Aliens: Colonial Marines

Started by Tutonic, August 23, 2011, 07:50:19 PM

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BrotherTobious

You hadn't mate forgot the :D

Sent from 3 foot behind you.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Milli

Well the game is 5.5 - 6gb in size so with an 8gb "patch" we can only hope for some hi res textures.  The path notes are out there just am on my phone just now and haven't got ye direct link at hand.

To be honest - and have reiterated throughout this post - I can see why reviews have been "bad" but honestly try it in co-op mode.  That's how I played most of the game to date and have enjoyed it. I know there are a few flaws but I'm a massive aliens fan and have loved visiting hadleys hope and seeing the aftermath.  But each to their own I suppose.

Tutonic

Quote from: Milli;366726Well the game is 5.5 - 6gb in size so with an 8gb "patch" we can only hope for some hi res textures.  The path notes are out there just am on my phone just now and haven't got ye direct link at hand.

To be honest - and have reiterated throughout this post - I can see why reviews have been "bad" but honestly try it in co-op mode.  That's how I played most of the game to date and have enjoyed it. I know there are a few flaws but I'm a massive aliens fan and have loved visiting hadleys hope and seeing the aftermath.  But each to their own I suppose.

I hear what you're saying, but £30 is a lot of cash to drop onto a game with a broken single player campaign :(

I'll probably pick this up when it, inevitably, drops into a Steam sale.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



Milli

I agree with the £30 price tag being too much at the moment as single
Player might not be for all with glitches and bugs.   But personally I've had no bad feelings with paying the £30 - my experiences of the co-op campaign and especially multiplayer death matches have been worth it.

ArithonUK

What went wrong: Gearbox made a mess. TimeGate fixed it. Gearbox broke it again to make it run on a PS3.

We SHOULD have got what TimeGate released to SEGA as the "in-game demo".

Trailer (what was promised)
[video=youtube;EfOOOAN9e9w]http://www.youtube.com/watch?v=EfOOOAN9e9w[/video]

Demo from E3 2012 (what we should have had)
[video=youtube;4w3vlks9lYY]http://www.youtube.com/watch?feature=player_detailpage&v=4w3vlks9lYY#t=46  s[/video]

So why didn't we? Gearbox, Borderlands and the limits of the PS3 it seems...
QuoteKotaku’s tracked down alleged sources close to the project, who tell the semi-familiar  tale of Gearbox outsourcing ACM to Timegate in the wake of Borderlands  doing so well. In theory Gearbox had been working on ACM for four years  by that point, but allegedly what Timegate received was “”basically a  hodgepodge” of assets which required an enormous amount of work to turn  into anything like a game. Later in the process, these sources allege that Sega were requesting a  more Call of Duty-esque, manshoot experience, while writers from both  studios were doing stuff on fly and the level designers had to race to  adapt to frequent changes. On top of that, “You could not pick two  companies whose general workflow is more diametrically opposed. Gearbox  is used to ‘work, work, work, iterate, iterate.’ TimeGate is the exact  opposite â€" they’re always about shipping the product.”
 The now in-famous “in-game” demo which looked so much better than the  rather murkier final game, meanwhile, was specially created to run on  an ultra-powerful PC beyond the means of consumers. “We were told many  times through demo production, ‘Don’t worry about performance, just make  it awesome,’There was a reason [the demos] were never playable.” I’m  not personally sure that entirely explains why the final game was so  dialled down, as a mid-range PC could muster far more than what we did  get, but apparently what Timegate had made wouldn’t run on PS3. For that  reason, plus the rather important allegation that what Timegate had  made was pretty rubbish, once Gearbox finally returned to ACM after  shipping Borderlands 2, they felt they needed to change anything they  could.
 â€œDesign elements were altered or redone entirely. It looks like a lot  of [TimeGate's] assets remained intact, with the exception of lower-res  textures and faster-performing shaders,” alleges Kotaku’s source.
 Six years after being commissioned to make the game by Sega,  allegedly Gearbox by this point felt they had to finish the damn thing  by hook or by crook. So they did. And here’s the kicker: “The game feels  like it was made in nine months, and that’s because it was.”
 With both Gearbox and Sega keeping tellingly mum about what went on,  and Kotaku also reporting rumours that the studios behind the game are  worried about being sued, this may be as close to the real story as we  ever get. Sure, a bad game is a bad game and to some extent the reasons  for that don’t matter, but it’s fascinating/horrifying to see just how  convoluted and chaotic a high-profile, high-budget game can get.


Source Rock, Paper, Shotgun


Ranualf

Oh well done !

Get caught with one hand in the jam pot, with the other hand covered in jam, and proclaim " IT WASN`T ME!"

Seriously though, if they have "embezzled" Sega, and the financial blood hounds are unleashed, then I fear time at GBX are up "Game over man, GAME OVER!
[SIGPIC][/SIGPIC]
Common sense is not a gift, it`s a punishment
As you have to deal with everyone who does not have it...