Improve Your Rush

Started by Dr Sadako, November 23, 2003, 10:29:19 AM

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Dr Sadako

Rushing is a frequently used tactic. The idea is to take an area by force. A rush is usually called at the end of the previous round or during the freezetime of the present round. Here are some suggestions on how you can improve your rush.
  • Have a plan! If you don't have a plan you don't have a rush. Plan the rush the previous round if possible. Make sure people know what to do.
  • Be quick out of spawn! Before buying anything turn so that you are facing in the direction of where to rush. Also keep your forward movement button held down. Then you will lose no time leaving spawn when the freezetime end. Use a buyscript to quickly buy all the gear you need (keep the other hand focused on pressing down the forward movement button).
  • Buy the right weapon for the rush! Shotguns, SMGs and close combat rifles should be picked. If you are a terrorist you should consider avoiding the AK (not good in full auto). When it comes to grenades - always buy HE if you have to choose between HE or Flash/Smoke. Buying a scout or sniper rifle is generally not the way to go but there are exceptions. Double door rush on Aztec is one example where the Ts could use one sniper for cover.
  • Rush to the closest site. You spawn usually in groups, and sometimes nearer to one bombsite than the other. If you have a good group spawn (i.e. team is not spread out) nearer to one bombsite than the other, rush that way.
  • Run with your knife out for maximum speed. Never run with a gun or a grenade in your hand (unless you are last in the group) when rushing. Switch from knife when you are close to engaging the enemy.
  • Use HEs to take an area! Try and inflict damage before the gunfight begins to get further advantage.
  • Never use flash in the beginning of a rush. You will only make it harder for your own team.
  • Go in shooting! Surpressive fire is very important and it may even intimidate the opponent.
  • Spread out! Lining up is the biggest problem when rushing. Spread out and if possible take a close alternate route to the rush area.
  • Do NOT stop! This is the most important point. Do NOT stop! It doesn't matter that you have been flashed. Keep on moving!
  • Securing the area. When you have successfully rushed secure the area. Make sure that you cover all entrances. Including the one you came from!
Good luck and rush hard!
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

smite

Nice one Sadako...all of the points i try and use and ask other people to use.

Smite

Dr Sadako

  • Rush to the closest site. You spawn usually in groups, and sometimes nearer to one bombsite than the other. If you have a good group spawn (i.e. team is not spread out) nearer to one bombsite than the other, rush that way.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

DuVeL

Especially at de_dust2 you get really spawned on the left or right side of spawn.
For the rest excellent rushing tactics. Now hopefully people will read it. Lots of those things you've mentioned should be done more like the running with the knive instead of the gun.
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Benny

is the forward speed with the pistol the same as with the knife?
===============
Master of maybe

Dr Sadako

QuoteOriginally posted by Benny@Mar 2 2004, 04:53 PM
is the forward speed with the pistol the same as with the knife?
No.

Knife is a bit faster but the advantage with running with pistol out is that you have a weapon with a greater reach than the knife.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

suicidal_monkey

I'm pretty sure running with grenades out is just as fast as with the knife... I don't get left behind at least!

Then you can pull the pin before you run through into the area where you intend to throw them. Actually thats a good point for grenades when you know where you want to throw it. pull the pin (press and HOLD your fire key) before you're in position and then just release when you want to throw ;) works very well on aztec and on any map where you're trying to flash an opposition rush that's going to be close!
[SIGPIC].[/SIGPIC]

Dr Sadako

QuoteOriginally posted by suicidal_monkey@Mar 8 2004, 02:18 PM
I'm pretty sure running with grenades out is just as fast as with the knife... I don't get left behind at least!

Then you can pull the pin before you run through into the area where you intend to throw them. Actually thats a good point for grenades when you know where you want to throw it. pull the pin (press and HOLD your fire key) before you're in position and then just release when you want to throw ;) works very well on aztec and on any map where you're trying to flash an opposition rush that's going to be close!
Yeah and then the enemy jumps out and HS you, your HE exploding in the middle of your team. ;) I think we have a candidate for strykers grenading school. :)

No it is actually a good point and I use it frequently but sadly it backfires at times too.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Anonymous

QuoteOriginally posted by Sadako@Mar 2 2004, 03:01 PM
  • Rush to the closest site. You spawn usually in groups, and sometimes nearer to one bombsite than the other. If you have a good group spawn (i.e. team is not spread out) nearer to one bombsite than the other, rush that way.
[/b]
Good point. I have lost count of the number of times on Inferno I see CTs spawn on the right and rush to the left site and vice versa. All it achieves is that you hinder each other as you try to cross in the middle.

Benny

That is the best one yet, BB. It really isn't difficult on Inferno. You spawn on the right, go to the right and vice versa. Let's stop all this line dancing cr4p at spawn, use your noggin.
===============
Master of maybe

suicidal_monkey

We often used to assign specific squads to specific roles/bombsites. i.e. players 1 and 2
on the team would guard siteA, players 3 and 4 site B and player 5 would float. Meant
that we formed good squads/pairings within the team who in theory would be the best
people for defending the particular site to which they had been assigned... This did
create problems on some maps if people were slow out of spawn, like on aztec meeting
a T double doors rush we'd get out-rushed because people would run around too far.

The good thing was that you always knew where your team were approximately and you
 got used to defending a specific area, and could use your sniper(s) to pin down specific
sniper chke points every round. As I was often designated the teams sniper (as some of
 you might recall ;) ) I often got assigned to a very specific point/role in some maps.
[SIGPIC].[/SIGPIC]

OldBloke

That's why we assign places on inferno but not on aztec.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

suicidal_monkey

[SIGPIC].[/SIGPIC]

suicidal_monkey

  • Immediate follow-up rushing - If one of your teammates runs into a firing region before you get there (i.e. through a doorway, round a corner, up some stairs, etc) and gets killed don't hesitate to follow them if you're close by! The enemy will likely reload if the firefight was messy, or only have a few bullets in their clip and be forced to go to pistol against you. If you wait then you've lost that advantage and allowed the enemy to regroup/shift position/chuck a grenade at you.
More for public play than matches, but it applies nevertheless :) I see people hesitate all too often in these situations, which essentially means they end up getting killed one by one in pretty much the same spot. It's part of the backup process. One rusher might get taken out, but the 2nd gets a better chance at spotting the defender in time to take them out. As soon as you've hesitated for more than a second or two you've lost your surprise/rush advantage.

From the defenders point of view, unless your position is really good you should consider moving if there's a delay so that when the guy who hesitated come through they're firing at where you were and not where you are (applies to round-to-round positions as well, though some positions are great even when they're expected!)
[SIGPIC].[/SIGPIC]

Dr Sadako

Bump.

Many players both Bravo and Charlie needs to read this again. Get a buy script and move quickly out of spawn.

Thanks,
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein