HEROIC Warlord Zon'ozz - DEFEATED 19/02/12

Started by TeaLeaf, December 19, 2011, 11:41:12 AM

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TeaLeaf

We Fraps last night's kill and I've put it into a video guide which is rendering at the moment.  It should be up on on Youtube and posted in the WoW Media section of this forum shortly.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Hendrikjaan

Cheers TL, thanks to you & whole RGT for providing this vid for us!

hubbah

Ah look at that sexy hunter moving around the map, 2 seconds of youtube fame!!.

Anyway, hope this helps RGW and goodluck on the boss  :D:D:D

Treach

I like the vid but have a suggestion for positioning in black phase for quicker movement.

The claw seems to be spawning at the mid point between the eyes and flails so wouldn;t it make more sense for everyone to stack on the claw so entire raid is grouped for healing while 2 eyes are in range (melee on the claw?) then the dps can split (2 ranged 2 melee x2) on 2 remaing flails and eyes? Then everyone groups to the middle for phase 1.

The idea of this is to have both dps groups at equal range to their targets to give minimum movement to both groups while at the same time giving a starting point where the entire raid is in aoe healing range.

Just a thought.

JonnyAppleSeed

Treach we had agro and cleave problems if we were to close to the claw/boss as it spawned ... It takes a few secs for the claw to decide who is tanking it. Its preference is druid healers so stay away moon :)
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Azunai

Quote from: Treach;350606I like the vid but have a suggestion for positioning in black phase for quicker movement.

The claw seems to be spawning at the mid point between the eyes and flails so wouldn;t it make more sense for everyone to stack on the claw so entire raid is grouped for healing while 2 eyes are in range (melee on the claw?) then the dps can split (2 ranged 2 melee x2) on 2 remaing flails and eyes? Then everyone groups to the middle for phase 1.

The idea of this is to have both dps groups at equal range to their targets to give minimum movement to both groups while at the same time giving a starting point where the entire raid is in aoe healing range.

Just a thought.

We tried this at first and decided against it, although I can't recall exactly why.

EDIT: Didn't see Jas' post there. Was it that? I thought it was something else.. to do with range for the DPS folks and so on.
or Garrit, or Torgen. Also, Livestream.

TeaLeaf

Aye Claw aggro can be somewhat dodgy, so it's easier to stay clear, particularly if you think that Ooze Spit could go off when we're all stacked around the Claw waiting for aggro to settle, that would be nasty!   Plus you get 2 static healers with the Green position, the tank & the Eye1/2 group, neither have to move, only Eye4/5 group needs to move out.  If you grouped on Claw then both group healers would have to move to keep range.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Nimsraedian

Aggro on the claw shouldn't be too much of a prob since i'm expected to hit it.
As soon as it spawns i Tott the tank and start hitting the damn thing :p
So only if i make a mistake or if the tank needs alot of time ( 15 secs or more ) to get to the claw, this could go wrong.

Siffredi

Quote from: Nimsraedian;350632Aggro on the claw shouldn't be too much of a prob since i'm expected to hit it.
As soon as it spawns i Tott the tank and start hitting the damn thing :p
So only if i make a mistake or if the tank needs alot of time ( 15 secs or more ) to get to the claw, this could go wrong.

Just a small thing - you should be dpsing the boss and moving with the boss (except if you need to stack up to easy healing, but with feint and CoS you should be fine for that) when the boss moves to the claw then pop blade flurry and AR to burn on the boss (takes 100% more damage during that phase), and this way you get high dps and burn the claw down quickly.
Siffredi - 60 human warrior
Zentobar - 60 NE rogue
Sirzoidac - 60 human paladin
Sanhomadun- 60 human priest
Nibsen - 60 gnome mage
Digales - 43 gnome warlock
Siffer - 36 NE druid

Azunai

Quote from: Siffredi;350641(takes 100% more damage during that phase)

He takes 5% extra damage for each stack on the ball ;-) And it's cumulative and lasts into the normal phase, so each black phase he'll take more than the one before. If you go with our schedule of 7-5-5-5 bounces, he'll take:

35% extra dmg during and after 1st black phase
60% extra dmg during and after 2nd black phase
85% extra dmg during and after 3rd black phase
110% extra dmg during and after 4th black phase

But yeah the argument is the same: attack the boss so his higher dmg will copy to the claw instead of vice versa.
or Garrit, or Torgen. Also, Livestream.

Nimsraedian

Quote from: Siffredi;350641Just a small thing - you should be dpsing the boss and moving with the boss (except if you need to stack up to easy healing, but with feint and CoS you should be fine for that) when the boss moves to the claw then pop blade flurry and AR to burn on the boss (takes 100% more damage during that phase), and this way you get high dps and burn the claw down quickly.

Thx for the hints. I'll be doing that on our next attempts :)

Switchback

-Need to pay more attention to the debuff. It's not only walking away from the group to get yourself dispelled, there might be another person somewhere around you with the debuf. If you run too soon to the group again, you might get hit from the aoe when the other person gets dispelled.

-Also, I'm wondering, if you need to run out, you get dispelled. At this point you are low hp, but it's possible that a ball is about to hit the ranged group. I know I (nearly) died couple times. Is it possible to just stay out of the group till your fully healed, even meaning the ball will only hit 4 ppl instead of 5? Or do you need to use some personal dmg reduction cooldown?


This is a good point raised by cynba.... as it happened to us and rgt...ppl dying due to low health after/before dispells. So if you run out and get dispelled and are low health >30% say. Stay out until you are healed please. Yes the 3or 4 people left will take more dmg from the ball but we should be able to heal through that. We need every1 alive as for us really its a dps issue.

With t'ls vid and the help he gave us last week hopefully the positioning and targets will be easier for people to grasp so therefore dps should go up.
Im friends with the monster under my bed.
He gets on with the voices in my head.

Battlenet - Switch#2385

Azunai

Quote from: Switchback;351185-Need to pay more attention to the debuff. It's not only walking away from the group to get yourself dispelled, there might be another person somewhere around you with the debuf. If you run too soon to the group again, you might get hit from the aoe when the other person gets dispelled.

-Also, I'm wondering, if you need to run out, you get dispelled. At this point you are low hp, but it's possible that a ball is about to hit the ranged group. I know I (nearly) died couple times. Is it possible to just stay out of the group till your fully healed, even meaning the ball will only hit 4 ppl instead of 5? Or do you need to use some personal dmg reduction cooldown?



Unless 2 of the debuffs hit the ranged camp, you should very well be able to let the ranged camp (or the melee for that matter) soak with just 4. But the key to the debuff is to run out *very* fast once you know you have it. I use WeakAura's to give me a huge warning on screen and I start running the split second I see the thing fire up. As soon as I'm out of range of the rest I sometimes call on TS that I'm clear but in RGT the dispellers usually catch on to my being out pretty quick. If you run out real fast, it minimizes the damage you take by the debuff greatly, meaning that in the ideal scenario you could even run out, let the debuff explode, run back in and still have enough HP left to soak the ball with your group.
or Garrit, or Torgen. Also, Livestream.

TeaLeaf

A great kill by RGW last night! :thumbsup:

Well done!  Now on to Heroic Hagara! :worship:
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)