Assetto Corsa news

Started by Blindfury46, September 19, 2012, 07:38:38 PM

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Deetz

Yea, SPA.

Though.... Is it just me, but the extended runoff area's have robbed a bit of the character.
dMrDeetz is currently :

Lameduck

Quote from: Deetz;389449Yea, SPA.

Though.... Is it just me, but the extended runoff area's have robbed a bit of the character.
Aye, plenty of room for error :D:D
Suits me fine :norty:


Seany

Quote from: Deetz;389449Yea, SPA.

Though.... Is it just me, but the extended runoff area's have robbed a bit of the character.
Yeah, I miss the Bus Stop too.  That was always a defining feature of Spa for me (Well Eau rouge obviously too). Still, a great track!

Neys

Quote from: Deetz;389449Yea, SPA.

Though.... Is it just me, but the extended runoff area's have robbed a bit of the character.

I never raced on this track before - so I can't miss anything :)

Aquilifer

Relating to the earlier new features post... "God-rays". What the devil is that? Is it related to the 'death ray' in scifi games? :norty:

It says it is 'feature complete'. I hope they still add weather at least.

Spa...well that track has changed a lot during the years. It was driven already in 1920s. It was longer then and deviated from the present day track before the Eau rouge. The pitlane straight and the needle pin corner were there then too. The section before the pit entry (c Clubman corner) was different what it was e.g in 1990s.

In the last race before the war in 1939, British Richard Seaman got killed there when his Mercedes Benz went out in a heavy rain (he was leading). Seaman was a very talented driver. He was taken into MB team at that time when nazis where backing MB and Auto Union teams heavily and using them in propaganda. This happened even Britain wasn't very pop in Germany and he wasn't even a nazi. Sadly because he was racing in MB and the following WW2 he has been mostly forgotten in British racing history. :learn:

Deetz

Some nice info there Aquilifer.

Game wise, I'm still not sure about the lighting, even with the post processing on default, its a bit dark, and there are low sun reflections off the track even with the time set to mid day on certain tracks.

Latest patch 1.0.3 (I think) has done something wierd to the sounds, the sound mix for the various sounds is all to pot. For me in Car (engine) sound are far too weak, cant hear engine well at low / medium revs for some cars (Cobra etc) and sounds seem delayed. Other cars around sound louder than own engine etc.
From the Assetto Corsa forums this is being looked into.

I could not find the love driving last night, everything felt off, then a conversation with Seany (cheers mate) clued me into what was wrong... some traction control was enabled. Once that was turned off, normal service was resumed. :D

So a few niggles remain, but I'm still thoroughly enjoying it.
dMrDeetz is currently :

Aquilifer

It should really work so that ABS and TC were off for cars which don't have them in real life. It's bit annoying that when starting a new session and after wondering why the cars feels weirdo you find that you Cobra has ABS and TC.

The force feedback should be worked a bit. Even it might be realistic that the steering wheel rattles so much when going off road that my teeth fillings are dropping.

Neys

Quote from: Aquilifer;389472The force feedback should be worked a bit. Even it might be realistic that the steering wheel rattles so much when going off road that my teeth fillings are dropping.

In case you're using a G27, it is highly advisable to change the settings. AFAIK, this rattling is induced by a clipping of the FF values sent from AC to the wheel. I use the following settings for my G27:

Gain: 70%
Filter: 5%
Damping: 3%

Kerb Effects: 35%
Road Effects: 20%
Slip Effects: 3%

With these the rattling is nearly gone. Well - it comes back, if you have flat spots on your tyres :)

Hope this helps

Aquilifer

Thanks.

The insane rattling comes when I bang it really bad. Like in the hill climb, hitting the walls, rolling and sliding the hill side. Those values you gave certainly makes it feel better.

Lameduck

New download today:
1.0.3 RC
- Triple screen rendering fixes
- Launcher default theme: server listing behavior change on server selection
- Launcher default theme: list now scrolls to selected server when server name clicked in detail panel
- updated Fmod 1.05.03 (some volume / fading sound issues may occur. Feedback is appreciated)
- fixed audio.ini missing opponents volume value
- fixed opponents volume and attenuation
- reworked distance attenuation management
- tweaked exterior reverb
- fixed wind volume curve
- fixed interior sounds spatial position (for surround configurations)
- fixed exterior sounds envelopment
- fixed surfaces sounds envelopment
- tweaked overall throttle crossfading
- fixed SLS idle sound and some crossfades
- overall volume balancing

Lots of tweaks on the sounds  and  somehow (although not mentioned) the screen seems much clearer and didn't have to change brightness settings for a change :)


Seany

1.0.5 RC
- fixed acServerLaunchers not serializing Tyre Blankets option
- Fixed "Force On" ABS and TC settings not working as expected
- (WAITING FOR CONFIRMED FIX) Fixed AIM telemetry not loading
- Fixed server not sending the right JSON and not showing up properly in LAN
- Fixed some problems with showroom rendering
- Time Attack : time stops while in pause

1.0.4 RC
- Fixed server not properly freeing slots leading to many "no slot available" messages
- known issue: engine sound missing when session starts (camera rotates around the car)
- fixed interior engine sound went muffled in the previous update
- fixed digital clicks coming from AI during fast coast/load transitions
- fixed sound clipping (tuned compressor when many cars are involved)
- fixed opponents distance attenuation
- fixed positional sounds for skids
- improved overall volume balance
- fixed some bodywork samples playing when still
- fixed some sample loops
- improved engine spatial position depending of real car engine position
- improved LaFerrari low freq for interior sounds

Seany

Updated a few files on the server (anticheat content files) .

Quote from: Assetto1.0.8 RC

1.0.8 RC
- Audio hotfix
- Fixed career intro issue

1.0.7 RC
- Updated FMOD project (SDK\Audio folder)
- Fixed Fmod error handle caused huge log file (and stuttering in some cases)
- Improved overall volume balance
- Fixed opponents volume and attenuation during gameplay. Situational awareness much improved
- Optimized average number of channels used in FMod with many opponents
- Balance adjustments on BMW Z4 GT3 performance
- Balance adjustments on Ferrari 458 GT2, Mercedes SLS GT3 and Formula Abarth fuel consumption
- Mercedes SLS GT3 Traction Control and ABS levels corrections

1.0.6 RC
- Launcher default theme: fix for opponent skin selection method
- Launcher default theme: fix for special event opponent level
- updated FMod project for modders (in SDK\Audio folder). Please use Fmod 1.05.03 - pipeline still WIP
- exposed MAX_CHANNELS parameter in assetto_corsa.ini. Lower to 32 ONLY IF you experience stuttering/missing audio during gameplay
- fixed missing backfires for some cars
- optimized FMod thread occupancy
- Lotus 98T qualifying turbo and engine rev damage balancing

Neys

Quote from: Seany;390446Updated a few files on the server (anticheat content files) .

Thank you :)

Neys

1.0 is out !!! :yahoo:

Quote from: Assetto CorsaAssetto Corsa 1.0 is out now! (click here for official website press release)

Assetto Corsa 1.0 is now available for download on Steam:

http://store.steampowered.com/app/244210

Version 1.0 signifies not just the long-term achievement but also a new start. The hugely successful Early Access program is now complete thanks to the contribution of hundreds of thousands of gamers. If you have joined the Early Access program, we are pleased to announce that version 1.0 is available for you as free upgrade.

With the completion of our version 1.0 milestone, Assetto Corsa is now leaving Early Access status, and is available from Steam right now:

http://store.steampowered.com/app/244210

The new version includes an extended career with fully blown championship series’, new features, improved gameplay, new sound sets and sound effects, new and improved post-processing effects as well as several optimizations, including some important refinements in the physics department, an updated tyre model and force feedback guaranteeing an even better driving experience. Assetto Corsa 1.0 introduces also the new Alfa Romeo Giulietta 2014 Launch Edition, available as free bonus content and the sought after Ruf Yellowbird which will be available once again as free bonus content by the end of the year; when available, the game will be updated automatically on Steam.

One journey ends, another begins ; version 1.0 by no means indicates the end Assetto Corsa development, on the contrary, this is now just the beginning of a long journey. The development team is already working on new cars, tracks, features and content that will improve the Assetto Corsa experience even more. As a preview of what to expect, take 50 of the most highly anticipated sport cars and five new tracks, all produced and released as official licensed content in 2015, either in DLC packs or as free bonus content.

What are you waiting for? See you on track!

Once again, we would like to thank our fans and Early Access contributors for your support.

Important news

Since 2011, the dev team have welcomed the New Year by making a very important announcement â€"this year is no different!

2011 - Assetto Corsa project unveiled

2012 - Ferrari license unveiled

2013 - Nurburgring-Nordschleife (laserscanned-based) license unveiled

2014 - To be announced!

where: //www.facebook.com/Assetto.Corsa

when: on December 31th, 15:00, CET


************************************************************************

Assetto Corsa 1.0 è ora disponibile per il download su Steam:

http://store.steampowered.com/app/244210

La versione 1.0 non è soltanto il traguardo di un lungo ed intenso periodo di lavoro, ma segna un nuovo inizio. Il programma Early Access, che ha riscosso un enorme successo, è terminato grazie al contributo di centinaia di migliaia di giocatori.Se hai preso parte al programma Early Access, siamo lieti di annunciare che la versione 1.0 è disponibile per te come upgrade gratuito.


Con il completamento della versione 1.0, Assetto Corsa chiude la fase di Early Access e diventa disponibile su Steam già adesso. La nuova versione include una modalità di carriera estesa con avvincenti serie di campionato, nuove features, gameplay migliorato, nuovi set sonori, effetti grafici di post-processo migliorati e tantissime altre ottimizzazioni, incluse alcune importati rifiniture al comparto fisico, un modello di gomme aggiornato e un force feedback che garantiscono un’esperienza di guida ai massimi livelli.Assetto Corsa 1.0 presenta anche la nuova Alfa Romeo Giulietta 2014 Launch Edition, disponibile come contenuto gratuito e la blasonata RUF Yellowbird, anch’essa disponibile gratuitamente entro la fine dell’anno; quando verrà rilasciata, Steam aggiornerà automaticamente il tuo gioco.


Quando un capitolo si conclude, ne inizia un altro; la versione 1.0 non detta assolutamente la fine dello sviluppo, al contrario, è soltanto l’inizio di un lungo viaggio. Il team di sviluppo è già al lavoro su nuove auto, tracciati, features e contenuti che miglioreranno ancor di più l’esperienza di gioco in Assetto Corsa.Tanto per dare un assaggio di ciò che ti aspetta: 50 delle auto sportive più desiderate e 5 nuovi tracciati, tutti realizzati e licenziati come contenuti ufficiali per il 2015, che verranno distribuiti sia in DLC gratuiti che a pagamento.

Cosa aspetti? Ci vediamo in pista!

Ancora una volta, vogliamo caldamente ringraziare tutti i nostri fans e gli utenti del programma Early Access per il loro fondamentale supporto.


Notizie importanti:

Sin dal 2011, il team di sviluppo ha aperto ogni nuovo anno con un annuncio molto importante…e anche quest’anno la storia si ripete!

2011 â€"Svelato il progetto “Assetto Corsa”

2012 â€"Annunciata la licenza ufficiale Ferrari

2013 â€"Annunciato il circuito Nurburgring-Nordschleife realizzato al laser-scan

2014 - Annuncio per il 2015

dove: //www.facebook.com/Assetto.Corsa

quando: 31 Dicembre alle ore 15:00 CET


*********************************

Changelog:

1.0
- AI now brakes better in the pitlane
- Fixed problems with remote car colliders not properly turned off when disconnected
- Fixed DRS triggered from wheels
- More robust session status sync between server and clients
- Improved feedback to the kicked or disconnected user
- Improved car height calculation for a more uniform setup validation
- New Alfa Romeo Giuletta Q.V. 2014 Launch Edition
- Eliminated FFB vibration at 30kmh
- Updated tyre model for all cars
- Corrected bug in F40 old and street tyres
- Modifications on Lotus 98T and F.Abarth Aero map
- Modifications in engine brake on some cars
- Improved post processing effects
S1-Dynamic
S1-Sport
S1-Movie
S2-Photographic
S2-Retro70s
S3-Vignette
- New post processing effects
S1-Evolution
S1-Expanded
S1-Filtered
S1-Soft
S2-B&W
S2-B&W - HI
S3-Sepia
- New and improved photomode feature. Photomode activates from the replay User Interface
- New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus
- Dirt layer optimization
- New skins for some cars, more to follow
- Small bug and fixes on trento bondone, magione, Spa Francorchamps
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- Fixed FMod bug in multiplayer mode causing FPS drops
- Fixed wind volume for both stereo and surround configurations (default value: 0.7)
- Fixed bodywork sound audible for some cars when standing still
- Improved exterior sounds spatialization for surround speakers configurations
- Improved and balanced gearshift, backfire and limiter sounds
- improved positional sound for surfaces
- Overall volume balance
- Other minor audio fixes and improvements
- Added cutscenes for some of the career series.
- Improved algorithm for AI level while racing should give closer racing
- Inverted steering wheels and negative camber corrected for multiplayer clients
- Multiplayer basic admin tools:
Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands.

/help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player

- GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model
- LaFerrari has modified active aero and tyre model
- BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model.
- GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back
- Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time.
- Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible!
- All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums
- Difficulty level slider on career
- Much more laps possible on single player quick and weekend races when fuel consuption is off
- Added diffuser stall on low speed for tatuus formula Abarth.

Seany

Server updated.  Refreshed all official Content\cars\ folder.  Tracks folder looks unchanged.

Haven't tested it yet.  Nice to see we have some admin abilities now though!