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Sourcemod stuff

Started by Benny, February 10, 2009, 11:05:04 PM

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Benny

Anyone know how the hell to do these? Thoughts?
https://forums.alliedmods.net/showthread.php?t=81982&highlight=L4D
- Forces the map change on completion

https://forums.alliedmods.net/showthread.php?t=84681&highlight=L4D
Fills the infected team up with extra bosses if there aren't full players...

And I'll be keeping an eye on this..
https://forums.alliedmods.net/showthread.php?t=85359&highlight=L4D :D
===============
Master of maybe

OldBloke

We looked at the first two and decide to wait to see if the first patch contained an official fix. It didn't but might be there in the next so probably still worth the wait.

Last option sorely needed ... bless.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Liberator

Ooh, I can see the Admin stuff again.

I was also looking at this site where is described the CVARS used for detecting the opening and closing of the saferoom door, to see if we could bind it to alltalk, I was hoping we could do the initial bar removal as an alltalk off and the final closure as alltalk on.

Are we planing to get Sourcemod on the server then?

Whitey

Quote from: Liberator;263434Are we planing to get Sourcemod on the server then?

Sourcemod is now on both servers and the admin menu can be accessed in the same was as on CS, so bind a key to "sm_admin".