HEROIC Warlord Zon'ozz - DEFEATED 19/02/12

Started by TeaLeaf, December 19, 2011, 11:41:12 AM

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TeaLeaf

TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Whitey

http://www.youtube.com/watch?v=W_4Q9C44N5Q

F
or some reason I couldn't watch it embedded in our website but works from Youtube site.

Slush


Twyst

Quote from: Whitey;340469http://www.youtube.com/watch?v=W_4Q9C44N5Q

F
or some reason I couldn't watch it embedded in our website but works from Youtube site.

See! When this happened to me, TL took the opportunity to blame me running WoW on Linux :taz:

TeaLeaf

Quote from: Twisted;340642See! When this happened to me, TL took the opportunity to blame me running WoW on Linux :taz:
I still do!  Trouble is it was only you who was struggling with it! :P

1 Tank
3 Healer
6 DPS (pref ranged)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

General prios:

Raid Marker to denote static spot
Tank must have boss on Claw for cleave/splash damage (ie do not follow in for shadow if claw is up)
Initially DPS Flails to reduce stacks
Normal DPS prio is Eye > Flail > > Claw

Great care on dispells (AOE knockback)
Healing intensive particularly at transition into Shadow phase
Raidwall of CD order should be preset for the fight so each is covered
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Slush

Is this our next target now that Yor'sahj is down?

Siffredi

Siffredi - 60 human warrior
Zentobar - 60 NE rogue
Sirzoidac - 60 human paladin
Sanhomadun- 60 human priest
Nibsen - 60 gnome mage
Digales - 43 gnome warlock
Siffer - 36 NE druid

Leggs

for those worried about the enrage this is a quote from a guide
"He has a tight enrage of 6 minutes that will require a zerg/nuke method to down. The 4th Dark Phase is the zerg/nuke phase and an appropriate time to Heroism/BL. You will want the boss under 30% by the time you enter the 4th Dark Phase."
-30% on a 4th dark phase doesn't seem out of our reach

Niel

Quote from: Siffredi;343545We could check this strategy out:

http://www.mmo-champion.com/threads/1045907-Guide-Warlord-Zon-ozz-10-Heroic

M
atching our own pretty well, but explains it in details.

Pretty similar to what we had worked out ourselves in the end - the big improve is obviously the gather at start of dark for aoe healing with the split after some down, the opposite of what we were doing and their way looks better and logically should be better.

Looks like a go'er to me.

Azunai

Looks really solid, that guide! Can't wait to give it a go sunday!
or Garrit, or Torgen. Also, Livestream.

Azunai

A TL;DR version of the guide + our tweaks:



Orb phase:
Ranged on Blue and Melee on Red on the first Orb phase. Vice versa afterwards.

Tentacle phase:
Everyone stacks on Blue.
Ranged grp 1 kills Flail 2, then Eye 5, then Eye 4 (is this what we did in the end? I'm not 100%) - (guide says the other way around)
Ranged grp 2 + Melee 2 kills Flail 1
Ranged grp 2 then moves to Eye 1, then Eye 2
Melee 2 then moves to Eye 3, then Eye 2
Melee 1 + tank on Claw/Boss

Best we had was 45%, which was during 3rd black phase if I remember correctly. So we would've had 1 orb phase and then the final Nuke phase left. DPS looked more or less on track for that, I think.

Note: Ideally we have Ranged grp 2 going Flail 1, Eye 2, Eye 1 and Melee 2 going Eye 3 then boss, but we had a lack of DPS on that side, so we amended like this. It works, although we lose my DPS on the boss.
or Garrit, or Torgen. Also, Livestream.

microid

well i got only 2 ideas. there is one thing i did not know until now. the flails dos only put the debuff on us it dont go away when they die. it goes away when all the tentacles are dead.

1 idea.
mark 2 places where from you can nuke 1 flail 2 eyes. to these will the 2 groups go. 2dps 1heal. we will take the last 7 bounche. whit using only 1 player like a mage can iceblock him self. this should give us enough time to run to position and healer to get everyone till full health. the remaining dps who will soak the ball by him self will nuke the middle eye. or the one we left out from the 2 groups.

2 idea
this should be better for the healers. make a stack point where we can tank the big one and nuke as much tentacles as we can. atleast 3 of them should be enough. then we are 3 stacks lower that is about 35% lower dam than spread out tactics. after this we will spread out. melee group and range group in different directions point the boss at range group they can bounch the ball back even if they are still killing the last eye. the melee group should get back before the ball hits the boss.

i need a woman.

Azunai

Quote from: microid;344184well i got only 2 ideas. there is one thing i did not know until now. the flails dos only put the debuff on us it dont go away when they die. it goes away when all the tentacles are dead.

Not sure where this is from, but the mechanic is that you lose a stack of the debuff when you kill a tentacle. Debuff stays, but deals less damage the more tentacles you kill.

I'm not sure if we should change all that much from last time we tried. With a bit better setup we should definetly kill him, as it went really well!
or Garrit, or Torgen. Also, Livestream.

microid

you where not there when we last tried it. we got an order from our superiors to find out new ways to deal whit this =)