LFS Patches

Started by Doorman, December 14, 2007, 12:54:53 PM

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Doorman

Quote from: delanvital;216552Yeah a pitspeed indication on the speedo would be good. I have switched to digital since I have had enough of guessing how fast i was going.
The situation is now this: In ALL cars with treaded tyres the speedo is analogue, take it or leav..... well, just take it actually. On every car with slicks from the UFR upwards it's digital speedos  like it or not. As I understand it, that isn't going to change.










     

delanvital

Quote from: Doorman;216553The situation is now this: In ALL cars with treaded tyres the speedo is analogue, take it or leav..... well, just take it actually. On every car with slicks from the UFR upwards it's digital speedos  like it or not. As I understand it, that isn't going to change.

I cannot help but wonder why the enforcement is necessary?

Doorman

Quote from: delanvital;216554I cannot help but wonder why the enforcement is necessary?
In the name of realism. But if this is going to spark off a 'irl how can you this that and other', thread I didn't say anything.










     

delanvital

Quote from: Doorman;216587In the name of realism. But if this is going to spark off a 'irl how can you this that and other', thread I didn't say anything.

Yeah well, so far letting people set their own level of realism has been working well, as long as you could server-enforce them if some setting suited one group more than others. I wonder why that is not a suitable solution..

vobler

TEST Patch Y8
Mostly - Chinese / Japanese / Korean language

http://www.lfsforum.net/showthread.php?p=702374#post702374

But also things like
New command /ndebug=no/yes to switch off/on network debug

Y9 possibly out tomorrow

Aquilifer

Yes, I was looking at that, but because my Chinese (Mandarin especially) is bit rusty I decided not to download it. :norty:

The most useful thing in it is the fact that you can log the IPs of the joiners (mostly useful in demo servers).

OldBloke

Y14 available. Ramp up your AA & AF you GFX card whores.

Server updated.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Aquilifer

Thanks. I already had the Y13, but this is better now with ingame AA settings too. This is especially useful if you have NVidia card with 169.21 drivers (where the game profiles are bugged).

Out of curiosity...What ever AF settings I put I see absolutely no effect in fps (but I do see the effect in picture quality). If I change AA, setting none-4x has no effect, but 8x finally shows some effect lowering it. I wonder if you see same sort of "no effect in fps with AF thing"? I have seen the same in Arma too...it seems it is best just to put it max :g:

OldBloke

Y20 released as an update to Y19 only.

Server patched.

TEST PATCH Y19 MUST ALREADY BE INSTALLED!

Changes in Y20 :

Increased maximum number of car shadows from 8 to 16
MPR fast forwarding is now approximately five times quicker
Added output frequency and slip fraction to the RAF file output
Documentation references to '<' / '>' keys changed to ',' / '.'
Replay controls appear when mouse is over them or start of replay
Connections / race positions / pedals are visible beside controls
Auto mode switching so F9 to F12 / N / SHIFT+L work even if hidden
FIX : ALT+F4 did not exit LFS from a training lesson
FIX : Command /entry did not work while watching a replay
FIX : Slider action is now cancelled on pressing ESC, T, etc.
FIX : Replay controls appeared for a moment at start of intro
FIX : Replay controls were shown during training lesson replay
FIX : Replay OOS error now breaks out of fast forwarding state
FIX : Mirror position correction was missed in load of most cars
FIX : Escape from car select screen resulted in black backgrounds
FIX : Replay destination was wrong in MPR of already started race
FIX : Could get stuck leaving a paused MPR while guest connecting
FIX : Disabled various text commands from training (including /ai)
FIX : Paused indicator is now shown when paused at start of replay
FIX : Sky / sea / default ground was black with wide screen effect
FIX : SHIFT+U visible objects list is now updated after forwarding
FIX : Ban statistic was sent when attempting to ban a host by /ban
FIX : Error message spamming when moving a default setup slider bar
FIX : Mouse look deactivated if mouse available (even if invisible)
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Y22 released to fix a crash in Y21.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Doorman

Quote from: OldBloke;233798Y22 released to fix a crash in Y21.
And I thought it was just because I'm crap! :doh:










     

OldBloke

"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Seany


OldBloke

Quote from: Seany;235744Check out the good word :yahoo:

http://www.lfsforum.net/showthread.php?t=44905

The news is ...

QuoteHello LFS Racers.

I'd just like to make a small announcement about some updates in a test patch that is planned for release today, and also a few words about progress and future updates.

Today's test patch will include updated interiors for the XF and XR (GTR and road) cars.

These caused some hotlaps to go out of sync due to things like the driver being in a slightly different position, so we took the opportunity to move (and lower) the centre of gravity of all the GTR cars and the XRT and RB4 to improve handling and hopefully improve class balancing. The XRT and RB4 have also had some small improvements to the rear suspension that make them nicer to drive. When Patch Z is released, the existing hotlaps for eight of the cars (XFG / UFR / XFR / XRT / RB4 / XRR / FXR / FZR) will need to be deleted.

While most people will be happy to see these improvements, we predict that some will be disappointed that the other GTR cars are not yet done. But don't worry, the FZ updates are near complete and we are keen to get that released along with the FXO updates as soon as possible - but not in time for Patch Z which will look very much like today's test patch and should be released next week.

The remaining GTR updates are part of the needed updates for LFS S2 to lose the ALPHA tag. Some other updates that should mostly be done to get out of ALPHA are :

- Improve collision physics
- Break off wings instead of bending
- Finish and release Westhill updates
- Improve track shadow rendering
- RB4 / UF1 / UFR interiors

I've noticed some discontent about the rate of progress and all I can do is assure you that no-one wants LFS out of ALPHA more than we do! Of course, by updating and releasing the clearly unfinished things mentioned here.

EDIT : The new version is incompatible and I'll release a dedicated host in advance of the test patch.

Well that's it, I hope you enjoy today's test patch. There are plenty more improvements to come!

This will need a new host file so please update asap as I'm sure we will be running this latest patch as soon as it's released.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Server patched to Y30

This is an incompatible patch so you must patch up to Y30 to be able to join. At the present time (16:59) the Y30 client has not been released.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey