Lord Rhyolith - Deafeated 18/07/11

Started by TeaLeaf, May 20, 2011, 02:08:58 PM

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Slush

#30
Yeh, 2 healers might be over the top. I just like to stretch it once in a while. :-)

Slush

Well, going through more logs, reading other peoples description of the fight, my final suggestion must be:
1 tank, 6 dps, 3 healers.

Eruption and steering:

When a volcano spawns, it sits inactive for 15-20 seconds. Then it starts exploding hitting 3 people with fire damage and giving them a stack of that debuff. (increasing fire damage taken)
To counter this, you should have the people controlling Rhyolith to ALWAYS target the closest active volcano, and not just whatever volcano is closest. Sure if you can hit a new spawned volcano along the way, awesome.
Make sure that whenever there isn't an active volcano up Rhyo needs to be as close to the middle of the platform as possible, as to minimize the distance he needs to move once the next one comes up.

Now... this might be what has already been done in our guild, but we are getting stacks between 8-12 almost every single time.
5 stacks of eruption = +50% fire damage
10 stacks of eruption = +100% fire damage

Logs from Tuesday, showing who and when we got stacks of eruption over 8 (we had 10 tries):
     http://www.worldoflogs.com/reports/oi3k9lyztwauyo7h/xe/?x=fulltype+%3D+SPELL_AURA_APPLIED_DOSE+and+spell+%3D+%22Eruption%22+and+amount+%3E+8

Logs from Try 5 on tuesday (Our best try, lasting 4:58) shows what really wiped us:
     http://www.worldoflogs.com/reports/oi3k9lyztwauyo7h/xe/?s=8229&e=8528&x=fulltype+%3D+SPELL_AURA_APPLIED_DOSE+and+spell+%3D+%22Eruption%22+and+amount+%3E+8

Furthermore:
Heroism, its needed in p1 in this fight. Not phase 2. Rumors have it: Once you reach p2, its a cakewalk.

JonnyAppleSeed

Eruption has a 3 yard aoe ... If that's the case would a slight spread of the camp in mid reduce the buff count a fair bit.
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Slush

Im gonna repeat what I have been saying for the last 3 posts.

6 dpsers.
3 on fragments/sparks.
3 on leg.

Doing like we did yesterday, we have one tank that is pretty much just standing in the middle looking good 50% of the time. At the same time, the melee is just DPSing their asses off to make the big bugger turn.
Smells like fail all over his crappy little island.

Twyst

I concur with Slush - from what I saw in my one night it looks like a 1 tank fight provided the tank can get the small adds out of the group as he's on the spark at this point.

Slush

No, small adds are to be dpsed down within the ranged group with massive AoE, if we have a tank in there doing Conc, BB or other AoE abilities thats cool. But.... 150k health on fragments is very quickly dpsed down by our most magnificent rdpsers.

The real focus of the tank in p1 needs to be ze Spark. Az we will suffer greatly from his AoE damage if not pulled out of group. Even more damage he does, if we have stacks up.

TeaLeaf

TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

hubbah

makes the kill so mutch beter tho :)

Slush

#38
As I was in Bergen yesterday, doing stuff like Floibanen and being a real tourist this weekend I havent been following yesterdays raid.... Can someone upload logs? :-D

Nvm: They are up. :-)

Dead Men Raiding now had 85 wipes on this boss in total (must be a new guild record).

1 tank + 3 dps on sparks/fragments.
3 dps on legs.

Steering:
The steerer should have 6 things to say AND this is all that person should say on TS, this to avoid confusion:
"Easy dps on right leg"
"Easy dps on left leg"
"Medium dps on right leg"
"Medium dps on left leg"
"Hard dps on right leg"  =  Blowing some CD
"Hard dps on left leg"  =  Blowing some CD

The 3 fragment/spark dps'ers should never even be touching legs, because thats instant oversteering.

TeaLeaf

Yep, Live Logs uploaded them some 12 hours before your post! :P

The steering yesterday was greatly improved and very consistent.  If anything though we lost a couple of tries to oversteering not understeering.  Hubbah did a great job making the calls and I see no reason to change this aspect as it worked very well all night.  I'll try to go through the logs later to confirm reasons for the wipes.

The biggest improvement seen last night was making it into P2 without having to blow raidwalls in P1.  This boss will drop now, we have steering, we have just started getting a consistent P2, the kill will follow.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Slush

#40
So, still not considering going with only one tank at all?

Yeh, one more thing: The Immolation that keeps killing the raid in last phase is a soft enrage timer.
At the moment, there are 10196 kills reported on this on 10 man normal.

If you killed that guy yesterday when he had 300k left(after 6 minutes 53 secs (that was try 6 or 9)), you would have ended up in 10147th place, time wise.
If you killed that guy yesterday when he had 300k left(after 6 minutes 53 secs (that was try 6 or 9)), that would be because of utterly insane healing.

I feel we are missing something, somewhere.

TeaLeaf

#41
Perhaps we are, but adds would be significantly more spread and difficult to handle if we do not have a single tank on them in middle.  How would you propose handling those?  Dropping a tank is easy, but most kills are with two tanks as far as I can tell.  I'm happy for us to try a 1 tank approach if we have a sound strat to handle adds in the middle, but we also need to ask why if 2 tanks are being used most of the time why we need to run 1 tank?
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Slush

Quote from: TeaLeaf;328937Perhaps we are, but adds would be significantly more spread and difficult to handle if we do not have a single tank on them in middle.  How would you propose handling those?  
We will in phase 1 stand closeish to middle (ranged group that consist of 6 or 7 people).
1) If there is a Spark up or incoming when Fragments spawn: We will group up and AoE fragments, as they are prio over Spark.
2) If there is no Spark up when Fragments spawn: We will group up and AoE fragments. The tank does a AoE taunt (Conc, BB or similar).

Fragments have 154k health. With 3 AoE dpsers on them, they should die quick.

Quote from: TeaLeaf;328937Dropping a tank is easy, but most kills are with two tanks as far as I can tell.  I'm happy to try a 1 tank approach if we have a sound strat to handle adds in the middle, but we also need to ask why if 2 tanks are being used most of the time why we need to run 1 tank?

I sent you a PM on this.

Twyst

Found this on MMO. No idea it's of any help to us or not, but it sounds good.

QuoteWhat worked for us was putting 1 (the lowest) dps on one leg , 2 dps on the other and never stop dps on the legs at all , turning him in circles basicly and getting the rest of the raid on a leg when he needed to be turned hard and fast.
Before we did that we seemed to get screwed by his Turning Flame buff which seems to make him walk faster and unsteerable for a short time.
Since that buff is on his body you can't see it normally, but i think shadow unit frames can display the buffs his body gets .

Slush

I must say it felt good to see this guy go down on 3rd try yesterday. Yes, in time we will be able to 2-tank it. But for now.. YAY!! Great team effort!