LFS Patches

Started by Doorman, December 14, 2007, 12:54:53 PM

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Lameduck

#165
Just tested new patch.
LFS OK but Airio not running or at least all the ! commands are not operative.
Ignore the above, all appears to be running OK and auto-update took me from Z34 to 0.6A1


OldBloke

Quote from: Lameduck;326822Just tested new patch.
LFS OK but Airio not running or at least all the ! commands are not operative.
Ignore the above, all appears to be running OK and auto-update took me from Z34 to 0.6A1

Excellent. I've killed the 'T' server for now.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

#167
Another test patch released.

Our server has been updated.

Changes from 0.6A1 TO 0.6A2 :

More updated translations included
Driver sent his / her setup - message is now displayed only once
FIX : Replay OOS error after saving an SPR with autocross objecs
FIX : Crash when "agree" was pressed on the Agreement screen
FIX : Avoided some possible unauthorised connections
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Naldo

Thanks for the update OB.

Looks like there is a problem though with the patch...
I still can not get my time below 1:08.......... There must be a bug somewere :narnar::woot2:

Jamin

That's a well known bug that's been in since the beta was released :)

Thx Oldie :thumb:

Lameduck

EasyEd has found a fix, he's clocking 1:05.85 :rolleyes:


OldBloke

I've not bothered loading this one as Scawen has said that the official patch is imminent.

QuoteHello Racers,

We expect to release a new official version this week. It does not contain the new tyre physics / VW Scirocco / Rockingham. But it's a good LFS update for you to use while the new tyre physics system is finished.

The main things in the new patch :

- New free view in SHIFT+U mode - not bounded by the path
- Improved collision system (with objects / cars / pit garage exit)
- Maximum placed autocross objects increased to 800 (was 512)
- New autocross objects and all objects available at all tracks
- Open track configurations allowing you to drive anywhere
- Collision detection and reporting system (via InSim)
- Graphical optimisations improving frame rates
- Adjustable tyre warmers for hot lapping
- Many other fixes and improvements
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Lameduck

Tonight another new edition here::D
http://www.lfsforum.net/showthread.php?p=1606899#post1606899
Autodownload on selecting multiplayer


OldBloke

As Lameduck kindly pointed out a new official patch has been released and our server updated.

:racing:
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Jamin

Cheers matey :thumb:

OldBloke

Server patched ... on a Thursday ... I know, I know :devil:

QuoteDear LFS Racers,

We have released a new version of LFS with a much improved multiplayer system.
While using the same physics as 0.6B, it provides a much smoother, more reliable and interactive online experience.
In previous versions there were often delays and lags on busy servers, but the new one works in a completely different way.
We are still working on the new tyre physics and additional content, but had to take some time out from that because some hackers found a way to go online with no user name.

Some new things in 0.6C :

- New "instant" join system for fast and reliable connection
- No delays to others caused by players with slow connections
- New packet buffering and storage system reduces server load
- New hacking protection and cheat detection systems
- Two new translations : Indonesian and Romanian
- Various other fixes and improvements

List of changes from 0.6B to 0.6C :

Improved multiplayer system :

Guest only needs host packets to continue processing
No waiting for packets from players with slow connections
Leaving a host is instantaneous even if a guest is connecting
Longer timeouts avoid disconnection due to short interruptions

New TCP packet buffering and storage system :

Reduces the number of physical packets sent
Major improvement when many InSim buttons are sent
Fixes some ways to lose connection on a busy server

New "instant" join system using cached packets :

Much faster connection to multiplayer hosts
Connection appears instant to the other guests
You can pit / spectate / etc. while a player is connecting
No OOS caused by joining while objects are added or removed

Other multiplayer updates :

New hacking protection and cheat detection systems
Improved user name checks during and after connection
Lag bars at bottom left show ping or delay of all guests
Ping time (or delay) shown as number in list of connections
OOS / CPW messages now show user name instead of player name
Instead of "LAG (seconds)" now "name (seconds)" is displayed
No buffer overflows from hangs or operating system time changes
Auto rename when you join a host with someone else's player name
User name in brackets now shown at end of disconnection messages
Left / right click on player name in replay now works as online
Race setup screen /clear command can now only be used by admins
Use of UDP or TCP is shown beside host name in connections list
Removed notification sound when a car is spectated by an admin
Added /player command to dedicated host setup.cfg file

LFS World statistics fixes :

Wrong PB recorded if custom checkpoints added without restart
Live host progress did not show changes to laps or qualifying
After forced to spectate by admin - status remained "in race"
Adding an AI driver changed real player's status to "in race"
Spectating from garage screen left player's status "in pits"

Other changes :

Latvian training lessons now included
Two new translations : Indonesian and Romanian
Maximum marshall circles increased from 96 to 120
Maximum autocross objects increased from 800 to 900
Pit exit direction arrow now works in open configurations
SHIFT + N : sound on / off now works in multiplayer screens

InSim :

Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL
Change to in-game usage of IS_REO - only valid after SMALL_VTA

Fixes :

Custom view was not set to new car type on replay restart
Duplicate lines in scripts could cause unexpected results
Virtual speedo sometimes overlapped numbers (e.g. XRG km/h)
Leaving garage screen could cause problems with a car script
User's controller type was not shown after taking over a car
SHIFT+R near end of SPR could make cars swap between players
Circuit length is no longer displayed for open configurations
Remote car with brakes on started to roll if reset on a slope
LFS could crash when displaying laps for fuel after short laps
Ready status in lobby is now checked when a player disconnects
Load WE1R on dedicated host - Checkpoint 1 path node not found
Short MP Replays were sometimes extended to a time of 10:55.36
It was possible to make an AI driver join with a disallowed car
Message typed while watching replay appeared as written by host
Message "Max guest cars : X" now shown in the selected language
Cars intersected if players joined autocross at the same time
An unusual state in which LFS displayed only a blank screen
Two instances of LFS no longer write to the same MPR / SPR

"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Jamin

Quote from: OldBloke;362364Server patched ... on a Thursday ... I know, I know :devil:

Heh, cheers Oldie :thumb:

Seany


atomant

Oh my, that is nothing but great info, I'm a info fan and I love Marvin the Martian (being a cartoon myself AtomAnt). This update isn't all that bad, I will say it was easy to install and use. I almost got lost in here (your forums) trying to find TS but Seany Boy and Jamin were very helpful. Always enjoy the LFS DMR.

 Be well and see you on the servers. DMR Rocks!

AAnt

OldBloke

Patch 0.6D released and server updated (bug in 0.6C it seems).

Problems with master server means we're not online just yet. I'll check back later.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey