Battlefield 4

Started by ArithonUK, July 16, 2012, 10:03:03 AM

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lionheart

Mines just arrived.
[SIGPIC][/SIGPIC]

Chaosphere

Well I took the plunge, and haven't been able to play a single game yet. Nothing but crashes, freezing, endless load screens.

Then again, what did I expect?
All our Gods have abandoned us.

JonnyAppleSeed

QuoteNothing but crashes, freezing, endless load screens.

Same for me ...

I have updated my Gfx (AMD)  driver to the beta one that's come out 13.152, Only locked up once since (x-fingers)

A drive defrag has halved my loading time too
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Chaosphere

Will try a defrag now!

As for drivers, I'm already on the most recent, but on AMD mobile (7970m).

When the game does run, it some how runs well on ultra at 2560x1440, which surprised me. Its just getting it to run for more than 5 minutes that seems to be difficult.
All our Gods have abandoned us.

Chaosphere

Ok, mine seems to be working a touch better now, and I'm actually really enjoying the game so far! I'm busy this friday, but hope to see some of you in there soon enough :)
All our Gods have abandoned us.

faust82

Quote from: T-Bag;354954People will get sick and tired of paying for the same game every year (and, if you don't you'll be left on empty servers)

Thing is, it's our own fault. We've been teaching EA we love to buy franchise games every year. At one point, my brother counted half the Fifa releases on his shelf. They've been pushing one a year since 1993, and it never fails to reach the top 10 lists...
Coppula Eam, Se Non Posit Acceptera Jocularum!

Tutonic

Well, as predicted my dear old mum asked my brother what to get me for my birthday... and Battlefield 4 has duly arrived :)
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



Chaosphere

Well it could always be worse. Could have been Ghosts..

Sent from my LG-D802 using Tapatalk
All our Gods have abandoned us.

Tutonic

Well, yea. That would have been upsetting.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



Gone_Away

See you on the server tomorrow then!!

Tutonic

I should be able to get on for a bit.

Fired it up for a quick spin last night, it's good fun :)
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



no peanuts

could you all please add n0peanuts to your origin friends list. He's very lonely :stroke:

albert

Can you please add:

Alberht

To your Origin list :)
Cheers, Bert

Snokio

FYI on the most recent update:

Battlefield 4 PC Dec 16th 2013 PC Update Notes :
- Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
- Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
- Fixed one of the issues related to the so-called “Netcode” (see below for details).
- Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
- Fix for player tags not always showing when needed to, resulting in players shooting team members.
- Fix for graphical flickering appearing on terrain.
- Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
- Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
- Fix for players getting stuck in the revive screen after being killed.
- Fix for players getting stuck in the kill camera after being revived.
- Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
- Made NVidia 331.82 or later driver versions mandatory for all players.
- Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
- Fixed driver version not being properly detected on NVidia Optimus systems.
- Fixed a minor crash that could occur when bringing up the scoreboard.

- “Netcode” improvement
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.
​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

Gone_Away

Quote from: albert;379035Can you please add:

Alberht

To your Origin list :)

Done.. Join us on Friday man!!