S&D + Kill streaks.

Started by FrEnZy, July 22, 2008, 11:16:41 AM

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FrEnZy

Whats the general view on using the kill streak bonuses in the S&D gametype?
 
After taking out most of a team near a round start im personaly thinking they dont fit the gametype very well.
[SIGPIC][/SIGPIC]

OldBloke

What fun that was. While discussing whether to attack A or B an air strike took most of us out. :sideways:
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

FrEnZy

I assure you that once I'd stopped giggling I did feel suitably guilty.
[SIGPIC][/SIGPIC]

Dr Sadako

I think that sucks a lot and is not in the dMw ethos of fair play.
-=[dMw]=-Dr "Doc" Sadako

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Penfold

I think it's OK to use them but not right at the start of the round and not when it's no better than spawncamping.

PEN

FrEnZy

I know my airstrike was naughty, very naughty and I won't do it again.
 
But how early is too early for the airstike? untill you can see the enemy? What about finding out where they are from UAV's and airstriking? And what about choppers? (I had one of those to call in too, but decided I didn't want you all to completely hate me)
[SIGPIC][/SIGPIC]

target

That wouldn't have mattered, cos we hate you already - having been one of those on the receiving end of said airstrike :ranting2:
 
We didn't have wait long for the next round as you'd managed to wipe out most of our team with that strike.
 
My personal view is that while it's allowed in the game, airstrikes/gunships should not be called in within the first 30 seconds of a round - UAV away (they're non-lethal in themselves).
-=[dMw]=-target

I write down everything I want to remember. That way, instead of spending a lot of time trying to remember what it is I wrote down, I spend the time looking for the paper I wrote it down on.

BigFatCat

Can't see any issue with free usage of the UAV, it's there for recon so you can call upon it at any time.

Airstrikes should be viewed as glorified grenades: Evidence of a contact then they can be called up. Actioning them at the start of the round is an extension of a grenade spam.

Helicopters are liked armed UAVs, you can use them as airborne patrol vehicles, with big shooty guns on them.

My tuppence ha'penny is that UAV and helicopter are open use but airstrikes can't be used in the first 30 (tbd) seconds of a round.

As to the spawn/die cycle, a few times I spawned and was shot immediately, no chance to do anything. Not a lot you can do then, it narked me but, for once, I carried on. Finally getting revenge on the git who was lurking in the upstairs window overlooking the spawn. They killed me a few (or more) times, but finally I got the sod back.
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Doorman

Oh dear, I've had another 'occurrence' :sad: It occurred to me that we jumped on the martyr perk from a great height very early on, yet the two things that, as far as I can see, spoil any attempt to play tactically, is AIRSTRIKES and HELICOPTERS! :taz:










     

DuVeL

Must say that the other day I played on a larger server and the had only heli off as they played the large maps.
Might be worth something to check in to?
They also had a rule, no nades or airstrikes the first 10 seconds.
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Armitage

Personally I have no problem with any of the kill streak perks. but an air stike 5 seconds after the map starts on the enemy's spawn point is a BIG NO NO.:ranting2: