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Teamwork

Started by Anonymous, December 08, 2008, 08:54:47 PM

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Anonymous

After waiting 30,mins for a slot on the CoD server tonight, I left after about 15 mins, I tried to get some teamwork going but it was just a heap of people doing their own thing. Nobody covered anyone else, there was very little comms and, TBH, it sucked :(

I'm off to play some CoD on a public :(

Armitage

Sorry you had a bad time bb.
 
Couple of things that may help and this is for everyone. If your team lacks direction. step up too the plate and take command. nearly every member of dMw will take orders, if someone is willing to give them.
 
There are step a foot to hopefully improve our tactical play. so bare with me on that one.

Doorman

You were on the wrong team mate. We were tacticaling away like anything! :D










     

Whitey

Quote from: Armitage;254105Sorry you had a bad time bb.
 
Couple of things that may help and this is for everyone. If your team lacks direction. step up too the plate and take command. nearly every member of dMw will take orders, if someone is willing to give them.
 
There are step a foot to hopefully improve our tactical play. so bare with me on that one.

To be fair, BB did try to take command.  He had the bomb and said he was going left through the tunnels, I said I was right behind him but we both died and there was no one else in our team with us.  The same thing happened to me earlier on the same map, when I had the bomb and was asking for support.  We did get better on the next map with more use of the voice comms and some co-ordinated attacks but it was still fragmented.  

I hope we can get the tactics and teamplay going on CoD4 as it just seems like a frag server most of the time.

Doorman

My post above was a bit flippant and you do have a valid point. I was a little disappointed to be capturing a HQ and asked for someone else to help me speed it up, but they were all outside playing. :sideways: Still, good games on the whole. :)










     

Dr Sadako

Quote from: BlueBall;254097After waiting 30,mins for a slot on the CoD server tonight, I left after about 15 mins, I tried to get some teamwork going but it was just a heap of people doing their own thing. Nobody covered anyone else, there was very little comms and, TBH, it sucked :(

I'm off to play some CoD on a public :(

This is the main reason I stopped playing CoD4 on our server a few months back. Haven't changed much seems.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Soon Jung

Well, it is a much more fast paced game than CS, especially when respawning all the time.
Personally, I agree with BB, I have seen little teamplay on CoD, and I too lack the back-up wanted when capturing/planting bombs.
The game is more for the solo-player, and it seems to be hard to be teamplaying.
Still, I know I am trying to work as a team, and I know many other dMwers I have played with also do tacticals. Imho, I think theres only a few people not playing tactical, and thus ruining the game for many.
That said, I think it is hard telling people to play tactical and not frag etc, especially when we as admins cant spectate the suspected persons. And for the public server, its hard to see if people are cheating etc when not being able to see their gameplay.. Is there a way to let admins spectate when dead or something? (sorry, not trying to knick the thread..)
SoonJung Gunslinger Girl

My life consists of Welsh fountains and frozen shampoo.

I\'m not crazy. My reality just differ from yours.

Blunt

I think that it's the in-game comms that are partly at fault for the lack of teamplay/comms.
If we tried TS or Vent sometime, It may improve the situation.

I always use auto select when joining, but I'm going to try suggesting at map-change, that we stick with the same team-mates for the next map to try improving teamwork.

just a couple of thoughts.

I love the game personally and would be sad to lose regulars due to lack of teamplay:crying:
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Doorman

It's not THAT bad for goodness sake! It's not CS, it can't be played like CS. True, sometimes comms are a bit lacking but let's not make it out to be worse than it is. :sideways:










     

Anonymous

Quote from: Blunt;254162I always use auto select when joining, but I'm going to try suggesting at map-change, that we stick with the same team-mates for the next map to try improving teamwork.

That's a good idea

Dr Sadako

Quote from: Doorman;254171It's not THAT bad for goodness sake! It's not CS, it can't be played like CS. True, sometimes comms are a bit lacking but let's not make it out to be worse than it is. :sideways:

I don't think anyone expect it to run like CS BUT considering the style of play being supported in dMw one would expect at least some teamplay. I thought that was a requirement. Guess I was wrong then. :eyebrow:
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Doorman

Quote from: Dr Sadako;254179Guess I was wrong then. :eyebrow:
Got to be a first time. :eyebrow:










     

target

C'mon - we do try to play tactically but it can be quite difficult when you spawn either away from the action or smack bang in the middle of the action.
 
When calls for support come, we should be providing that support - and sometimes that means providing cover and others it means getting to help cap the HQ, and to be fair most of the time it happens.
 
It can be very difficult to prove people aren't playing tactically, especially as trying to flank and surprise the enemy is a perfectly valid tactic.
-=[dMw]=-target

I write down everything I want to remember. That way, instead of spending a lot of time trying to remember what it is I wrote down, I spend the time looking for the paper I wrote it down on.

Doorman

^^ Wot he said. :) Now let's play nicely. :D










     

Snokio

I have seen a mixture of good teamwork and fragging, so I have come up with a plan so cunning you could stick a tail on it and call it a weasel, which is to have 'squad leaders', at least one on each side, could work well with search and destroy. However I can see this as being difficult to arrange / manage etc and may not be a good solution in which case this may very well be a typical Baldrick type plan :g:
​ Bring on the randomness!
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