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CS:GO Update

Started by Blunt, February 14, 2013, 01:38:05 PM

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Blunt

Release Notes for 10/6/2016
6 OCT 2016 -


[Graffiti]
â€" Added ability to apply graffiti. http://www.counter-strike.net/graffiti/
â€" Added Community Graffiti Box 1 to offers.
â€" Added CS:GO Graffiti Box to offers.
â€" For a limited time every player will get a graffiti pattern when they launch the game.
â€" Added sealed graffiti to the list of possible weekly drops.
â€" Graffiti FAQ: https://support.steampowered.com/kb_article.php?ref=7737-UKVB-0657
[Misc]
â€" Improved reliability of smoke grenades popping to extinguish fire when bouncing smoke grenade on displacement surfaces.
â€" Fixed respawn waves not working outside of Guardian and Strike missions.
â€" Added steam protocol support for connect and playcast commands:
â€" steam://rungame/730/76561202255233023/
     +connect%20127.0.0.1:27015
â€" steam://rungame/730/76561202255233023/
     +playcast%20%22http://cdn.net/match/id%22
[Sound]
â€" Fixed bug where M4A1-S was audible at long range.
â€" Lowered volume of weapon sounds.
â€" Made minor volume mix adjustments
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 10/13/2016
13 OCT 2016 -


[MAPS]
â€" A revised version of de_inferno is available in the Reserves Map group. Thanks to the CS:GO community for their continuing feedback.
â€" For more details, head to http://www.counter-strike.net/inferno/
[GAMEPLAY]
â€" Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
â€" This is tunable via the convar sv_timebetweenducks.
â€" Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
â€" Adjusted bomb plant animation when planting the bomb while already crouched.
â€" Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
â€" Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
[Xbox Game DVR]
â€" Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
[UI]
â€" Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
â€" NOTE: There are no gameplay behavior changes in scoped accuracy; actual accuracy and timing are unaffected. The display now more-correctly represents your current inaccuracy.
â€" Crosshair blur fidelity improved.
â€" New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
[MISC]
â€" Gameplay convars for community servers & workshop maps:
â€" weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
â€" sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
â€" sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
â€" Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
â€" Doors are always networked to prevent peeks with high lag revealing players behind the door.

Pre-Release Notes for 10/12/2016
12 OCT 2016 -


The following changes are in the “1.35.5.3rc2ep1” CS:GO Beta depot.
[INFERNO]
-Removed player/C4 collision on windows in top of alt-mid apartments.
-Weapons can no longer get thrown inside small cubby above underpass
-Removed tiny gap in pit that allowed you to look towards arch without any risk
-Can now jump on top of sandbags from CT side at top of Banana
-Removed some unintended boost/exploit positions
-Fixed some minor graphical bugs
-Smoothed out movement when hugging the wall while going down stairs towards boiler
-Added chalk to T spawn
[GAMEPLAY]
-Fixed a bug where players could jump higher than intended.
[UI]
-Sniper scopes now blur less when double-scoped.
-Increased opacity on highly inaccurate/blurred scopes to make the crosshair more visible.
[MISC]
â€" Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
â€" Doors are always networked to prevent peeks with high lag revealing players behind the door.

Pre-Release Notes for 10/11/2016
11 OCT 2016 -


The following changes are in the “1.35.5.3rc2” CS:GO Beta depot.
[Inferno]
(Thanks to everybody that reported bugs and general feedback!)
â€" Opened up skybox between alt-mid and A site
â€" Added back position on side of double-stack box in A site
â€" Tightened bombsite area on A site to prevent bomb being planted outside of platform
â€" Fixed barrels in A site not rendering if you were inside Library
â€" Made it smoother to move on top of the well in CT spawn
â€" Removed clipping on top of half-walls similar to wall near Quad, affects T spawn and CT entrance to B site
â€" Added collision to fix a boost inside B site to look into Banana (Thanks adreN!)
â€" Added collision to fix a boost from alt-mid balcony looking into Banana (Thanks Anomaly!)
â€" Matched buyzone in T spawn with radar graphic
â€" Moved gutter on yellow house in B site, to clean up angle between coffins and entrance
â€" Smoothed out movement on/near the rock wall in CT spawn
â€" Fixed a bug where exiting from underpass into alt-mid would trigger the wrong soundscape
â€" Removed some minor props in A site where a planted bomb could be hidden
â€" Made movement on yellow chair in Library smoother
â€" Removed one-way wallbang through door in mid, near underpass entrance
â€" Fixed being able to drop weapons/C4 into rooms outside of play area
â€" Improved player collision on arches inside hallway leading to balcony at bombsite A
â€" Moved bench in mid slightly
â€" Fixed items falling through bottom of fountain
â€" Fixed some radar naming bugs
â€" Updated radar with stairs and balcony in top of mid/alt mid.
â€" Fixed various clip/player collision issues around the map
â€" Fixed various minor graphical bugs around the map
[Misc]
â€" Fixed bug introduced in rc1 where quickly uncrouching and recrouching in odd positions could cause players to get stuck in the terrain.

Pre-Release Notes for 10/10/2016
10 OCT 2016 -


The following changes are in the “1.35.5.3rc” CS:GO Beta depot.
[MAPS]
â€" A revised version of de_inferno is available in the Beta depot. Check it out and send us your feedback!
[GAMEPLAY]
â€" Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
â€" This is tunable via the convar sv_timebetweenducks.
â€" Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
â€" Adjusted bomb plant animation when planting the bomb while already crouched.
â€" Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
â€" Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
[Xbox Game DVR]
â€" Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
[UI]
â€" Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
â€" NOTE: There are no gameplay changes to scoped accuracy. The display now more-correctly represents your current inaccuracy.
â€" Crosshair blur fidelity improved.
â€" New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
[MISC]
â€" Gameplay convars for community servers & workshop maps:
â€" weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
â€" sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
â€" sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 10/25/2016
25 OCT 2016 -


[CSGO]
â€" Happy Halloween!
[MISC]
â€" Fixed a regression where players did not fade to black after death with mp_forcecamera 1.
â€" Added ability to accept friend requests from CS:GO main menu and to send friend requests from match scoreboard.
â€" Fixed a case where player would sometimes not be placed in competitive matchmaking queue correctly on the very first search after starting up CS:GO which required stopping search and searching again. (Thanks “Trip” for helping with diagnosing the issue)
â€" Fixed some instances where incorrect or missing reverb was being applied to sounds.
â€" Latency to official datacenters is now always measured using Steam Datagram Relay.
â€" A temporary griefing conviction assigned by Overwatch will now be elevated to a permanent conviction if the suspect had a previous temporary griefing conviction.
[MAPS]
Cache
â€" Minor bugfixes
Inferno
-Added a second set of steps up on A site
-Made wallbangs through windows near A site balcony, A site hut/quad and T apartments towards bridge more consistent
-Pipes in underpass can now be shot through
-Pushed back stairs to graveyard to create more room for defending player
-Made shader for fountain water cheaper to render on low settings
-Prevent name-peeking through gap between pillar and wall in hut/quad
-Fixed various graphical and movement bugs
-Moved back grenade-clip in open door on A site
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 11/1/2016
1 NOV 2016 -


[MISC]
â€" Halloween has come to a close.
â€" Dropped weapons and other grenades no longer prevent flashbangs from blinding players.
â€" Fixed a bug where Killer Replay sounds would sometimes continue playing after the Killer Replay had finished.
â€" Players will now measure regular UDP pings to matchmaking regions where SDR is not yet enabled (Brazil, EU North, EU West).
â€" Fixed a problem where players experienced high ping because region selection was based on SDR ping, but SDR was not used in the region for gameplay.
[OSX]
â€" Fixed a bug where the game would sometimes fail to start with the message “Only one instance of the game can be running at one time”
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 11/28/2016
28 NOV 2016 -


[CSGO]
â€" Introducing the Glove Case, featuring 17 community-designed weapon finishes. Unlike previous cases, the possible Special Items in the Glove Case are 24 all-new gloves. For more details click here.
â€" Introducing the Radicals Music Box, featuring 7 new StatTrakâ,,¢ music kits from “Radicals” artists.
[Steam Group Lobbies]
â€" Players can now join lobbies created by members of their Steam Groups. For details, visit the Steam Group Lobby FAQ
â€" Added the Steam Groups tab in the Friend Lister on the Main Menu.
â€" By default, if you click Play With Friends and are displaying the Tag of one of your Steam Groups, your lobby will be broadcast to (and joinable by) members of that Steam Group. You can adjust your default lobby settings in the Game Settings menu.
â€" Looking for players from your region or who share a common interest? You can search for new Steam Groups to join, view a friends’ groups by visiting their Steam Community Profile, or create a group of your own!
[MISC]
â€" Fixed an interaction between defuse kits and water that would sometimes cause a defuse kit to be unable to be picked up.
â€" Fixed miscellaneous vulnerabilities (thanks GeekPwn).
â€" Players who get kicked from a lobby cannot rejoin for three minutes.
â€" Fixed a bug where some potted plants were playing incorrect collision sounds.
â€" Fixed a bug where some UI sounds would incorrectly spatialize immediately after player death.
[MAPS]
Dust II
â€" Removed barrels outside of doors leading into B site
â€" Blocked visibility through some props around A site
â€" Fixed some spots where C4 could get stuck
â€" Fixed some minor graphical bugs
Train
â€" Fixed ladders on train cars so they no longer move the player view when attaching
â€" Added more accurate collision for various models
â€" Blocked visibility under some trains from far angles
â€" Blocked grenades entering small crawlspace near popdog ladder
â€" Raised pipes in tunnels near Ivy
â€" Fixed a spot in T spawn where weapons could not be retrieved
â€" Fixed some spots where C4 could get stuck
â€" Removed that bump in T stairs. You know the one.
â€" Fixed some surfaces playing the wrong footstep sounds
â€" Some graphical tweaks
Shorttrain
â€" Updated with new content and lighting
Shortdust
â€" Updated navigation mesh
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 11/29/2016
29 NOV 2016 -


[MISC]
â€" Fixed a problem equipping music kits, sprays and flair items.
â€" Fixed friends list not scrolling correctly when only one page of friends is visible.
â€" Fixed a crash encountered while minimizing the game while in full screen mode.
â€" Fixed an issue where some UI sounds would play very quietly when the player is dead.
â€" Fixed ragdolls sometimes having incorrect gloves after killer replay.
â€" Removed barrels from Dust2 radar.
â€" Fixed market images for some weapons from The Glove Collection.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 11/29/2016
29 NOV 2016 -


[MISC]
â€" Fixed a problem equipping music kits, sprays and flair items.
â€" Fixed friends list not scrolling correctly when only one page of friends is visible.
â€" Fixed a crash encountered while minimizing the game while in full screen mode.
â€" Fixed an issue where some UI sounds would play very quietly when the player is dead.
â€" Fixed ragdolls sometimes having incorrect gloves after killer replay.
â€" Removed barrels from Dust2 radar.
â€" Fixed market images for some weapons from The Glove Collection.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 12/7/2016
7 DEC 2016 -


[Holidays]
â€" Deployed Holiday Cheer for your festive fragging season.
â€" You can spread the Holiday Cheer! Gifts are now available for a limited time.
[Sound]
â€" Added new audio option that enables Head-Related Transfer Function (HRTF) processing on in-game sounds. The goal is to vastly improve 360 degree vertical and horizontal sound positioning.
â€" By default, Speaker Configuration in Audio Settings has been set to “Headphones with HRTF.” Selecting an alternative speaker configuration will disable HRTF.
â€" NOTE: For an optimal experience with HRTF, we recommend turning off any external 5.1 or 7.1 surround audio driver options.
[Public Lobbies]
â€" In the friends panel “Steam Groups” have been renamed to “Public Lobbies”.
â€" The “Public Lobbies” tab now shows nearby public lobbies and suggested steam group lobbies in addition to your steam group lobbies.
â€" Lobbies now support broadcasting to nearby players. Players can use this setting for friend or steam group lobbies.
â€" Steam Group lobbies now display the country associated with the majority of lobby members.
[Gameplay]
â€" Third-person weapon angles now visibly match first-person weapon recoil.
[MISC]
â€" Fixed 5 Year Veteran Coin to be granted to accounts that cancelled and later reactivated their old Counter-Strike license after they restart their CS:GO client.
â€" Loading screen tokens can now be localized when loading Overwatch evidence or maps created by community members.
â€" Bot names can now be localized in game language.
â€" Added experimental plugin support for managing network channel encryption keys on community servers.
â€" https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Network_Channel_Encryption
[Maps]
Nuke
â€" Removed railing on crane in A site rafters
â€" Removed ability to climb up on/plant the bomb on top of silos in both bombsites
â€" Moved T entrance to squeaky to make movement smoother
â€" Removed window in Toxic, replaced with double doors
â€" Removed yellow bollards near Garage and Secret
â€" Removed cover on top of Mini
â€" Added some full cover in cubby next to ramp in bombsite B
â€" Replaced exposed bombsite silo with simple version in bombsite A
â€" Fixed small collision bump on ramp in ramproom where players could get stuck
â€" Added white, flat surface on fence at T side of yard
â€" Fixed various bugs listed on CSGOBugtracker.com (thanks to all contributors!)
â€" General optimizations


HELPFUL PICTURES
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 12/8/2016
8 DEC 2016 -


[Audio/HRTF]
â€" Fix to directionality issues when using headphones with HRTF. Sounds now spatialize correctly when looking up or down.
â€" Fix to sound distortion on some weapons.
[Misc]
â€" Improved rendering performance on Intel GPU systems.
â€" Improved performance for some OSX users.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 12/13/2016
13 DEC 2016 -


[Visuals]
â€" Visually upgraded the SAS Counter-Terrorist player model
[Sound]
â€" New C4 beep sound for increased sound positioning with HRTF.
â€" Fixed issue where some sounds were muffled as a result of upsampling for HRTF compliance.
â€" Added option to audio settings to enable/disable HRTF on OSX.
â€" Reduced latency of HRTF.
[Public Lobbies]
â€" Improved algorithm and performance of public lobbies discovery
[Maps]
â€" Updated radar map for Nuke

Release Notes for 12/14/2016
14 DEC 2016 -


[MISC]
â€" Fixed non-solid parts of SAS Counter-Terrorist models.
â€" Fixed rendering issues with new character footstep shadows.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 3/15/2017
15 MAR 2017 -


[CSGO]
â€" Released Canals, available in all game modes.
â€" Visually upgraded the Phoenix Terrorist player model.
â€" Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.
[ AUDIO ]
â€" Improved performance when using HRTF.
â€" Fixed some cases where grenade sounds wouldn’t play when they should.
[ MISC ]
â€" Fixed teammate color problem when teammates select an invalid color.
â€" cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
â€" cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
â€" Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
â€" Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
â€" func_rotating objects no longer freeze and spam server console after rotating 1000 times
[ MAPS ]
Nuke:
â€" Thinned out corner when coming into hut from lobby, making it easier to peek into A site
â€" Bullets now do more damage when shot through walls in hut
â€" Raised rollup door in Mini, making it easier to see towards rafters
â€" Removed three boxes on top of blue container near garage
â€" Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
â€" Made water outside the map deeper (Thanks hollandje!)
Cobblestone:
â€" Raised arch on CT side of long A
Italy:
â€" Fixed some boost exploits
â€" Railing on top of boost position near T bridge no longer blocks bullets
Cache:
â€" Various bug fixes
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 3/17/2017
2017.03.17 -


[ MISC ]
â€" Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone.
[ MAPS ]
â€" Shader rework to provide better lighting and support various features.
-Nuke
-Made corner piece of outside catwalk solid
-Assault
-Fixed various exploits and boosts
-Fixed bug where players outside could spot players inside vents
-Canals
â€" Fixed visible nodraw below CT bridge
â€" Fixed several places where the bomb could get stuck if thrown
â€" Fixed pixelwalk and skywalk exploits
â€" Fixed sticky DM spawn point in tunnels
â€" Fixed planting bomb on windowsill at B
â€" Fixed missing collision on toolbox at back of B
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 3/20/2017
2017.03.20 -


[ MISC ]
â€" Fixes related to recent shader rework.
[ MAPS ]
Cache
â€" Fix for vent break sound.
Canals
â€" Fixed more pixelwalk exploits
â€" Fixed places where a dropped/thrown bomb could get stuck
â€" Fixed a bug at shop door where jumping player could get stuck
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 3/24/2017
2017.03.24 -


[GAMEPLAY]
â€" Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
â€" Revolver:
â€" Firing delay significantly reduced
â€" Negev:
â€" New attributes to promote suppressive fire.
â€" Reduced price.
â€" New sounds that dynamically indicate weapon accuracy.
[MISC]
â€" Added ability to add friends using CS:GO friend codes.
â€" Added recent teammates and invites UI on the main menu.
â€" GOTV connections will now use SDR in most of the regions.
â€" Fixed missing texture on Huntsman Knife | Ultraviolet
â€" Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
â€" Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
â€" Fixed several OSX graphics crashes related to running out of vertex shader constants.
â€" Fixed a game crash related to game stats.
[MAPS]
Canals:
â€" fixed more pixelwalk spots & places where bomb could get stuck
â€" fixed sticky clip brush at B
â€" fixed Z-fighting railing at bridge
â€" fixed visible nodraw underneath a bridge
â€" improved clipping under T side bridges
â€" fixed Z-fighting below CT arches
â€" adjusted courtyard statues and stairs for better movement
â€" fixed various fade distance issues
â€" widened B site and palace doors
â€" aligned palace windows better
â€" fixed floating clothesline
â€" adjusted pecklesteiner
â€" fixed missing texture at back alley
â€" removed clip from garden lamp post because it’s at jumping height
â€" prevented planting bomb on railing at A
â€" removed lamp posts between A and CT spawn
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 3/29/2017
2017.03.29 -


[ MISC ]
â€" When inspecting in game items from user’s own inventory, from other users’ inventories, and from Community Market, players can now see an official Item Certificate that includes Finish Style, Finish Catalog Number, Pattern Template, and Wear Rating.
â€" Adjusted the nearby lobbies search algorithm, in addition to geographic proximity by distance, to include more results from the same country as the searching user, providing more relevant results for players living near borders.
[ MAPS ]
Canals
â€" fixed gap in bomb site B wall
â€" fixed missing texture in bridge visible from arch
â€" fixed overlapping geometry at A site
â€" fixed a few places near T spawn where bomb could get stuck
â€" increased fade distances on some props that were distracting
â€" adjusted wall geometry in prison stairs to fix lighting glitch
â€" increased lightmap grid resolution in prison lobby
â€" added a piece of cardboard under new toolbox at B to block glitchy sightline
â€" removed one of the picnic tables at Short
â€" fixed pixelwalk in shoe shop
â€" fixed errant clip brush on balcony
â€" made it more difficult to climb the wood sign to B from boost
â€" trimmed top corners of courtyard building facing the stairs
â€" fixed nav file where lamp posts were removed
â€" adjusted balcony arch prop to fix gaps
Militia
â€" Moved up CT spawns and hostage rescue zone
â€" Blocked off river and area around old CT spawn
â€" Shortened underground tunnel, now exits into garage
â€" New hostage spawn positions, removed position from small house in yard, hostages will always spawn one on upper floor and one on lower floor of main house/garage
â€" Opened up house near silos, can now use door to enter/exit instead of window only
â€" Added some cover near tunnel exit in yard
â€" Moved terrorist spawn area to balcony at back of house
â€" Added cover in long-range areas
â€" Fixed several boosts/exploits
â€" Smoothed out movement in general
Regards
Blunt


People who blow things out of proportion are worse than Hitler.