28.

There are only minor changes so I will delay updating our server until Friday.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Full release Z28

Server updated.

Update your client using the in-game updater.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Well what do you know ..... a new patch :D

Z30 is semi-compatible with the previous version Z28.

Z30 can play version Z28 replays.
Z30 can join Z28 hosts.
Z28 cannot join Z30 hosts - dMr Server has been updated to Z30

You cannot upload hotlaps made with Z30.

Please keep a backup of your LFS.exe from version Z28 so you can go back to Z28 if there are any problems.

The bad news ...

NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS / VW SCIROCCO / ROCKINGHAM

The good news ...

Changes from Z28 to Z30 :

Contact detection and collisions :

Improved contact detection with road / walls / pit garages
Improved collisions with unmovable objects (e.g. red barriers)
Unmovable objects (e.g. ramps) now have concrete friction level

SHIFT+U mode :

New free view mode replaces the old "low" and "high" path modes
Object or ground targeted by the mouse pointer is now detected
Left mouse button moves view point by "dragging" target point
Double click to move view point directly towards target point
Mouse wheel moves view point towards or away from target point
Left + Right mouse buttons rotate view point around the target
Arrow key movement follows ground below view point when possible
Store up to 10 views per track configuration with SHIFT+NUMBER
Recall a stored view with CTRL+NUMBER (or click on the button)
Click on a car to follow it / look away to stop following
Added a new Ramp2 which is the same as Ramp1 but 2.8 metres wide
Ramp1 and Ramp2 are stored in the exe and loaded into all tracks

Autocross editor :

Maximum number of autocross objects is now 800 on all tracks
Object positioning is much better - using mouse target detection
Less CPU / better checks when adding / moving / deleting objects
FIX : Could click on invisible replay slider when buttons visible
FIX : Could add marshall circles out of bounds then undeletable
FIX : N key in SHIFT+U with options on caused overlapping text
FIX : High altitude layout objects appeared under ground on load

Open configurations :

New "drive anywhere" open configs (CTRL in track select screen)
Open configs can be selected with text command like /track=SO1X
Open configs can be used as racing circuits by adding checkpoints
Checkpoints can now be up to 62 metres wide to include pit lane

Optimisations :

Removed continual small memory leaks (materials list corruption)
Number plate generation is much faster - reducing pit-out glitch
Frame rate increased - drawing most world objects is much faster

Interface :

Unlock screen now renames unnamed player to user name on exit
Clicking selected track loads that track (like pressing ENTER)
Windows messages processed in a cleaner way (affects key presses)
Mouse movements are processed more efficiently (drag / slide)
FIX : Mouse look info could go off screen in some languages
FIX : An invalid view could be selected when no cars in race
FIX : Meeting room scroll bar was invisible in recent versions
FIX : Text commands could be used to load layout in hotlap mode

Graphics / Audio :

Improved display of help text / lesson text / welcome messages
F9 tyre diagram and SHIFT+L suspension diagrams now antialiased
Improved tyre optimisation - no missing parts of deflected tyres
Entry screen logo and frame are now drawn if a dialog box is open
FIX : In Driver Options the driver intersected with world objects
FIX : Reset from behind a barrier at South City could stop sound
FIX : Missing shadow on ground near fences at Autocross track

Multiplayer :

Wear limit for changing tyres can be set to 100% (never)
List of hosts can now show hosts you are not licensed to join
Host name is displayed in task bar and window title (if Latin)
Implemented VOB mod protection (physical changes will cause OOS)
Host options are now readable when opened from game setup screen
Default host IP address is now 127.0.0.1 (address of local host)
CTRL+SHIFT now displays time and date in all multiplayer replays
Removed TCP filter that allowed old versions in the list of hosts
FIX : Some problems resulting from multiple requests to join race
FIX : Pit stop did not end if car was knocked out of the pit lane
FIX : Some crashes that could result from an invalid unlock state
FIX : Some missing images (e.g. track select) caused LFS to crash
FIX : Suspension could incorrectly stay broken on remote computer
FIX : Host restart exploit found by Luigi Auriemma (join packets)

InSim :

New command /ck cancels any kick or ban votes in progress
New command /cv cancels any votes (kick, ban, restart, etc)
NLP / MCI minimum time interval reduced to 40 ms (was 50 ms)
New collision packet gives details of contact between two cars
Longer IS_MST now up to 128 chars / specify sound / send to all
FIX : Clutch axis / button was not reported from Controls screen

Misc :

Misc options : F9 / F10 accelerometer can be shown as one value
Improved detection of invalid window positions when starting LFS
URL command is now case insensitive - LFS:// or lfs:// both work
Security : InSim can no longer be initialised from a URL command
Cruise : no need to drive a lap before serving DT / SG penalty
Cruise : current lap is not displayed if lap timing is disabled
FIX : InSim camera with vertical pitch would cause LFS to crash
FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Jamin


TeaLeaf

Downloading.....or I will be when I get home!

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Rasta

Hi again DMR. Been away from your server for a week or 2, no it's not because i don't like you anymore just using a different server unitil UF1 changes to a diff car. I tried the UF1 offline to see if i would enjoy using. Just couldn't get excited, so i backed off. Anyways, I will be back to visit the server soon!

Your server has been updated to Z30. Sounds like this is a sweetener from LFS devs. However it is interesting nevertheless. Does that mean that you will use new layouts?

C u on track.

Seany

Heh heh you would love the UF1 Rasta.  Great racing in those little machines.  

I'd like to do some of the new configs that are available now.  I tried one on a different server last night for the first time and wow, I was really impressed.  It was an alternate version of Aston that is a totally different track.  It is like a new official layout for Aston, in fact it could be my favourite Aston track.  The only thing about running them on the DMR server is that I'm not sure how pit stops would work....well, I guess they wouldn't work at all on some layouts as there is no pit lane on a few of them.  But that wouldn't bother me to be honest.

Any way, add me to you buddy list Rasta on LFS World and look out for me on other public servers this week in the evening.  I'd be happy for you to come and join me :)

I'll be saving the good layouts too ( already have the Aston one) for if we want to use/play around with them.

Lameduck

:devil:Temptation, thy name is Seany :devil:


Lameduck

This looks really good fun..:D
http://www.lfsforum.net/showthread.php?t=74068 Post  18
GenerAL's flythrough circuit at South City.