Assetto Corsa news

Started by Blindfury46, September 19, 2012, 07:38:38 PM

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Seany

I suppose we could disable Voting now, what do you think?

Neys

Quote from: Seany;392921I suppose we could disable Voting now, what do you think?

Yes, sure. Admin tools are working (you can even ban yourself :-)); I think for now it's best to have

BLACKLIST_MODE=2

in the server config. This means that players actually get banned when they are kicked.

Seany

Quote from: Assetto Corsa1.0.1
- Ruf CTR Yellowbird added
- Added /client_list and /kick_id server admin commands to ban drivers with international character names
- Fixed caret bliking period for text input boxes
- Disabled OculusVR demo mode
- Now blurred wheel objects work properly on car lods
- Added support for brake lights dimmed when car lights is on
- Server now correctly answer to launcher in LAN mode

Looking forward to trying out that Yellowbird!

Seany

Quote from: Assetto Corsa1.1.6
- Fixed no collision bug between first 2 cars in the server list
- Fixed TCP connection getting dropped for timeout
- Fixed Pagani Huayra rear wings animation bug, wrongly connected to the animated suspensions on the last update. Physics unchanged and unaffected
- Updated suspension on LaFerrari, missed on last updated due to time constrains
- Fixed server output for "LAP WITH CUTS"
- Fixed KERS not recharging when car is reset
- Telemetry speed graph is now autoadjusted for max speed
- Fixed animations running at wrong speed during replays
- Fixed CPU time in render stats with negative numbers on PC with timer drifting
- Fixed pitstop automatic controller not pressing the clutch and sometimes leaving the car moving away
- Fixed Essential and RacePosition app wrong values in replay mode
- Fixed Leaderboard in online races
- Added flags, penalties, kers to the shared memory
- Fixed wrong tyre temperature value in the car setup screen
- Fixed crash if a non existent PP effect is selected
- Fixed problem with TAB leaderboard on change session
- Removed invalidation message from drift and time attack modes
- Change camera button can now be assigned properly to another key
- Fixed penalties on time attack
- Fixed bad rear pressure slider placement on Lotus 2-11 setup
- Default launcher theme: skip YouTube device support message
- Ferrari F40 S3 brake bias adjustments in setup
- Mclaren F1 GTR front left Toe-in setup slider value fixed
- Added Fuel pressure (shows fuel quantity) to BMW M3 E30 DTM and Group A
- Fuel indicator working for Alfa Romeo GTA, Lotus 2-11, Lotus Elise SC, Lotus Exige 240, Lotus Exige Scura, Lotus Exige S & Roadster & V6cup, Lotus Evora S & GTE & GTE Carbon, Mercedes SLS, McLaren MP4 12C, Pagani Huayra
- Corrected fuel indicator scale for BMW M235iR, McLaren P1, Shelby Cobra
- Working LCD screens for Mercedes 190 DTM EVO 2, Mercedes C9 LM.

Collisions finally fixed.

Neys

Quote from: Seany;398226Collisions finally fixed.

I'm just wondering if this is the patch which is going to "improve our online experience" as one of the dev's promised... Change log isn't looking too promising if this is it. It's good that collisions are fixed though (after being broken for months :()

robt100

Hopefully this is just a start............or were doomed!

gooner andy

neys or sean cant seem to get itto server says unavailable content but have downloaded proper track from server maybe one of u could remote connect and sort me out thx.

Seany

Most likely just a different version of the track you have.  Delete the existing one from your HD then try to redownload again from here:  http://www.mediafire.com/download/atn4zdux44hnr4i/Salzburgring_v1.01.rar

Seany

Quote from: KunosChangelog 1.2
- Balanced interior and exterior volume for all cars
- Updated Fmod example project
- Updated Fmod pipeline document
- Fixed some rare FMod crashes
- Fixed bodywork sound when stand still for some cars
- Fixed typos for career descriptions
- Fixed Ferrari 458 and Giulia GTA sound pan
- Fixed flags position for triple screens users
- Fixed replay doesn't show smoke
- Fixed sun visible through barriers
- Fixed flying crew at Mugello
- Fixed delay before gear shift recognised
- Fixed keyboard controller and mouse steering
- Fixed rare pit stop repair bug when clutch is pressed
- Fixed wrong player is selected in the drivers list
- Fixed showroom crashes with Motion Blur enabled
- Fixed tyre blankets weird behaviour
- Fixed front wheels size on Lotus Evora
- Fixed Pagani Huayra broken mirror
- Fixed missing BMW M3 Gt2 rear tow
- Fixed cars already damaged starting a gameplay session at Ring
- Fixed BMW M3 e92 red patch on headlights
- Fixed P4/5 Competizione static calipers
- Fixed 599xx Evo weird LOD effect
- Fixed blurred rims missing from LOD C on some cars
- Fixed fuel calculator on Setup UI
- Fixed 500 Abarth skin issues
- Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.
- Fixed some broken Steam achievements
- BMW 1M has stock liveries; the previous ones are assigned to the S3 version
- Added FOV system message when using +/- to change the value ingame
- Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app
- Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
- Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
- Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.
- Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is
using.
TYRES SHORT NAMES
SV= Street Vintage
ST= Street
SM= Semislicks
SS= Slicks SuperSoft
S= Slicks Soft
M= Slicks Medium
H= Slicks Hard
SH= Slicks SuperHard
HR= Hypercar Road
I= Intermediate
V= Vintage
- Fixed tyre - kerb hard collisions
- Adjusted realigning forces from tyres.
- Active differentials
- New Alfa Romeo Mito Quadrifoglio Verde
- New Audi Sport Quattro
- New Lamborghini Miura SV
- New Nissan GT-R Nismo
- New Toyota GT-86
- New Zandvoort circuit
- New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)
- Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
- Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check
system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]
- Multiplayer - Added checksum checks for tracks using the new config system
- Multiplayer - Removed "Track List" feature from AC Server
- Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players
coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT
TIME, players are allowed to join during the wait time only
- Multiplayer - Fixed collision not triggering correct samples
- Multiplayer - Added weather settings to the server side
- Multiplayer - Fixed tyres glued to the road for cars without animated suspensions
- Multiplayer - Added possibility to limit tyre choice
- Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication.
AUTH_PLUGIN_ADDRESS in server_cfg.ini
- Multiplayer - Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application
and UDP_PLUGIN_ADDRESS in server_cfg.ini)
- Multiplayer - It is now possible to complete last lap during Qualify & Practice
- Multiplayer - Fixed /client_list not showing local car ID
- Multiplayer - Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)
- Multiplayer - At the end of a race now the system goes "Race Control" view with leaderboard and chat
- Multiplayer - Exit button in ESC menu is now at safe distance from the others
- Multiplayer - Added option to force virtual mirror ON from AC Server
- Multiplayer - Added acServerManager into server folder.
- Added realtime "relative" time app
- Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini
- DRS can now be turned off with the DRS button and not only by braking
- AI grip on corner exit is now more realistic
- Improved loading time ~1s faster per car
- Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution.
This improves FPS CAPS and general fluidity
- Tyres and rims now stay blurred when replay is paused
- Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more
- Air density calculation is now using temperature as input
- Proximity indicator now scales with resolution
- AI now properly brakes in time to hit 80Kmh in the pitlane
- Fixed discs object not properly switched with LODS
- Better driver gearshift preload on first gear
- Fixed strong tyre vibration around 40 kmh
- Added EBB (electronic brake balance) support
- Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering
wheel feel) and it is controlled by wheel drivers
- Removed limits from Driver Eyes Positioning app
- Kers is now recharged in pits
- AI is not using "Trail Hint" anymore

Some nice changes here.  

Server has been updated, all appears to be running ok. There are quite a few new server.cfg options (including UDP ports for new plugin system etc), so there may be some issues or settings we will have to tweek to our liking :) .  Let us know if you see anything odd/broken!

Neys

Hmm it doesn't work for me. I tried to log in, but got a checksum failure. Afterwards I updated the server contents, but this did not help. I'm running a Steam Intgrity check now. I hope I did not break the server for you.... I'll keep you updated.

Seany

No worries, we'll figure it out. ( I was surprised how easy it was...too easy!  :D )

When I updated the server earlier I deleted the Car and Track (Content) folder and clicked the "Update Server Content" button in the new "Assetto Corsa Server Manager" tool (generates the new content folder).  Then I uploaded this to the server and replaced the .exe too .  I successfully joined and sat in the pits for a moment and all seemed good, I didn't do a lap though.  I did this a few times while I was adjusting the track temp.

Where you not able to get in at all?

Neys

Everythings good now. Anti-Cheat detection is working also on tracks with configs :) I have had an old version of the track...

Seany

Ahh great! :)

Liking everything so far.  F40 seems a bit more "slidey" :g:, or is that just me?  Quattro is very good, very light ffb and some under-steer  but it's fun.

....back to testing more cars :D :racing:

Seany

Quote from: kunos1.2.1
- Reduced Nissan GTR Nismo low speed oddities
- Nissan GT-R Nismo corrected typo bugs from suspension alignment.
- Nissan GT-R Nismo different damper settings.
- Fixed some skin names who were shown as "0 name"
- Renamed Audi sport quattro red skin to behave as default skin.
- Fixed "Touring cars battle" special event who was not shown in the list
- Fixed F40 door sound in showroom (both variants)
- Fixed AI choosing to go back to pit on last lap if running out of fuel
- Server forced virtual mirror off is now ignored when Oculus is used
- Corrected McLaren MP4 12C GT3 aero map to be slightly more rear bias.
- Fixed Zandvoort track map.

Updated sever:

new anti cheat files for Nissan GTR and MP4 GT3

Matched temp setting to what what previously set on the F40 combo  (Air 26 °C- track 32 °C).  This will give us a better idea of what has changed Re FFB etc.

Properly set voting quorums again.

robt100

Only had a quick play offline, but ffb for me on the G27. had to turn off all kerb/slip/road effects and lower overall gain about 5-10% and increase the min force to about 15% from 8. Seems to have got rid of the numbness in the centre but given everything else a good feel.