T:CS mod?

Started by b00n, August 14, 2008, 02:45:05 PM

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KKND

Quote from: n00b;244168The latest version of the mod is no longer running on Baltar... because I just made a new one. :)

The config menu for setting up boundaries is done.  Now it's much easier as you don't have to fanny around binding keys to obscure commands and trying to remember which key is which (not that most people would ever have to do this anyway). :D

And I used it today to set up boundaries for de_nightfever, so we can have a go on that tonight as well. :boxing:



Good work Noob looking great....:D

Anonymous

What can I say? :worship:

Jabbs

We are not worthy!

Have we mentioned BOTS yet in this thread? :g::D
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[email]jabbs@deadmen.co.uk[/email]

b00n

#78
So, all in all I think the testing went well tonight.  Thanks to everyone who helped in finding those last (major!) bugs, they seem to have been squashed for the moment. :)

The remaining work for now will be getting the boundaries set up for all the maps.  Here's the progress so far (red to be done):

de_dust2
de_nightfever
de_aztec
de_chateau

de_inferno
de_kismayo
cs_italy
cs_havana
de_train
de_piranesi
de_cbble

cs_office
cs_compound
de_nuke
de_contra


Unfortunately I discovered I can't always remember the boundaries off the top of my head. :poster_oops:

Dr Sadako

Quote from: n00b;244256So, all in all I think the testing went well tonight.  Thanks to everyone who helped in finding those last (major!) bugs, they seem to have been squashed for the moment. :)

The remaining work for now will be getting the boundaries set up for all the maps.  Here's the progress so far (red to be done):

de_dust2
de_nightfever
de_aztec
de_chateau

de_inferno
de_kismayo
cs_italy
cs_havana
de_train
de_piranesi
de_cbble

cs_office
cs_compound
de_nuke
de_contra


Unfortunately I discovered I can't always remember the boundaries off the top of my head. :poster_oops:

I can have a play with it. I am home sick anyway.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Penfold

You told us you would have them all done by last night.

pfffff some people eh

:narnar:

PEN

Ps. Cracking job - really enjoyed testing them last night. Worked really well.... Where were you 5 years ago?

Dr Sadako

I made two boxes on dust2. They seemed to draw fine using the command. I saved them but they alerts doesn't seem to come up as they should. Maybe I did something wrong.
Also is there an option to remove boxes or the last drawn box? That would help a lot.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

b00n

Quote from: Dr Sadako;244283I made two boxes on dust2. They seemed to draw fine using the command. I saved them but they alerts doesn't seem to come up as they should. Maybe I did something wrong.
Did you "create" the boxes?  You need to do that to set them up as boundaries.  If you saved them then the mod will also do it automatically if you reload the map.

Quote from: Dr Sadako;244283Also is there an option to remove boxes or the last drawn box? That would help a lot.
Indeed it would, and no there isn't. :D  It's something I have considered myself after making a couple of mistakes laying out boundaries.  Currently if you make a mistake you have to reload the map and start over.  I can add the feature if it's a issue, but mostly I've just tried not to make mistakes. :lmfao:

Browne

#83
Great work N00b,

The only issue I would have, as I mentioned last night. When the CT's grab the hossies, and if the T's then go out of bounds to get to the hostage rescue area, then the alert doesn't show. However, if the CT that grabs the hossies is killed, and the hossies are no longer being rescued, so the T's must get back, all's well in the Terr world. But they don't know, because the alert is no longer functioning.

To alleviate the situation somewhat, is it possible to have this scenario:

The alert shows until the Hostages pass through the Boundaries.

Its not such a big issue as its a scenario that seldom, but sometimes happens?

Again, this is great stuff, we've not had anything like it before, although I did hear it discussed several times.

Well done again!
[SIGPIC][/SIGPIC]

So much  Time, So Little to do.

Penfold

Unless I'm mistaken - which is most often the case - once the Hossies have been moved then the boundaries are down and remain down regardless of the state of the rescuing CT.

Otherwise, in theory, the hossies could be a few yards from the freedom point and the Terries wouldn't be allowed to guard them should they killed the rescuing CT

PEN

Zootoxin


b00n

Quote from: Penfold;244299Unless I'm mistaken - which is most often the case - once the Hossies have been moved then the boundaries are down and remain down regardless of the state of the rescuing CT.

Otherwise, in theory, the hossies could be a few yards from the freedom point and the Terries wouldn't be allowed to guard them should they killed the rescuing CT

PEN

That was what Whitey had confirmed to me and that's what I made the mod to do.  However I understand Browne's point - if the hostages aren't moved that much then Terrorists going out of bounds would not be right.

On the other hand I think that on most maps, waiting till the hostages have crossed the boundary would be too late to allow Terrorists to cross.

I still think that the likelihood of a situation like that occurring is the main factor in whether it's worth doing something about it.  First, you'd need to have the CT take a hostage and get killed soon after.  That in itself rarely happens, and when it does, it is often the last CT alive who gets killed so the round is over.  If it does happen and there are still CTs alive, how often do the remaining terrorists immediately then go out of bounds having secured the hostages near where they were in the first place?

My guess would be that we could play for a very long time without seeing that situation arise, but if people think otherwise I will of course look for a solution. :)

Anonymous

Quote from: n00b;244308First, you'd need to have the CT take a hostage and get killed soon after.  That in itself rarely happens
You've not played much with me then have you :roflmao:

RizZy

One thing that came to mind was about the message saying that the bomb had been picked up again -

I dunno about anyone else, but i don't just sit there & look at the bomb once its down, I check where I think the T's are gonna be comming from & check the bomb when I get the chance, if the message was to pop up & tell me the bomb had been picked up It'd give me a good idea of where the T was.

I've got no suggestion as for a solution or if we just live with it like that, it's just something I thought off while we were running about.

Dr Sadako

Quote from: RizZy;244313One thing that came to mind was about the message saying that the bomb had been picked up again -

I dunno about anyone else, but i don't just sit there & look at the bomb once its down, I check where I think the T's are gonna be comming from & check the bomb when I get the chance, if the message was to pop up & tell me the bomb had been picked up It'd give me a good idea of where the T was.

I've got no suggestion as for a solution or if we just live with it like that, it's just something I thought off while we were running about.

The only reason you saw the message saying the bomb was dropped/picked up was because the config mode was enabled during the testing. In a real situation the config would be disabled and no messages about the bomb would be displayed.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein