Lord Rhyolith - Deafeated 18/07/11

Started by TeaLeaf, May 20, 2011, 02:08:58 PM

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Grimnar

QuoteThe amount of damage needed on one foot to make Rhyolith change his direction significantly is rather low. In our experience (in 10-man difficulty), 150k damage done to his left foot over the course of 6 seconds, while no damage was done to his right foot, was enough to move the direction gauge almost all the way to the left.
It looks as if Rhyolith has some inertia. When the damage done to both his feet is no longer unequal, the Direction Gauge will have a tendency to go back to the middle.

So it seems we have to make sure no dps is done to the other leg when we want a fast turn.
 
So if that is correct then yes it "should" be doable with 2 melee full on it.
 
 
But then when you see the numbers we had, something weird happend as you see TL and Grim with both 28% done that should be enough to turn him easy and he just didn't...

Noréia

150k dmg over six seconds is nothing in 359 gear. but not when the shields of the biggie are up. then effective dps was only app. 3-4k/ s according to the meters! 2people with 4k / s means 8 k/s times 6: just 48 k/ 6 secs!take a third dps on top and you end up at 72 k /6 secs and that is only half of the allegedly needed 150 k/ over six seconds!

this figure does not sound right.

I still think the trick is not to do any dmg at all to the other leg. no magma totem, no searing totem, no chain lightning, no swipe only single target and he will turn right away after Clydes signal!

Tirkad

Rejoyce, my friends:
Quote from: BlizzardRhyolith is now slightly easier to turn in 10-player mode.
This with a more balanced group should make it a lot easier.

Jesung

Quote from: Tirkad;328023Rejoyce, my friends:

This with a more balanced group should make it a lot easier.

I was just about to post the same thing Tirk, you beat me to it :P

Grimnar

Well i have 1 thing to say:  It wern't my bad driving skills!!!!!

hubbah

not so sure bout that.. :-)

Been watching a few youtubes on the boss and a few from a healer perspective and most of em dont have the problems we do on the mana part.
Most of em do have a holy priest on raid healing.. maybe thats why..
Or are we just taking to mutch dmg as a raid?

To get this down ( smooth ) i think we have alot of work ahead of us, not just on Grim's driving skills :-) haha.

I also think its a good idea to start with the 2 eazier bosses seeing we are not clearing the place anytime soon and all the upgrades we can get are Welcome :)

Anyway.. back to work! Gz on the polearm Grim at least we got A upgrade yesterday :-).

Hubberto Tan.

TeaLeaf

Leg steering is clearly now hot-fixed, we just need to stop killing ourselves!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

hubbah

Ok, so whats the plan for tonight?

TeaLeaf

Beth first.  We need a boss kill this week and we think we have a better chance from that.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Slush

#24
Patch 4.2 Hotfixes July 6.

Lord Rhyolith

    -Lord Rhyolith can now be quickly snapped from left to right, or right to left, if the appropriate amount of damage is dealt to the opposite foot.
    -Lord Rhyolith now prefers to activate volcanoes that are in front of him over volcanoes that are behind him.
    -Lord Rhyolith now spawns slightly further back on his platform, allowing players to stand on the edge of the terrain and not aggro him.
    -Lord Rhyolith no longer despawns when reaching the end of the encounter area, and does not despawn when casting Drink Magma from any of the possible locations.
    -Lord Rhyolith now summons in volcanoes when intended, and it is no longer possible for the first set of volcanoes to be ignored.
    -Lord Rhyolith will now cast Flagellation on Teaell if the raid wipes. This effect will stack up to ten times and persists through death.

Wowhead:
The Flagellation debuff is purely aestethic and makes the character yell "Moar, Moar, harder, harder!" when in one of your faction's capital citys.

TeaLeaf

Quote from: Slush;328283-Lord Rhyolith will now cast Flagellation on Teaell if the raid wipes. This effect will stack up to ten times and persists through death.

Wowhead:
The Flagellation debuff is purely aestethic and makes the character yell "Moar, Moar, harder, harder!" when in one of your faction's capital citys.

You thought you'd slip that one through eh?  I don't know, you teach people a new word and they are happy as pigs in ****.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Slush

Quote from: TeaLeaf;328292You thought you'd slip that one through eh?  I don't know, you teach people a new word and they are happy as pigs in ****.

Hah! Caught! Well... I never actually heard that word before, and now... Thanks to my new english teacher (yes, you), I will never forget it!

Grimnar

We had a few tries again on this boss....
 
I had an ranged helping my this time on the legs which i think is a good thing. As melee will run out of space from time to time to avoid things (as what happend a few times) plus a ranged on the legs means less dps loss on critical points on the legs. (as the melee will sometimes have to wait for the fires to clear to be able to attack a leg or the stomp lets me fly somewhere i whised it wouldn't have send me to...)
 
The first few tries went fine/good for my own feeling but as said i see mainly 2 legs in my screen and nothing else, i aint able to see what the ranged camp is doing or where the 2 tanks are. I see my own body from time to time and a little area around me...
But soon it felt it went worse for us all.... I know we wern't lucky with the volcanos a few tries as he sometimes activates a volcano he just passed and we wouldn't even get with a freaking hard turn.
 
But hearing stuff on ts we got a lesson about moving and clearing a debuff.
 
 
 
and btw. it was me who had to drop out and there by cancelled a last try... As my wrist was hurting way to much to let me play on anymore.

Slush

Basic:
Well, TL had a major point yesterday. We can still improve on staying out of bad stuff on ze ground.
GTFO is a great addon that does help alot. I for one, didnt do any mistakes after I got this one installed. (yay!)

Didnt work well as raid healer:
Ive been doing some research on how this fight is executed by other guilds, and I must say... running along the edge is a bad thing (for ranged camp atelast). This way; Ranged/melee(the foot killers) is out of range for healers pretty much all the time, and also the Spark-tank once in a while. When we have fire on the floor, this is a bad thing, as we are totally cut off.

Different approach:
I want to throw in a suggestion (we did something similar on choggy for a couple of nights, until people learned to not take damage).
A) 1 tank this. We dont need a tank for small adds, they have approximately 150k health. Just group up and AoE.
B) 2 heal this. Yes, it might be hard , but the healing needed in this fight if stacks wear off properly, is minimal until phase 2.

1 Tank (for sparks in p1, for boss in p2). Can we try Twisted on this, Death Gripping the sparks out to ze edge?
2 melee dps (noreia and grimnar) on feet in p1.
5 ranged dps (Jes, TL, Hubbah, Sheep, Nocto) for AoE on small ones, single target on Spark.
2 healers (1 tank healer, Tirk/Jas) (1 AoE healer, Amber/Pu/Slu)

Ranged group stay in middle throughout the fight, only adjusting to active volcanoes.

JonnyAppleSeed

I did a fair bit of digging and slush I think ya almost spot on. The fact is the debuff stacks need to be healed through. The caster camp stacked and as the stacks get high 6+ cooldowns need to be used for the stomp (It's still not confirmed that the stomp can be dodged with a well-timed jump). The reason I say "almost" is im not 100% with only 2 healers all the kills I looked into went 3. But hey we do like to be different
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