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Infiltration Co-14

Started by Logik, March 20, 2012, 09:12:38 PM

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Logik

http://www.armaholic.com/page.php?id=15990 looks interesting and doesnt look overly serious more fun than overly realistic,havent tested it yet myself but willing to if anyones around before sunday?
Features:
The base has a teleport flag with options to Teleport to Leader, MHQ vehicle or Blackhawk transport. You can teleport to the leader when the leader is alive on foot or if he is in a vehicle, provided that there is an empty gunner seat, commander seat, or cargo seat available in the leaders vehicle - for you to teleport to.

The base ammo crate has all weapons, ammo, gear etc and offers the option to save your current loadout. If you do not save your current loadout, you will respawn with the weapons you died with.

The Littlebird and Ka-60 Choppers have both been equipped with additional rockets and other ammunition. Tanks at base have also been equipped with additional ammunition.

All Vehicles can be repaired or flipped, but you must first disembark.

There is a helipad at base that will rearm, refuel and repair all vehicles (not players) and also add any extra rockets and other ammunition to any vehicle that were originally given additional ammunition.

All players can deploy either a static weapon or call a missile strike - depending on the role they have chosen in lobby before joining the battle. Various player specific static weapons are available to choose from in lobby. Static weapons can be deployed every 10 minutes. Deploying a new static weapon will delete the old one. Static weapons cannot be repaired. Players that can call missile strikes cannot deploy static weapons, but they can instead call a single air-to-ground missile strike every 2½ minutes. When deploying a static weapon or calling a missile strike a global chat message will announce that you have done so - letting all players know. A hint message will appear when the wait-time has passed letting you know that a new static weapon or missile strike is available for your use. Missile Strikes do require the use of a laser designator.

The Leader can deploy a static weapon and also deploy a Rally Point every 10 minutes. The Rally Point is a small bunker that comes with a small ammo crate with limited gear. The Rally Point also has a teleport flag(to base) and optional deploy/stow camo cover.

All players can build sandbag cover. This is very useful for constructing small defense positions or for simply covering your ass when taking heavy fire. Sandbags can be deployed fast and if you like legos, you can get carried away having fun building nests and or long walls. Sandbags are double stacked, so they can be deployed on steep hills and not appear as though they are hovering in mid air.

Using a simplified chopper lift script... The Blackhawk can lift almost any vehicle, the Ka-60 can lift all varieties of HMMWV's and the Littlebird attack chopper and Littlebird transport can both lift ATV's. The Blackhawk can also deploy/stow camo cover, but does not deploy an ammo crate.

The MHQ Vehicle can deploy and ammo crate, optional camo cover and also deploy ATV's. The MHQ engine must be off before you can use the deploy options. You can only teleport to the back of the MHQ vehicle when the engine is off and when it is on the ground - in case it is currently being air-lifted.

ATV's at base as well as any ATV deployed from the MHQ vehicle - have been equipped with 2 MAAW Launchers, 12 MAAW rockets, 2 M110 Night Vision rifles and 24 magazines. This is great for players that just want to head for the hills on an ATV and then snipe and fire rockets at enemy from far away. Like all vehicles, ATV's can be flipped and or repaired.

All vehicles will respawn at base when destroyed after 15 seconds and continue to use any scripts that were in use before the vehicle was destroyed. Vehicles left abandoned in the field will respawn after 30 minutes except for MHQ and Blackhawk which will remain in the field indefinitely or until destroyed. ATV's that were deployed from the MHQ will not respawn when destroyed.

There are 5 main enemy AO's (Area of Operation), but only one AO will be assigned at a time. Each enemy AO has 3 targets that need to be destroyed with C4. As each target is destroyed - the target map markers will vanish off the map, and when all 3 targets in the AO are destroyed - the AO marker will vanish and the objective will be set as completed. A new far away objective will then be assigned and will be marked on the map with a new AO marker and 3 target markers along with an on-screen assignment message and chime.

There are no medics. All players are equipped with Medkits that fully heal. I did this because my friends were tired of the frequent revive, drag and carry bugs. We were also tired of spending more time trying to revive each other than actually shooting at enemy. When you are injured a global chat message will announce “Ahh!” letting your teammates know that you are hurt, but it's up to you to heal yourself when needed. Player and vehicle respawn time is 15 seconds.

Enemy are spawned in this mission and the dead are eventually hidden and deleted. I did this to keep things from getting laggy. After destroying an assigned target, enemy reinforcements might spawn far away and move in to attack. This could be anything from enemy ground vehicles, air vehicles, ground troops or transport choppers that drop troops, so just when you think it's clear - it's probably not. Enemy AI skills are also tweaked to be more human like, so no more getting hit between the eye by an RPG from 400 meters away. Also, if you are under fire, it is better to keep moving and the enemy will be more likely to miss hitting you.

The main Base is located in Feruz Abad, which is the most central area in Takistan. At the base, I removed a few buildings, tall poles, fencing, and garage roof to make it easier for choppers to maneuver and air lift vehicles. I also set the base walls, buildings and each object in the base to be indestructible to keep the base intact

sulky_uk

looks interesting, thursday night for a trial?

Can we get an admin to upload it?


I came into this world with nothing,
through careful management I\'ve got most of it left.

Liberator


BrotherTobious

"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Logik

#4
Only problem if you can call it one is no revives,the missions themselves are a complete action fest,lots and lots of enemies,armour is abundant dont take the mhq within 2 k of the target as the armour is set to seek and destroy and they will find you. Need a good pilot to get you to target area as enemy hinds present, recommend all team carry lots of anti armour, for initial assault to get you in city/town.
Enemies spawn from designated buildings at an alarming rate [this is a real ammo burner/pass me an AK quick type mission] and as long as the enemy has a comms tower they also get armour and air reinforced. This mission has some previously for arma 2 OA neat features to stop you wasting time like spawn at leaders side/leaders vehicle or rally point and a shed load of air strike backup features[cant big up the JSRS sound mod enough for the air strike it really sounds top]. Sniping from 1.5k didnt work as the enemy has back up from its long  range xxxxxxxx to sort this with backup from xxxxxxxx, id give this mission 9 out of  10 purely because of the fun factor/bullet fest as it allows for more instant action than the usual realistic travel to target again time features of which arma fans would be used to.
Server load is incredibly low for a mission of this magnitude? It was a larger sized mission in download and i wrongly assumed lots of scripts n lag,i stand corrected!

BrotherTobious

Sounds like it is a run and gun, but what the heck lets give it a shot.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

sulky_uk

looking forward to this tonight


I came into this world with nothing,
through careful management I\'ve got most of it left.

smilodon

Nice map and a bit different to the usual stuff. I did feel guilty respawning when I died though. The game is a tough one and enemy choppers are a bit of a nightmare. We played it with four of us and had to use all the choppers and tanks just to make progress. With a few more players this could be a really nice Sunday nights fun. Nothing seems bugged, the enemy are their usual evil selves and the tasks were reasonably clear and easy to complete when the area was clear i.e. no running about looking for a final soldier to kill or some random scrap of paper to find on the floor.

Also the maps looked extra gorgeous as well. The main thing we learn't was to get down a rally point ASAP as it's a 5km hike over some steep hills to reach the action. Somewhat annoying in a chopper and a real chore in a vehicle.
smilodon
Whatever's gone wrong it's not my fault.

sulky_uk

pretty much agree with what smilo said, really liked it, cant wait till sunday to give it another crack


I came into this world with nothing,
through careful management I\'ve got most of it left.

Logik

Quote from: smilodon;347463Nice map and a bit different to the usual stuff. I did feel guilty respawning when I died though. The game is a tough one and enemy choppers are a bit of a nightmare. We played it with four of us and had to use all the choppers and tanks just to make progress. With a few more players this could be a really nice Sunday nights fun. Nothing seems bugged, the enemy are their usual evil selves and the tasks were reasonably clear and easy to complete when the area was clear i.e. no running about looking for a final soldier to kill or some random scrap of paper to find on the floor.

Also the maps looked extra gorgeous as well. The main thing we learn't was to get down a rally point ASAP as it's a 5km hike over some steep hills to reach the action. Somewhat annoying in a chopper and a real chore in a vehicle.
Check your spawn options menu Smilo as you can spawn at team leaders side [even if he is in vehicle or aircraft],rally point as you mention,blackhawk/lift chopper [park it within 2k] or the good old mhq, team leader can also build as many quad bikes as needed from mhq and these are real cool as they come pre loaded with 2 maaws,24 maaws rounds,sniper rifles and mags,glad to hear you all enjoyed it!
Did find a screen load bug on some players joining needed to rejoin and after 7 days running on the server the rally point seemed to appear just outside main base? Other than those its rock solid.