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co14 Hunt Waldo v1.51

Started by Armitage, November 11, 2009, 08:42:07 PM

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Armitage

New mission on the server. Same map I'm afraid, but having trouble finding an interesting mission on the main land.

But this should be fun. we need a good combat pilot at the start.

delankster

It is better to stay quiet and act the fool, than to say something and remove all doubt
[EMAIL=delankster@deadmen.co.uk]delankster@deadmen.co.uk[/EMAIL]

Armitage

Tomorrow if your around. About 8

delankster

It is better to stay quiet and act the fool, than to say something and remove all doubt
[EMAIL=delankster@deadmen.co.uk]delankster@deadmen.co.uk[/EMAIL]

b00n

Pilot reporting for duty!

Well I can fly without crashing, most of the time...

Armitage

What did you boys think it. I know we kind of stalled once we  cleared the LZ. But do you think it's a keeper.
 
*note to you hot shot pilots. Can you figure out how to air lift vehicles.

b00n

#6
Ahem. Perhaps we should post mission notes for people to read over before trying new missions? :flirty:

QuoteEveryone will respawn on the carrier. Since Strelka is cleared the pilot can load a supply box on the carrier, drop it wherever it is appropriate. Near the dropped box let the Engineer build your new respawn point.

The chopper can lift your technicals placed on the carrier. Flying skills are recommended for this mission.

Never leave the helicopter but on the carrier. It wont respawn until it is destroyed.

On the carrier you have access to special weapons (dependent on which class you are playing). Request your pilot to bring you to the carrier during the mission, so you can rearm there. When the airfield is clear you can build another spawn point, with your special weapons being available there.

After the LZ and Strelka are cleared, the commander can request artillery fire missions.

The Commander can use the Command module to command his troups.

Radio towers can only be destroyed by satchel charges.

Vehicles can be repaired at the Vehicle Service. Note that enemy vehicles can only be lifted when a friendly unit is assigned as its driver.

Chopper Spawntime: 30 seconds; HMMWV Spawntime: 5 minutes; LAV Spawntime: 7.5 minutes.

Troups are:
1 Commander,
2 Squads á 1xSL, 1xAR, 2xAT,
1 Squad of 2xMedic
1 Sniper
1 Engineer

I liked this mission a lot, mainly because I like flying, and there seems to be something for everyone here... if we can figure out how to do it properly...

And no, I can't find any info on exactly how to pick up vehicles. Maybe it needs a crewman or something?

Edit: Here's the manual for the big 35 player version of this mission, which takes place on the mainland. It has a lot of extra stuff but some of the info might be useful for this mission.

http://10th-community.com/index.php?site=files&file=38

b00n

Ok, I jumped on the server and figured out how to pick up vehicles. :thumb:

You need the MH60 Blackhawk, and hover fairly low over a vehicle.  'Load vehicle' appears as an action.

sulky_uk

how come it didnt work last night??
 
the blackhawk was "parked" on the vehicles and still didnt get the option
 
ill be on tonight thou


I came into this world with nothing,
through careful management I\'ve got most of it left.

b00n

I think it's 'fairly low' and not 'incredibly low'.. just need to adjust the height until the option appears. :)

Also managed to clear the beach and drop a supply crate, but as I couldn't change to engineer I couldn't construct the base. :(

Benny

Ok, so I like this one. I would add a caveat though. I think we should only tackle it with 10+ people.

The first couple of pieces are manageable, but the last grab for Waldo needs more people and some organisation.

We also need to look at sqaud based comms and squad leaders reporting in on the group channel.
===============
Master of maybe

b00n

This definitely needs more people and some organisation, though I think we missed a couple of bits from the notes, namely that if we'd had an engineer once the airfield was clear, we could've build a new spawn point and repaired vehicles.  I also didn't realise I could airlift enemy vehicles if we can capture them, though since that invariably involves damaging them it wouldn't be much use until we had the repair facility.

Tutonic

We always seem to be short on Anti-Tank weapons so I like the idea of capturing a T90 tank, repairing it, and using it against the commies.

Just as long as OldBloke isn't driving it :narnar:
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



Armitage

I think we are going to need a minimum of 1 pilot. 1 Engineer. 1 SL and 4 AT. But spawning at the air field would have made the end part a lot more enjoyable.

I am on Friday if we can get the bodies to have another crack.

A Twig

The LAV is amphibious, but only does about 3 knots, so if you have a spare half hour ish, you can just drive off the end of the carrier and cruise in that way (I was bored the other day.....)
[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories