Main Menu

cs_militia - Sewer Boundary

Started by OldBloke, July 29, 2003, 09:21:16 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

OldBloke

It's debating time ...

Should the Ts be allowed to enter the sewer?
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

suicidal_monkey

I reckon T's should be allowed in the sewers, up to that corner where you always meet.

...although stopping them coming into the sewer might make for more interesting games, and horriffic carnage when 6 CT rush out into an ak ;)
[SIGPIC].[/SIGPIC]

Dr Sadako

QuoteTs should not advance further down the sewers than the first elbow that is encountered after entering the sewer near the back gate.

http://forum.deadmen.co.uk/viewtopic.php?t=448

From the boundaries it is clear that the Ts are allowed down there.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

smite

I think that oldie is asking if we should change the boundaries and not allow the T's in the sewer.

It would give the Ct's more of a chance but if you have 2 even skilled and manned teams then it is normally a very good match.

So i personally think it is fine the way it is.

JonnyAppleSeed

It would give the CT side a better advantage......being able to use both sets of cams could prove interesting........

And

The fact why i could never understand the T team's cam position.....Making the 2nd set of cams out of bounds would be a natural limit ...................but would it kill the enjoyment of the defending team

im sitting on the fence for a few more posts :popcorn:
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Dr Sadako

Remove the map!  :twisted:

I think that way back on N42 the Ts weren't allowed down the sewers and that seemed to be working ok. Might worth a try.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Benny

Not a big fan, but I think T should go in the sewers, but it affects other stuff if you stop it.

I've noticed lately on the map it just turns into T's camping the roof and CT's trying to storm it. I know the alternative is T's camping the hossies, but it isn't conducive to a good game. THere are only so many times it is funny to charge and get sniped by 1 of 5 T's with scopes on the roof.

Yes the alternative is to take the sewers, but let's be honest, it's not hard to defend them either. To many times I've seen that once the CT's are passed the sniper run, the T's just wait for the hostage-touch excuse to lay another ambush back outside.

IMHO T's should be trying to prevent the touch in the first place, not just waiting for some more sniping practice. 1 or 2 snipers yes, 5 or 6, gets a bit crap don't you think?

Personally I prefer the DE version, but if I had to vote, let the T's stay in the sewers.
===============
Master of maybe

albert

I think the de version is a more balanced map.In reality the cs maps two sets of hossies are really only one point to defend being so close to eachother.

I think if the CTs have a strategy to get themselves close to the house and co-ordinate an attack they can get the upper hand. Rushing is no use.

Certainly the serwers at the T camera room should be in bounds but I would limit the Ts to the first corner only, meaning they cannot go down the other sewer ladder. This would let the Ts defend the back sewer only but would lead to more interesting sewer battles.

I find the map tedious in matchplay as the games drags on forever. I'll be voting it off the server next time but would keep the DE version if we had a swap.  :)
Cheers, Bert

suicidal_monkey

yes, in matchplay you normally end up with the T's camping the lower floor, although the occasional assault/sniper-attack by the T's can be very handy :D

btw, wheres this 2nd set of cameras? The ones in the sewer are designed to be used by the CT, not the T. I would say the map was designed for the T's to stay in and around the house, possibly camping in the the camera room, but not normally. It's just that the sewer creats a choke point where one T can hold off the entire CT team, and so sticking one guy in them can greatly benefit the defenses, in much the same way that 2 or 3 guys on the roof sniping can pin down all the CT. It's not so bad in either route with PCS as the T's dont have awp's though.

I would add that a competent CT rush at the house can work very well esp. when there's no awp's on the roof. Throw a bunch of grenades and then all storm in through the front door, perhaps leaving one or two to snipe at the roof guys. The more targets the snipers on the roof can see at any one time the better as your teams snipers get a better chance to aim.

You have to face facts that almost any cs_ map will turn into a camp/sniping fest. italy, siege, militia...which is another reason de_ maps are the more common match maps...
[SIGPIC].[/SIGPIC]

suicidal_monkey

....never played the de_ version...
[SIGPIC].[/SIGPIC]

Stryker

I feel the Ts would be more efective guarding the sewer man-holes from above ground..... so let em into the sewers I say as CT can always rely on the fact intelligence will not play a part :-)
-=[dMw]=-Stryker

sheepy

although i do enjoy milita, i do think that we should remove it in the next map swapage thingy. replace it with a more even map.
[quote=smilodon;228785]
Sheepy appears and begins to stroke my head. According to his slurred drunken speech I am "lovely and like a fuzzy felt". Thankfully he soon leaves and passes out somewhere. [/quote]

smite

Quotealthough i do enjoy milita, i do think that we should remove it in the next map swapage thingy. replace it with a more even map.

I am starting disagree with removing normal maps from the rotation.

This is a good map in my oppinion as it offers the use of all weapons ie:- Sniper, shotty etc.... it would be a shame to remove yet another good map.

Make use of Balders like we used to and only use it for matches and Custom maps.

Dr Sadako

Quote
Make use of Balders like we used to and only use it for matches and Custom maps.

I have been thinking along these lines too. I think we should consider to to have a standard maps only rotation on MH and custom maps on Baldric (or maybe a mix on Baldric). I think we could attract more people to PCS this way.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Anonymous

Mmm, disagree I think. One of the attractions to me is to be able to play on a server that is NOT a standard rotation. I am bored witless with the standard maps. If MH becomes the standard CS installed maps only then, attractive as PCS is, I won't be there.

My 2p ;-)