Can we make the server public?

Started by TheDvEight, November 26, 2012, 06:45:33 PM

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TheDvEight

"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

Chaosphere

Do we need to? We seem to be able to fill the server pretty easily.
All our Gods have abandoned us.

TheDvEight

True but dMw vs the world cs style:woot2:
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

Chaosphere

All our Gods have abandoned us.

Chaosphere

Can we get some admin thoughts on this?
All our Gods have abandoned us.

Sparko

Sorry, i hadn't posted anything as I wasn't 100% sure what the plan is, all I know is that we plan on having the server public at some point, Blunt are you able to clarify what we are doing about the server going public?

b00n

I don't see why not, we don't play the 'dmw way' any more so the gameplay is essentially like a pub server already.

Blunt

Sorry, I missed this thread earlier.

It is our intention to go public at some point in the near future.
Some things have to be done 1st though, eg. server 'adverts' and rules reminders.

I'll try to get things moving :)
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Quote from: b00n;362263I don't see why not, we don't play the 'dmw way' any more so the gameplay is essentially like a pub server already.
I can't say I've noticed too much of that.
We are in discussion about the rules on public server, but tbh we shouldn't need them on a private server as we are all supposed to play TCS anyway.
I think the influx of 'new' members who hadn't played with us in CSS may have led to some small infringements, but I haven't seen too many.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Chaosphere

Yeah sorry b00n but that's rubbish. I'm one of these new members, and there is a huge difference between the CS I have played on our server and the few games I have played elsewhere. On the dMw server, we actually work together as a team, communicate and whatnot. Makes a world of difference.

I don't see why putting up invisible walls makes it a better, more realistic experience, and I never will. Team play and strategy is what makes this game for me.
All our Gods have abandoned us.

b00n

Quote from: Chaosphere;362324I don't see why putting up invisible walls makes it a better, more realistic experience, and I never will.

Yes, you will. You only hold this view because you've never tried to play TCS on a public server.  By all means then, let's open up the server and let the cat-herding commence.

With the relaxed rules we already have bunny-hopping rapidly becoming a fact of life while the server is still private, with only the ocassional casual comment about it.

kregoron

Quote from: Chaosphere;362324Yeah sorry b00n but that's rubbish. I'm one of these new members, and there is a huge difference between the CS I have played on our server and the few games I have played elsewhere. On the dMw server, we actually work together as a team, communicate and whatnot. Makes a world of difference.

I don't see why putting up invisible walls makes it a better, more realistic experience, and I never will. Team play and strategy is what makes this game for me.

Problem is that not all is getting the idea what TCS is, and do not follow the inherent basics of TCS... Certain restrictions have been placed in the old days to assure people would learn the natural flow of TCS.

Quote from: b00n;362325Yes, you will. You only hold this view because you've never tried to play TCS on a public server.  By all means then, let's open up the server and let the cat-herding commence.

With the relaxed rules we already have bunny-hopping rapidly becoming a fact of life while the server is still private, with only the ocassional casual comment about it.

Indeed public server = public people, those that never learned and some that just wont play by a simple request on the MOTD site when joining a server, that will require a bit more work, but its nothing the admins arent looking into.
Ye we have been made aware that people have started bunnyhopping, but we expect members to follow the standards of the community and currently reviewing what steps should be taken.
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Chaosphere

Just like in the thread we discussed this I don't feel like you actually read all of what I write. I have tried to play TCS on a public server. It doesn't work. It isn't because they don't have invisible boundaries and rubbish like that: it's because the players don't work together as a team, don't communicate, and don't all play for the objective. They run off and frag hunt, and lose the game so they can get a positive k/d. Stuff like that.

As for bunnyhopping, I certainly haven't seen much of it, and when I have people have apologised after as it was a mistake (we can all get a little giddy in the heat of the moment and mash that space bar). I agree with you that shouldn't be there, as it is unrealistic (ever seen someone do it? No.) but boundaries... they make no sense. Tactically, they just make no sense. When the US seals killed Bin Laden, did he complain because they came in through the back door and that was out of bounds? No, he didn't say a damn word because they used tactics to outsmart the enemy.
All our Gods have abandoned us.

kregoron

Quote from: Chaosphere;362399Just like in the thread we discussed this I don't feel like you actually read all of what I write. I have tried to play TCS on a public server. It doesn't work. It isn't because they don't have invisible boundaries and rubbish like that: it's because the players don't work together as a team, don't communicate, and don't all play for the objective. They run off and frag hunt, and lose the game so they can get a positive k/d. Stuff like that.

As for bunnyhopping, I certainly haven't seen much of it, and when I have people have apologised after as it was a mistake (we can all get a little giddy in the heat of the moment and mash that space bar). I agree with you that shouldn't be there, as it is unrealistic (ever seen someone do it? No.) but boundaries... they make no sense. Tactically, they just make no sense. When the US seals killed Bin Laden, did he complain because they came in through the back door and that was out of bounds? No, he didn't say a damn word because they used tactics to outsmart the enemy.

1. It has worked just fine on our public servers in the past... back in the CS:S day, we had well admined servers and the TCS aspect was being followed, offenders would be warned, warned, killed and finally kicked... And bounds werent that big a issue.

2. Well if it was a TCS server where they killed Osama, following the TCS rules, they wouldnt have been out of bounds would they, as their objective would be attacking, so they would have no bounds and be able to use any route they see fit, Osamas guards on the other hand would be subject to some kind of boundary as running off to catch a Navy seal would either get him killed by the Seal or by Osama when he got back. and their objective would be to guard Osama (just like a hostage map)
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b00n

#14
Quote from: Chaosphere;362399Just like in the thread we discussed this I don't feel like you actually read all of what I write. I have tried to play TCS on a public server. It doesn't work. It isn't because they don't have invisible boundaries and rubbish like that: it's because the players don't work together as a team, don't communicate, and don't all play for the objective. They run off and frag hunt, and lose the game so they can get a positive k/d. Stuff like that.

This is exactly what I keep trying to explain.  TCS *does* work on a public server.  And it works precisely because TCS is a formulated set of rules (boundaries and 'rubbish like that') which were formulated to enable a tactical style of play to be conducted on a public server.  What you have surmised (correctly) is that without this framework, TCS on a public server is unworkable.

I still dont think I've seen a good explanation of why the TCS ruleset was ever revisited in the first place.  Core CS gameplay has not changed throughout its iterations.  If we do not need boundaries to enable TCS play now, then it's also true that we have never needed them. Anyone who used to play our public server during busy times can attest that this is not the case.

Many who discovered dMw through CSS will also attest that the structured gameplay on the server is the reason that they came back.  I'd like to see us have a public server again so we can bring in more players to TCS.  Without the structure, TCS won't work, and without TCS there's nothing to bring people back.

Edit: it also just occurred to me that while we've been getting on fine with relaxed rules on the private server, this is probably due in no small part to the fact that every player who used to play under the old rules is (consciously or subconsciously) still respecting the old boundaries.  Says to me that if the basic rule is 'stick to the objective' then those boundaries are a sound logical extension of that (ie. they are where they need to be, without being a hinderance).