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CS:GO Update

Started by Blunt, February 14, 2013, 01:38:05 PM

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Blunt

Release Notes for 8/17/2015
17 AUG 2015 -


[STICKERS]
â€" Updated some player signatures with their latest submissions: device, dupreeh, Skadoodle, emagine, and literally, n0thing.
[UI]
â€" Fixed top nav bar becoming unresponsive.
â€" Recovered Watch Highlights button. Now can be used on any player in the match.
â€" Added ability to specify what round to begin watching downloaded demo from.
â€" Fixed bug where reloading Watch Panel would not preserve categories.
[MISC]
â€" Enabled lag compensation on pose parameters.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 9/3/2015
3 SEP 2015 -


[MISC]
â€" Fixed an FOV zoom bug caused by crouching immediately after a zoomed-in shot.
â€" Fixed a case where rapidly pressing a key while loading into a competitive game would prevent the client from spawning.
â€" Adjusted the molotov/incendiary grenade extinguishing distance.
â€" Fixed mouse cursor being visible and eating keyboard input during Demo playback.
[LINUX]
â€" Added SIGINT handler to issue a graceful sv_shutdown.
â€" Added SIGTERM handler to quit the server.
[MAPS]
Dust2:
â€" Fixed a spot near mid doors where C4 could get stuck
â€" Fixed some texture bugs in A site
â€" Raised lamp near T spawn towards mid
â€" Added commemorative grafitti
Train:
â€" Fixed a ladder bug close to T entrance to A
â€" Fixed a bug where grenades could fall into traintrack grooves and not deal any damage
Cache:
â€" Improved the silhouette of forklift to facilitate better firefights
â€" Fixed an issue where weaponry could become irretrievable beneath vent (Thanks JoshOG!)
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 10/20/2015
20 OCT 2015 -


[DreamHack Cluj-Napoca 2015]
â€" Team stickers and stickers autographed by professional CS:GO players are now available for purchase.
For details visit: http://www.counter-strike.net/pickem/cluj2015
â€" Tournament stickers can be used as game pieces in the two Cluj-Napoca Tournament games:
â€" Fantasy Team Game: Compete against the global CS:GO community to win a Fantasy Trophy by building your dream CS:GO roster and achieving one of the top scores in the all new Fantasy Team Game.
â€" Pick’Em Challenge: Earn a Pick’Em Trophy by choosing the winning teams for each match throughout the Tournament. The more correct choices, the better the trophy!
[MAPS]
Mirage
â€" Fixed some exotic spots where C4 could get stuck (Thanks amitkilo!)
â€" Moved palmtree behind ticketbox slightly, to make CTs easier to see.
Train
â€" Fixed a spot where C4 could get stuck on A site
â€" Fixed an unintended boost in A site
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 10/23/2015
23 OCT 2015 -


[MAPS]
-Overpass
â€"Fixed a 3 man boost in back of bombsite A, towards bombsite B
â€"Red toolcart in connector will no longer kill you
[ DEDICATED SERVERS ]
â€" Increased max command line limit on Linux.
â€" Added support for running two GOTV masters with different rates on the same game server.
â€" To activate the second GOTV master game server can launch with the following additional parameters: -addhltv1 +tv_enable1 1 +tv_snapshotrate1 128
â€" To issue commands to a specific GOTV instance use “-instance 0″ or “-instance 1″: tv_record mygotv128tick.dem -instance 1
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 11/10/2015
10 NOV 2015 -


[SOUND]
â€" Increased fidelity and weight of jump land sound.
â€" Landing sounds now play an additional sound depending on the surface.
â€" 3rd person footsteps are now slightly louder in relation to weapon sounds for increased positional clarity. (Further volume compression may be possible by enabling “sound normalization,” “volume equalization,” or a similar setting in your audio playback device properties)
â€" New surface footstep sounds to reduce repetition and phasing as well as increasing listenability and positional clarity.
â€" Concrete
â€" Wood
â€" Rubber
â€" Snow
â€" Glass
â€" Grass
â€" Mud
â€" Dirt
â€" Solid Metal
â€" Metal Grate
â€" Metal Chainlink
â€" Fixed a bug where give_ammo sound was playing for every shotgun shell insertion animation.
â€" Minor volume mix adjustments
â€" (Note: For players using virtual surround sound, please be sure to set the audio settings in CSGO to 5.1 speakers.)
[MISC]
â€" Awp now always un-zooms during reload animation
â€" Misc player animation CPU performance optimizations
â€" Overview icons can now be scaled with the convar mapoverview_icon_scale
[STEAM CONTROLLER]
â€" Game now requires Steam Client to be updated as of Oct 14 2015 or later.
â€" Added native support for the Steam Controller
[ DEDICATED SERVERS ]
â€" Added concommand sv_setsteamaccount to specify Game Server Login Token. To create a GSLT go to
http://steamcommunity.com/dev/managegameservers
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 12/8/2015
8 DEC 2015 -

[WINTER UPDATE]
â€" Slight adjustments to Holiday Cheer.
â€" Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th.
â€" Added the Revolver Case.
â€" Added several new community sticker capsules, currently available as offers.
â€" Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.
[R8 REVOLVER]
â€" Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.
[GAMEPLAY]
â€" In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
â€" Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
â€" Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
â€" Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.
[KILLER REPLAY]
â€" Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
â€" Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
â€" Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.
[COMMUNITY]
â€" Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
â€" Community servers can now be only connected by their real public IP or their internal RFC1918 address.
â€" To create a GSLT, visit the GSLT creation utility here: http://steamcommunity.com/dev/managegameservers
â€" Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
â€" Added an option to report servers for misrepresenting players’ inventory and/or rank.
â€" Game servers will now display their SteamID to an operator’s status request in the server console.
â€" Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1
[MISC]
â€" Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
â€" Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo
â€" Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
â€" Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
â€" Highlights and Lowlights now transition smoothly between clips.
â€" Lowlights will now identify the target using the same visual indicator as the Killer Replay.
[MAPS]
â€" Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
â€" Fixed a DM spawnpoint in de_dust where the player would get stuck.
[STEAM CONTROLLER]
â€" Made toggle crouch work
â€" Fixed several bugs
[GAME STATE INTEGRATION]
â€" CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
â€" For details on how to set up your service to use game state integration, visit the wiki page here: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration
[SERVERS]
â€" Added official servers in Hong Kong
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Well, that was a bit of Valve induced chaos!

Apologies to those that tried to join before 8.30

Thanks to Whitey who interrupted his WoW to help us out, and pesteh and pnuts for using their heads to get us back online.

All sorted and a fun evening was had, although the new pistol is massively over powered and will no doubt be nerfed in the next few days.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 12/9/2015
9 DEC 2015 -


[MISC]
â€" Fixed exploits with the R8 Revolver, including being able to fire during freezetime or defusal, and the ability to hold the primary hammer back indefinitely.
â€" Fixed a disappearing smoke exploit.
â€" Fixed a timeouts-related exploit.
â€" Fixed competitive UI flickering at the end of rounds.
â€" Fixed a regression in logaddress_add to allow DNS hostname resolve.
â€" Fixed a rare game server crash after replay.
â€" R8 Revolver now correctly shows up in weapon_fire events.
â€" Added map mode to game stats integration.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Jewelz^


King85

Quote from: Jewelz^;407318Update rolled back. Link

I saw this this morning! Hooray for common sense prevailing and giving the community what they want!

Blunt

Release Notes for 12/15/2015
15 DEC 2015 -


[GAMEPLAY]
â€" Reverted recent changes to pistols and the AK-47, M4A4, and M4A1-S (see the CS:GO blog for details).
[MISC]
â€" Other players can now hear the sound of the R8 Revolver primary fire hammer just before it fires.
â€" Smoke clouds from smoke grenades detonated by burning fire will now correctly cover the ground instead of floating above that area.
â€" Fire grenades that had been only partially extinguished by smoke will no longer deal damage from the flames under smoke grenade (fix for a bug discovered by jasonRRR)
â€" Flames from fire grenades that are still spreading will no longer spread into the smoke cloud and will instead spread along the edge of the smoke cloud.
â€" Fixed up-to-360-degree camera flip in Killer Replay.
â€" Fixed an instance where an offer showed the incorrect price.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 12/17/2015
17 DEC 2015 -


[MISC]
â€" Client bone setup performance optimizations.
â€" Fixed bullet hits on players beyond max bullet penetration distance always counting as penetration hits.
[KILLER REPLAY]
â€" Fixed sometimes incorrect in-scope fog and blur in Killer Replay.
â€" Fixed some instances where a player could get stuck in Killer Replay.
[GAME STATE INTEGRATION]
â€" Bomb plant timer Game State Integration event is now slightly delayed when playing on Terrorist or Counter-Terrorist team.
â€" CDN URLs for images of weapons and weapon finishes are now available in items_game_cdn.txt
[STEAM CONTROLLER]
â€" Added support for haptic feedback.
â€" Use steam_controller_haptics convar to turn haptics on or off.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 1/7/2016
7 JAN 2016 -


[GRAPHICS]
â€" Visually upgraded all first-person arm, hands and glove models.
[KILLER REPLAY]
â€" Fixed a bug where client could sometimes get stuck in Killer Replay with a black screen.
â€" Fixed a bug where victim weapons could sometimes be invisible in Killer Replay.
â€" Player’s own footstep sounds are now correctly mixed as third-person footsteps during Killer Replay.
â€" Voice communications are now not faded out before and after Killer Replay.
[SOUND]
â€" Reduced volume falloff distance for USP-S.
â€" Removed high frequencies from Killer Replay tape sound.
â€" Adjusted falloff curve of ricochet and impact sounds.
â€" Minor mix tweaks.
[MATCHMAKING]
â€" Added official game servers in India.
[LINUX]
â€" Upgraded to newer version of libSDL.
â€" Improved game performance during the end of match scoreboard.
â€" Sound options now distinguish between headphones vs two-speakers options.
[MISC]
â€" Added support for in-game broadcast of Regional Minor Championships.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 1/27/2016
27 JAN 2016 -


[MISC]
â€" Explosive damage and damage from flying grenade impacts will now always use armor penetration formulas when the victim wears armor (thanks to the video uploaded by Andrew PhoenixFight3r).
â€" Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players on community servers to drop their knives.
[Linux client]
â€" Fixed displays to set on the correct monitor in multi-monitor setups.
â€" Fixed a bug in mouse handling when moving mouse toward the top-left.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 2/17/2016
17 FEB 2016 -


[OPERATION WILDFIRE]
â€" Operation Wildfire is LIVE: http://counter-strike.net/operationwildfire
â€" Seven community maps available in Competitive Matchmaking as well as other game modes via the Operation Wildfire map group
â€" The Operation Wildfire Access Pass ($5.99) is now available giving access to the following features:
â€" The Operation Wildfire coin, upgradeable through the completion of challenge missions
â€" An Operation Journal that tracks your stats in official competitive matches and includes a Friends Leaderboard
â€" The cooperative Gemini Campaign, featuring replayable missions with individual mission leaderboards.
â€" The Wildfire Campaign, featuring 30 missions in Casual, Arms Race, Demolition, and Deathmatch modes.
â€" Blitz Missions, global events that grant bonus XP for completing a specific action (must be Private Rank 3 or above to participate in Competitive Blitz Missions).
â€" Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun
â€" Exclusive access to the Operation Wildfire Case featuring 16 community-created weapon finishes and the all-new Bowie Knife.
â€" Nuke has returned (available in Matchmaking included in the Operation Wildfire map group). For more details, visit: http://counter-strike.net/reintroducing_nuke
[GAMEPLAY]
â€" ARMS RACE
â€" The leader’s glow in Arms Race no longer shows through walls.
â€" M4A1-Silenced has been added to the rifle section of available Arms Race weapons.
[UI]
â€" Fixed AWP icon to better represent the weapon’s silhouette.
â€" The English string “ALIVE” in the playercount hud element is now a localized token.
â€" Inventory filter for All Weapons now filters out display items and music kits correctly.
â€" Inventory sorting by Quality now better groups items within the same quality by their slot.
â€" Updated the Nuke loading screen icon.
[MISC]
â€" Fixed particle rain not following the “in eye” player if you were spectating someone.
â€" Detail sprites (like grass) have been improved so many more can be rendered for much cheaper.
[SDK]
-[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.
â€" Maps can have multiple radar images based on player height.
â€" Added several features to support a new mission type: Co-op Strike (game_type 4, game_mode 1)
â€" Added Co-op Strike items: Heavy Armor, Tactical Awareness Grenades, and Medi-Shot.
â€" Added new spawn point (info_enemy_terrorist_spawn) for use in Co-op Strike missions to spawn enemies which can specify somethings like unique models, loadouts, behavior, etc.
â€" Added an Exploding Barrel entity for use in the Co-op Strike missions.
â€" func_hostage_rescue entity is now able to be disabled.
â€" Added a Heavy Phoenix enemy.
â€" Added item_coop_coin entity that displays how many (of 3) you’ve collected.
â€" In Co-op Strike mode, bots will no longer try to path through “blocked” nav areas.
â€" Bots can be set to “asleep” in Co-op Strike mode and they will stay put until they see an enemy, take damage or are the last enemy alive.
â€" Added a game_coopmission_manager entity to help manage and relay data to other entities/vscript for Co-op missions.
â€" The game_player_equip entity has been updated to allow maps to give any weapon to the activator with an argument.
â€" prop_door_rotating now blocks nav when closed, locked and unbreakable.
â€" Fixed an assert in prop_door_rotating where it tried to play a “locked” activity regardless of it had it when the player used it when locked.
â€" Added OnFirstPickedUp, OnDroppedNotRescued, OnRescued outputs to hostage entities.
â€" Added a convar (mp_c4_cannot_be_defused) that when enabled, prevents C4s from being defused.
â€" Resurrected the HL2 env_gunfire entity.
â€" Added two new convars for managing dropped weapons
â€" weapon_auto_cleanup_time “If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.”
â€" weapon_max_before_cleanup “If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.”
â€" Added a third option to mp_death_drop_grenade which makes all held grenades drop on death (used in Co-op Strike)
â€" Updated weapons in Hammer fgd to use weapon models that match the ones used when spawned in the world. Plus added some missing weapons.
â€" Added env_sprite_clientside entity which is just a clientside sprite (doesn’t use edicts).
[MAPS]
â€" Nuke
â€" Now available in Competitive Matchmaking, and other game modes in the Operation Wildfire Map Group
â€" Cache:
â€" Fixed DM spawns
â€" Improved radar polish
â€" Improved visual polish
â€" Added physics to fence in Sun room
â€" Fixed numerous “pixel walks”
â€" Fixed one-way wallbang at mid (thanks TomCS!)
â€" Fixed fencing at T-spawn being non-solid (thanks JoshOnTwitch!)
â€" Mirage:
â€" Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A
â€" Removed shelf inside market near bombsite B (thanks TheWhaleMan!)
â€" Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent
â€" Slight adjustments to Safehouse, Lake, and Shoots
Regards
Blunt


People who blow things out of proportion are worse than Hitler.