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Map Testing

Started by Benny, February 09, 2009, 08:37:12 AM

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Benny

Gents,

Given we have some fairly difficult disciples, I propose we make a sticky in the right section that says...

'Sunday night 1900-2100 is map testing night. Maps will be tested on ColdStore and the password will changed for that session. When scheduled we will post here and you can add your names if interested.

The reason for this is there has been some confusion caused by the testing last night. The maps had flaws, which caused us spawning issues and left players trying to connect and failing. Whilst we want to encourage everyone to participate it's not fair to frustrate people with what looks like an open server.

The Meatlocker will be up throughout, running default maps and we encourage you to jump on there and start a game'

Then we can stop the incessant whinging that occurred last night, because people can't breath and think at the same time.

Thoughts, no objections and I'll post tonight?
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Master of maybe

Anonymous

go for it - personally I would leave in the second last paragraph but that's me :devil:

Dr Sadako

Sounds good. Check if it is possible to activate fast download for the L4D server as well. My ears are aching after all whinging regarding the fast download not working.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Benny

Quote from: Dr Sadako;262568Sounds good. Check if it is possible to activate fast download for the L4D server as well. My ears are aching after all whinging regarding the fast download not working.

Hmm, I'm not sure how these people manage to use a forum given the internet is so difficult. From seeing the new map to getting on the server took me 4 minutes....including downloading it twice as the first was corrupted.

What I should have done was post in the forum that it was corrupted and I'm sure it was the servers fault.

$0.02, screw fast download, make them go get it until it's an officially supported map.

(BB can we move the map over to the Coldstore? Also can you let us know how to upload maps to it - or ar eyou happy being on call for that?)

Ta
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Master of maybe

Anonymous

Quote from: Benny;262577Hmm, I'm not sure how these people manage to use a forum given the internet is so difficult. From seeing the new map to getting on the server took me 4 minutes....including downloading it twice as the first was corrupted.

What I should have done was post in the forum that it was corrupted and I'm sure it was the servers fault.

$0.02, screw fast download, make them go get it until it's an officially supported map.

(BB can we move the map over to the Coldstore? Also can you let us know how to upload maps to it - or ar eyou happy being on call for that?)

Ta
I'll move it across for you and look to see if I can setup a virtual folder for FTP.

Anonymous


Anonymous

benny you have a PM about ftp access

Benny

Thankyou server bloke, appreciated.
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Master of maybe

OldBloke

I'm a dissenting voice here. I think it's too early to play with new maps when we're still building a userbase (also not helped by the fact that the maps in question are nowhere near stable).

:2cents:
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Benny

I agree to an extent. We are desperate for a new map and were hoping this one would help.

I've just posted that I don't expect the map testing to be often, so have no intention of grabbing any old map.

The game is still great and I enjoy the old maps, but imagine....one more decent map!!
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Master of maybe

Sn00ks

The map does have potential and the only flaw was the spawn points. When we encountered this during our alpha testing we thought it may have been caused by one of the other maps we tried, as re-starting the server seemed to cure it.

I'll keep an eye on the development of this map, as I am sure others will, and propose another test when this issue has been resolved.
I do exactly what the little voices tell me to.

PC Specs:- Black box with some fans that go whirrr, a few lights, things inside that get warm, headphones, keyboard (a clicky one), mouse (with buttons and no squeak), disks (2-off SSD and HDD) and a monitor of sufficient proportions.

Benny

I've changed the sticky to generic 'Testing'.

I think we need to discourage straying too far from vanilla but we do need some experimentation so we can make sure we can play 8 player on the 4 player maps etc. We can test scripts, map changes etc so it's a bit more seamless at game time.

The more I think on the maps the more I think it's the familiarity that makes them great at the moment, so we need to watch that balance.

I'm off to figure out how to chain maps so we don't have to friggin restart after every finale.
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Master of maybe

Liberator

New version of "Death Aboard" is out with a spawn fix for the out of body experiences, as well as other fixes/upgrades. It now has the third map in there as well.

There's also a few new campaigns under development called "Road To Hell" and "Survival 101" , first map of each is out, but no specific versus version.

Sn00ks

So shall we test the new version of Death Aboard? There are three completed levels and they support co-op and versus modes. Reviews continue to be very positive for this campaign.
 
Dear Mr BB can you please arrange for it to be uploaded to the server? :D
I do exactly what the little voices tell me to.

PC Specs:- Black box with some fans that go whirrr, a few lights, things inside that get warm, headphones, keyboard (a clicky one), mouse (with buttons and no squeak), disks (2-off SSD and HDD) and a monitor of sufficient proportions.

Anonymous

Benny has full FTP access now