Ragnaros - DEFEATED 20/09/2011

Started by TeaLeaf, May 20, 2011, 02:10:39 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

JonnyAppleSeed

The extra one that we got on one side 5/3 was the one i was poppin a stun on... I was always wondering why we had slow dps on it I think now we know.. So its a case of each member learning a position for left right and ctr.

I feel a win on the cards :D
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Azunai

#31
No worries TL, none of us noticed it. I wouldn't have either if I wasn't out to map the positions as exact as I could. ;-) And hey it hasn't been the biggest problem area as you say, we've actually done pretty ok ;-). On to smoother tides now (hopefully)!
or Garrit, or Torgen. Also, Livestream.

TeaLeaf

Revised positions:

Left Hammer:
(1 is hammer side, 8 is furthest away)
  • Jesung
  • Torgen
  • Incendia
  • Teaell
  • Sheep
  • Jas stun
  • Halbarad
  • Whytee

Middle Hammer
(1 is extreme left, 8 is extreme right)
  • Incendia
  • Sheep
  • Teaell
  • Torgen
  • Halbarad
  • Whytee
  • Jesung
  • Jesung

Right Hammer
(1 is hammer side, 8 is furthest away)
  • Whytee
  • Halbarad
  • Torgen
  • Teaell
  • Sheep
  • Jas stun
  • Incendia
  • Jesung
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

That order seemed to work.  However, I still think where we go with a group with fewer stuns, we might need to resort to dealing with one half by putting all dps on them, then allowing the other side to run free and get knocked back, then dps cleaning them up after the first half are down.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

JonnyAppleSeed

One thing some do on 10 man is just dps down till you have maxed the slow effect then move onto other adds..Its about 80k damage to get the speed buff removed
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Whitey

Quote from: JonnyAppleSeed;332324One thing some do on 10 man is just dps down till you have maxed the slow effect then move onto other adds..Its about 80k damage to get the speed buff removed

That's basically what we're trying to do but with the help of stuns/knockbacks where we can.  I stun mine and get it down to 40-50% and then look to see if I can help elsewhere.  I'm sure others are doing the same (that's what we asked for early on).

TeaLeaf

Quote from: Whitey;332362That's basically what we're trying to do but with the help of stuns/knockbacks where we can.  I stun mine and get it down to 40-50% and then look to see if I can help elsewhere.  I'm sure others are doing the same (that's what we asked for early on).
Yep we are switching, it's your own add to <50% then prio on closest.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Grimnar

Well i find it a bit hard to explain but here is my try:

It is the second phase group up and split up part.

left group setup:

Torgen (melee dps)
Sheepat (ranged dps)
Jesung (ranged dps)
Puja (healer)
Grimnar (melee dps)

that was the group on the left.

What we did was a sort of circle of 5 people spread out 6 yards apart.
With the 2 melee on the front, Torgen on the right and Grim on the left.
Behind the two melee we had the 2 ranged one behind each melee and behind them was Puja.

Jesung is able to use his portal (did you even use it?) so he could be on the left as at that point it would mean that Sheepy was the slowest walker.
Puja has his ghostwolve form. Torgen has his jump and speed buff. Grim already has a standard 30% movement increase and 2 speedbuffs avail.

What i did when the seeds spawned was i hit the group speedbuff (when avail) so we all where quick movers compared to the other group (yes that is why we where already in the middle:narnar:)

When the flames hit us in the front where the melee is normally standing, the melee changed the others just stayed where they where (maybe 1/2 steps backwards) Torgen jumped far to the back of the group and Grim moved next to jesung to the far left as i am the quickest mover.

This worked out for us nicely and for my own feeling it took around 3 tries for us all to get used to it. and the last few tries it felt like routine at least for me and if i looked at the other 4 i think for them aswell.

That is how we did that phase if you understand me:sideways:




Killing adds in phase 1.5 was most of the time spot on with a good spread of people and their abilities. We had some close calls and i had 2 tries a just save with my own add.... 1 try i was attacking the boss to long and noticed i was pretty far away from my add and had Hals add first... But it went fine. The other try i tried something out with Sheep his add and mine, nuking his down then tigersfury (full energy bar back) and nuke my own. That became a very close call and after that try i didn't tried again doing that... for the rest i stayed with my add and it went down nicely ;)

TeaLeaf

As an aside I think it is really worth considering instant ghost wolf on resto shaman Slush.  I used it run it on my resto shaman and iirc it does not cost anything seriously valuable to obtain in a resto build?

I'll collect my thoughts about the rest and post tomorrow.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Revised Sons positions: these worked really well and we consistently got through the Sons phase into P2.5.

Left AND Right Hammers:
1|2|3|4|5|6|7|8
Jesung|Torgen|TL & Sheepy, TL leaves at 50%|Grimnar|Halbarad|Hal stuns then all other dps|Whytee|Whytee stuns then TL dps

Middle Hammer
1|2|3|4|5|6|7|8
Jas stun|Sheepy|Halbarad|Grimnar|Torgen|Whytee|Jesung|TL


P2 Dance:
Initial pre-seed position: G1 left, G2 right.
E.g. right group:  
1-2-3 BOSS along the curve
-4-5- BOSS (ie further to the side of the platform)

1st, 3rd etc cycle
Smash - avoid
then Engulfing:
-Engulfing in across front zone means all strafe left middle zone
-Engulfing in middle zone means 1, 4 & 5 all strafe behind 2 & 3 in the front zone.  
-NB: Maintain 6yd spread!!  
then when your seed spawns run to blue collapse point in middle

2nd, 4th etc cycle

Engulfing:
-Engulfing in across front zone means all strafe left middle zone
-Engulfing in middle zone means 1, 4 & 5 all strafe behind 2 & 3 in the front zone.  
-NB: Maintain 6yd spread!!  
then when your seed spawns run to FRONT of platform in front of blue collapse point, WATCH OUT FOR SMASH on blue!!

NOTE: for RLs
Aim to time entry into P2.5 when adds are not up.

P2.5
Lava Scions spawn - one tank picks up both and kite to outer edge - also stun Sons!
then HEROISM?
All DPS aim to be behind their Son spawn point & burn Sons
Then DPS Scions
GTFO or PowerAura or BossMod ALERT if you get BLAZING HEAT.  Kite Blazing Heat away from adds if you can (regens 10% HP of Son if they touch it)
Tank2 get ready to pick up Ragnaros when he re-emerges

P3
Ensure Scions are dead (tank taunt rotation still need to be done)
Sulfuras Smash (easy)
Engulfing Flames (be prepared to move and stay near a transition line if you can to make moving from one band to the next quicker & less painful)
Summon Living Meteor:
-landing point of meteor is a fire circle appearing on ground
-once landed they focus and chase one person (fire line from meteor to target person)
-if meteor touches *anyone* it explodes (8yd kill radius)  
-??perhaps Dispersion kill first one for simplicity?
-stay clear of meteors
-if they get close attack and it will get knocked back away from you and then target new member
-do NOT kite meteors through raid!!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Azunai

Tip For P2.5/P3 - Keep 1 son alive and on low hp (like 15%). This gives more time on the Lava Scions without having Ragnaros and his abilities to deal with <- and may indeed be a good moment to blow Heroism to kill those Scions asap. You do have to kill the son before the timer expires though or Ragnaros will emerge and just blow it up, causing the same effect as when it would reach the hammer otherwise.

As for Dispersion on the 1st Meteor, I found this on another website (including the caps): "METEORS ONE SHOT YOU EVEN THROUGH DISPERSION!"   The careful buildup and argumentation pattern of aforementioned sentence leads me to consider it highly probable that you will not survive a meteor hitting you when Dispersed.
or Garrit, or Torgen. Also, Livestream.

TeaLeaf

Nice progress last night, but we need to establish a different way to deal with the arrival of the Scions in P2.5 without losing the tank.    In particular, we need to make sure that the tanks are on high health as we push over into P2.5 at 40%.  We need to make sure that Jas is not having to stun and this will free up the needed healing imo.  Healers, please post where you are standing in that phase please so that we can check range on relevant targets.

DPS did a nice job and on all but one try we managed to push over before an additional set of adds.

Once we find out where healers are standing we can adjust the P2.5 healing to allow the smoother transition.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

#42
would something like this adjustment work?
-moved TL to 1 for more dps on left
-Whytee stuns 7
-Torgen & anyone else pick up 7 once others <50%
-this frees up Jas to heal as both Halbarad losses were down to Jas having to stop healing to stun 1



Revised Sons positions: re-worked to allow better healing in P2.5

Left AND Right Hammers:
1|2|3|4|5|6|7|8
Jesung|Torgen|TL & Sheepy, TL leaves at 50%|Grimnar|Halbarad|Hal stuns then all other dps|Whytee|Whytee stuns then TL dps

Middle Hammer
1|2|3|4|5|6|7|8
Jesung|Sheepy|Halbarad|Grimnar|Torgen|Whytee|Whytee stun. TL DOT|TL


P2 Dance adjustments:
Initial pre-seed position: G1 left, G2 right.
E.g. right group:  
1-2-3 BOSS along the curve
-4-5- BOSS (ie further to the side of the platform)

Engulfing:
 remember G2 adjustment with staggered movement out of engulfing - 1 heals while 2 & 3 move.  1 moves and 2 heals when 2 reaches 1.  Urgent maintenance of 6yd spacing when all out of Engulfing.:



In other news:
Left & Right Hammers were 100% reliable yesterday, so we just need to handle middle hammer at P2.5 to see the end of this fight.  Kill on Tuesday I hope!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Whitey

I have been taking 6 and stunning 7 on the way past on middle hammer anyway, so it should be ok.  I have a slight concern around positioning with the add in P2.5 but I need to try it again to see how it works out.

TeaLeaf

Ok, that should work on the Sons then as the original plan has Jesung on 7, so if his was getting stunned anyway then it frees Jes up to move to 8 and me to 1 on the other side as above.   A stun on 7 allows right side dps to handle 7 post-stun.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)