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F1 2010

Started by Sparko, September 10, 2010, 07:26:07 PM

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Sparko

anyone buying this? :g:

RizZy

I'm not sure, I'm not a big fan of racing games, & I think I saw it available for pre-order on Steam a few days back so I'm not sure if I did go for it what platform it'd be on.

sulky_uk



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Lameduck

The great dissuader is the Codemaster brand. I bought a few TOCA offerings from them in the past and was disappointed each time.


Lexander

This is said to be "simulation", but what that actually means in a totally different thing. Does anyone got any info at all how is driving in this one ?
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RizZy

From what I can find it sounds a bit more like there pushing towards the realistic side rather than arcade, but it's hard to tell -

QuoteDevelopment and features

F1 2010 will feature "the most complicated weather system ever seen in a racing game" [7] which is integral to F1. When rain starts to fall, the track will gradually lose grip, with some areas losing grip faster than others. "Overhanging trees, for example, will shelter the track, while dips and indentations in the tarmac will hold more standing water and provide a greater risk." [8]

When the rain stops, a "drying line" will start to appear which will provide more grip which will make it easier to drive. If a car strays from the dry line, the tyres will lose grip and it will be harder to drive. Evolving track will also be featured elsewhere in the game; at the start of a race weekend, the track will be "green" and therefore have less grip, but as the weekend progresses, rubber will be laid down onto the track, increasing the grip.[8]

Research will also feature in F1 2010. Consistently out-race a teammate, and the player will receive new parts, updates and upgrades as they are developed. The player's team will develop new parts and updates for their car throughout the season, evolving the car as the season progresses.

The game will feature a career mode consisting of either three, five or seven seasons (depending on the user's choice). Where players can drive for any team, each having their own objectives ââ,¬â€œ "For example, race for Ferrari and anything other than winning the Driver's and Constructor's Championship would be a failure, while a mere points finish when driving for Lotus would be a huge success."[8] Media interest will also differ depending on whether the player is racing for one of the top teams, or a team at the back of the grid and will reflect the progress the player makes; more success will equal more media attention. Impromptu interviews will take place alongside the official interviews following each race. The developer diaries released by Codemasters have revealed that impromptu interviews will be more sensationalist than formal press conferences and that the player may need to be wary of what they say to the media lest they say something they shouldn't and upset their team. Players will be forced to retire after the end of the third, fifth, or seventh season.

RizZy

Quote from: Lexander;316258This is said to be "simulation", but what that actually means in a totally different thing. Does anyone got any info at all how is driving in this one ?

I watched some in game footage yesterday & it hit me earlier what it reminded me of - looked alot like forza 2, with the arrows on the floor to give you the racing line & speed, I know that's pretty standard in most racing games these days, but there ya go, that's pretty much the sum of my knowledge on the game.

RizZy

A couple of vids, still don't know what I think about this, looks nice though.

[video=youtube;CGc-NEAMOMk]http://www.youtube.com/watch?v=CGc-NEAMOMk&feature=player_embedded[/video]

[video=youtube;gZeGbQ0fojo]http://www.youtube.com/watch?v=gZeGbQ0fojo&feature=player_embedded#![/video]

Sneakytiger

most likely buying this on xbox as i have forza 3, lots of other racers and i'm a huge F1 fan
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T-Bag

Just bought it. I'm a fan of a lot of other Codemasters driving games, I'd be interested to see how they deal with something aimed at being more realistic. Plus I'm a big F1 fan.
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RizZy