T:CS mod?

Started by b00n, August 14, 2008, 02:45:05 PM

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Dr Sadako

Quote from: n00b;244294Did you "create" the boxes?  You need to do that to set them up as boundaries.  If you saved them then the mod will also do it automatically if you reload the map.


Indeed it would, and no there isn't. :D  It's something I have considered myself after making a couple of mistakes laying out boundaries.  Currently if you make a mistake you have to reload the map and start over.  I can add the feature if it's a issue, but mostly I've just tried not to make mistakes. :lmfao:

Yes I created them. Do I need to Create after each box or could I do them all at once?
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

Quote from: Dr Sadako;244322Yes I created them. Do I need to Create after each box or could I do them all at once?

I think I have discovered what the problem was. The boxes are just slightly too much off the ground. So if I want to remove all the boxes or start over how do I do that?
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

OldBloke

Quote from: Dr Sadako;244321The only reason you saw the message saying the bomb was dropped/picked up was because the config mode was enabled during the testing. In a real situation the config would be disabled and no messages about the bomb would be displayed.

But you would see the white text infront saying you were out of bounds i.e. the bomb's been picked up.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

RizZy

Quote from: Dr Sadako;244321The only reason you saw the message saying the bomb was dropped/picked up was because the config mode was enabled during the testing. In a real situation the config would be disabled and no messages about the bomb would be displayed.

Ahh, well in that case, does it not tell me I'm oob again?

I don't think there should be any sort of clues to either team as to whats going on with the other side, it's your own fault if you don't pay attention & someone sneaks off & plants or takes the hossies.

Dr Sadako

Quote from: RizZy;244333Ahh, well in that case, does it not tell me I'm oob again?

I don't think there should be any sort of clues to either team as to whats going on with the other side, it's your own fault if you don't pay attention & someone sneaks off & plants or takes the hossies.

I see your point. I made the following suggestion regarding hostages yesterday: that (if possible) it would be nice to have a hostage "box" or spawn radius so that the OOB message is displayed even though the hostages have been touched if they haven't been moved out of the box/radius. Consider that the CT that touches the hostages immediately is killed. This would mean that the boundary warning messages are off but the objective is still the same i.e. the hostages are in the same area as they spawned.

Regarding the bomb situation I agree with you but also consider someone being OOB for a long time and not knowing it. Doubling back and catching the the enemy from behind and killing them. I see loads of moaning over that. Also ppl could use it as an excuse to flank when the bomb is down and argue that they didnt know the bomb was picked up. Not an easy one tbh.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

#95
The remaining work for now will be getting the boundaries set up for all the maps.  Here's the progress so far (red to be done):

de_dust2 - needs resetting or I could add a few more boxes but I'd rather have 2 boxes than 4.
de_nightfever
de_aztec
de_chateau

de_inferno - done and working
de_kismayo
- done and working
cs_italy - done and working
cs_havana
- done and working
de_train
de_piranesi
de_cbble

cs_office
cs_compound
de_nuke
de_contra
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

RizZy

I like the idea of the Hostage "box" & if it can be done the same as the oob boxes then I'd guess it'd be faily simple to place them, i.e. on office have the 2 rooms the hossies are in as the boxed area.

As for the bomb situation, I'm not sure as to there being 1 clear solution, you could set it to turn of the boundaries when the bomb gets dropped, but then what happens if the bomb gets dropped at spawn or the carrier gets hit miles from the site when the cts wouldn't know for sure if the bomb was down (sniped etc)

theres a few more situations regarding the oob's that need thinking about than the hossie boxes I think, which makes it a bit more difficult.

Dr Sadako

Quote from: RizZy;244337As for the bomb situation, I'm not sure as to there being 1 clear solution, you could set it to turn of the boundaries when the bomb gets dropped, but then what happens if the bomb gets dropped at spawn or the carrier gets hit miles from the site when the cts wouldn't know for sure if the bomb was down (sniped etc)


Sure the bomb could be dropped at T spawn and thus the OOB messages wouldn't show up. However, just because we have a mod that helps us to tell if someone is OOB or not doesn't mean that the normal rules are out the window. It still applies that you are not allowed to go OOB unless you or your team can visually confirm that the bomb is down. Also the No Entry Signs are still on the walls and the MOTD is the same as before. We are not putting all our trust into this MOD. It should rather be considered are very good help for the admins and the newcomers.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

RizZy

I'm in full agreemnet there with ya Doc, it's got potential & I'm liking where it's all going.

Dr Sadako

#99
The remaining work for now will be getting the boundaries set up for all the maps.  Here's the progress so far (red to be done), blue done by Doc:

de_dust2 - needs resetting or I could add a few more boxes but I'd rather have 2 boxes than 4.
de_nightfever
de_aztec
de_chateau

de_inferno - done and working
de_kismayo
- done and working
cs_italy - done and working
cs_havana
- done and working
de_train
- done and working
de_piranesi - partly done. cant make a box for the lower double doors at A
de_cbble
- done and working
cs_office
cs_compound
de_nuke
- done and working
de_contra
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Whitey

Quote from: Dr Sadako;244349de_dust2 - needs resetting or I could add a few more boxes but I'd rather have 2 boxes than 4.

I've removed the file on the server, so it should now be OK to start again.

Whitey

Quote from: Dr Sadako;244338Sure the bomb could be dropped at T spawn and thus the OOB messages wouldn't show up. However, just because we have a mod that helps us to tell if someone is OOB or not doesn't mean that the normal rules are out the window. It still applies that you are not allowed to go OOB unless you or your team can visually confirm that the bomb is down. Also the No Entry Signs are still on the walls and the MOTD is the same as before. We are not putting all our trust into this MOD. It should rather be considered are very good help for the admins and the newcomers.

:withstupid: This mod will be a great help to the admins and new players.  
I'd like to see how things work out for a couple of weeks before we look at any enhancements.

b00n

Piranesi finished.

To be done:

dust2
compound
contra

Nearly done :)

b00n

All finished & mod is live on Boomer. :)

Blunt

excellent work n00b:thumbsup:
Regards
Blunt


People who blow things out of proportion are worse than Hitler.