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game type

Started by Dr Sadako, June 25, 2008, 03:49:50 PM

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Dr Sadako

I think we should minimize the use of Search and Destroy as it is the same as css. I suggest we have more of HQ or Domination instead i.e. more similar to BF2. That way the two games will not compete against each other.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Snokio

good point, not played the other game types yet though, but I guess they hold the same emphysis on team work etc
​ Bring on the randomness!
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Anonymous

As stated elsewhere, many of us are quite conversant with many aspects of the game; many others are not and that is why we will play several different gametypes over the next few/weeks months before we can comfortably decide what maprotation we can have - you can have different gametypes in a map rotation - here is a sample map rotation to let you see what we can work up to (koth is HQ mode and war is TDM although I can't see us going down the TDM route):

set sv_mapRotation "gametype sd map mp_backlot gametype dom map mp_bloc gametype koth map mp_bog gametype sab map mp_broadcast gametype war map mp_carentan gametype sd map mp_carentan gametype sd map mp_cargoship" and so on.

NB how you can play the same map in two different gametypes one after the other :)

OldBloke

S&D was the initial choice *because* it's like CS making it easier for people to get into during this pre-rollout phase.

In all honesty we won't be in a position to make any major changes until we've had the opportunity to test with a server full of people who know the map layouts.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Dr Sadako

Quote from: BlueBall;235390As stated elsewhere, many of us are quite conversant with many aspects of the game; many others are not and that is why we will play several different gametypes over the next few/weeks months before we can comfortably decide what maprotation we can have - you can have different gametypes in a map rotation - here is a sample map rotation to let you see what we can work up to (koth is HQ mode and war is TDM although I can't see us going down the TDM route):

set sv_mapRotation "gametype sd map mp_backlot gametype dom map mp_bloc gametype koth map mp_bog gametype sab map mp_broadcast gametype war map mp_carentan gametype sd map mp_carentan gametype sd map mp_cargoship" and so on.

NB how you can play the same map in two different gametypes one after the other :)

Sorry I realize I wasn't clear enough in my first post. What I meant was that once we are up and running I suggest we stay away from S&D not to compete with CSS:
I am concerned that we could undermine the CSS part of the community to some extent by playing S&D.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Armitage

I'm not sure we are going to stay away from it. I would guess we will get a S&D 1 in 3 or 4 maps. But time will tell.
 
COD4 is not ment to take players away from CS or any other community supported game. Hopfuly it will bring more players to dMw.

TeaLeaf

Personally I would not limit the style of maps we run in that way.  If the game works well with S&D then use it, otherwise all we do is restrict the game and its popularity.

TL.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
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