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CS:GO Update

Started by Blunt, February 14, 2013, 01:38:05 PM

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Blunt

Release Notes for 2/19/2016
19 FEB 2016 -


[ MISC ]
â€" Gemini missions’ previous rating data on in-game scoreboard will now reliably refresh for the players when they replay Gemini missions.
â€" Improved bullet accuracy tracking algorithm to correctly account for the last kill of the match.
â€" Improved headshot tracking algorithm for shotguns to record a headshot if any of the pellets in the blast hit victim’s head.
â€" Tuned Blitz Mission schedule to better fit peak CS:GO users worldwide.
â€" Fixed a ladder position interpolation bug that would cause players to teleport back to the top of ladders they fell off of
â€" Fixed a rare player collision bug that would deal extreme falling damage to players stuck between nearly vertical level or prop geometry
â€" Fixed server crash when players were moving around func_tracktrains entities (fixes community server crashes when running mods Zombie Escape, Minigames, etc).
â€" Fixed a regression in StatTrak Music Kits official MVP counter display.
â€" Fixed a regression in competitive timeouts voting rules.
[MAPS]
â€" Cache
â€" Fixed various minor bugs
â€" Safehouse
â€" Fixed some trees showing as unlit
â€" Mikla
â€" Removed some decals
â€" Santorini
â€" Fixed various minor bugs
â€" Nuke
â€" Fixed pixel walking on rafters
â€" Fixed a number of spots where C4 could be dropped and not retrieved
â€" Fixed wallbanging values on trophy room wall
â€" Rooftop to Silo jump distance increased slightly
â€" Players can no longer defuse the bomb on A site from under the floor on B site
â€" Flashbangs now correctly blind players behind toolsblocklight brushes
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 2/23/2016
23 FEB 2016 -


[ MISC ]
â€" Fixed a case where Gemini campaign mission could not get checked off in the campaign journal even when the mission was active for the player at the time of completion.
â€" Added engine support for up to 4096 model precache table entries.
â€" cl_timeout setting is now capped at 30 seconds.
â€" Fixed weapon_fire event for the Medi-Shot having the incorrect “weapon” sent.
â€" Added missing tagrenade_detonate event.
â€" Fixed missing alphas to resolve un-skinned areas on the following weapons: USP-S | Royal Blue, P90 | Desert Warfare, UMP-45 | Corporal, SCAR-20 | Cyrex
â€" Improved vert count on SCAR-20 scope
[ UI ]
â€" Fixed not being able to select the 5th slot when you have a bomb and medi-shot equipped.
â€" Fixed not being able to cycle through items in the 5th slot if you had more than 1.
â€" Fixed inventory UI hiding when preforming actions on items (like applying stickers) while in the lobby.
â€" Fixed lobby displaying incorrect player data when searching solo and using the inventory.
â€" Fixed sticker model panel overlapping quit lobby dialog and other dialogs.
[ GSLT ]
â€" User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 2/24/2016
24 FEB 2016 -


[ OPERATION WILDFIRE ]
â€" Fixed the first Co-op Strike mission not granting a star if players did not win in the first round.
â€" Added a countdown timer to main menu missions UI indicating when the next campaign mission is available.
â€" Fixed the Mission UI not updating immediately when the next campaign mission is available.
[ LINUX ]
â€" Fixed a crash that was occurring on Coast and some other maps.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 2/26/2016
26 FEB 2016 -


[ OPERATION WILDFIRE ]
â€" Added the third Co-op Strike Mission.
â€" Added last comic unlock.
â€" Added lobby setting to tell you if you are out of missions.
â€" Added next mission countdown timer to journal maps.
[MAPS]
â€" Cache
â€" Fixed one-way texture at Quad boxes
â€" Improved visibility of vents
â€" Fixed pixelwalk at B fences
â€" Improved matching of foot-step sounds and ground materials across the map
â€" Coast
â€" Fixed pixel walk in A site
â€" Removed exploitable angle in B site
â€" Royal
â€" Various clipping fixes
â€" Mikla
â€" Fixed invisible collision near mid
â€" Updated radar
â€" Moved T spawns further back
Cruise
â€" Various bug fixes
â€" Santorini
â€" Fixed an issue where players could get stuck on the inner walls of Café
â€" Fixed a pixelwalk at mid
[ MISC ]
â€" Fix for a func_tracktrain that could pass through players when they were overlapping.
[ SDK ]
â€" Added the vscript function StopSound.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 3/2/2016
2 MAR 2016 -


â€" Updated lights.rad with new Nuke asset entries
Nuke:
â€" Open vents no longer shield players from flashbangs
â€" Added grenadeclips
â€" Improved bot navigation
â€" Removed ladder cage from T rooftop
â€" Fixed vcollide on door frames
â€" Fixed a number of spots where C4 could get lost
â€" Fixed C4 and grenades falling through B floor frame
â€" Fixed scissor gates blocking flashbangs
â€" Fixed a few pixelwalks
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 3/17/2016
17 MAR 2016 -


[MLG Columbus 2016]
â€" Added MLG Columbus 2016 Team and Player Autograph Stickers, now available for purchase, with 50% of the proceeds from sticker sales going to the players and organizations.
â€" Stickers can be used as game pieces in the Columbus 2016 Fantasy Team Game and Pick’Em Challenge.
[HOLIDAY]
â€" Added festive chickens.
[MISC]
â€" Updated phong shader to apply envmap albedo tint that matches phong albedo tint and intensity values.
â€" r_drawclipbrushes 3 now shows grenadeclip brushes.
â€" “ignoremsg” console command behavior should now match the UI feedback it gives.
[BOTS]
â€" Bots can now fire the revolver.
â€" Fixed a rare animation bug that would cause bot skeletons to become misaligned in some cases if they spawned with AI disabled.
[MAPS]
Nuke
â€" Improved grenade clips on door frames.
â€" Improved bot navigation.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 3/18/2016
18 MAR 2016 -


[UI]
â€" Fixed main menu being shifted to the left.
â€" Fixed model panel not clearing when exiting inventory while in the pause menu.
â€" Fixed past tournaments having incorrect scroll state.
â€" Wildfire campaign missions have a new HUD element to display your mission objectives and progress.
[MISC]
â€" Fixed a Guardian mission crash.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 3/23/2016
23 MAR 2016 -


[MISC]
â€" Fixed a bug where the map overview would move a dead player’s icon to the position of their spectator camera, showing a live player’s position (Thanks jubiii!)
â€" Added a missing collection tag to Shadow Case.
[SERVERS]
â€" This update includes a previously released patch for gameservers to deny setinfo calls for keys that weren’t configured at client connection time.
â€" Added a convar sv_vote_count_spectator_votes that can be set to zero while enabling sv_vote_allow_spectators to initiate votes without casting an initial YES vote.
[MAPS]
Overpass:
â€" Grenades will no longer fall between cracks in Bombsite B
â€" Added backface to door in upper park (Thanks Guardian!)
â€" More accurate collision model on tree and rocks used in upper park
Cobblestone:
â€" Updated loading screen image
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 4/21/2016
21 APR 2016 -


[UI]
â€" Adjusted Spectator Graphs: Replaced HSP and economy stats with Enemies Flashed and Utility Damage.
â€" Added main menu UI to register for a new beta.
[MAPS]
â€" Tulip
â€" Various bug and exploit fixes
â€" Mirage
â€" Vandalism
â€" Moved Nuke to the Active Duty map group.
â€" Moved Inferno to the Reserves map group.
[OPERATION WILDFIRE]
â€" Updated a Wildfire mission (YOINK!) for the bonus condition to use Santorini instead of Nuke.
[SDK]
â€" demoinfogo tool code is now available on GitHub and no longer ships as part of SDK.
â€" https://github.com/ValveSoftware/csgo-demoinfo, patches welcome.
â€" demoinfogo includes a GitHub fix for PlayerInfo being retrieved with wrong Entity if players reconnect during the match demo (Thanks rchh!).
[COMMUNITY SERVERS]
â€" Changed default value for cvar sv_quota_stringcmdspersecond=16 to make community servers that don’t actively configure this setting run with a more conservative command rate limit.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

[h=2]Release Notes for 4/27/2016[/h]                              27 Apr 2016   -
                           [MISC]
â€" Added the Chroma 3 Case.
â€" In-game blog is now displayed using the language of game UI when possible.
â€" Fixed rounding errors in timing for molotovs/incendiary grenades. They now deal exactly 40 DPS regardless of server tickrate.
â€" Fixed community server crash relating to graphs and games that go into overtime.
â€" Equip armor sounds are now slightly different for T and CT
â€" Added official game servers in Chile.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 5/4/2016
4 MAY 2016 -


[MISC]
â€" Fixed possible remote code execution bug in KeyValues parsing. Thanks to xPaw for finding and reporting the issue!
â€" Fixed a bug allowing community servers to override certain game files.
â€" Added support in vbsp for clip brush textures with different material types.
â€" Added CS:GO in-game blog localization for Finnish.
â€" Significantly reduced holiday cheer.
â€" Added convars cl_weapon_debug_show_accuracy and cl_weapon_debug_show_accuracy_duration
â€" With “cl_weapon_debug_show_accuracy 1,” when a shot is fired, a 12 inch circle will be drawn at the Effective Range of the weapon, i.e, the farthest distance at which the shot is guaranteed to fall within a 12 inch circle.
â€" With “cl_weapon_debug_show_accuracy 2,” when a shot is fired, a circle will be drawn at the surface that is aimed at showing the area that could have been hit by the bullet given its inaccuracy.
â€" cl_weapon_debug_show_accuracy_duration ( default 10 ) determines how long the debug circles last.
â€" The further the shot is into the spray sequence, the more red the circle will be.
[AUDIO]
â€" Increased radius of c4 disarm sound
â€" Fixed some cases where alt-tabbing away and back to the game would cause incorrect sounds to play
[MAPS]
Cache
â€" Visibility improvements based on color-blind player feedback
â€" Texture improvements
â€" New vent models
â€" Added subtle markers for grenade throws (thanks James Bardolph)
â€" Added plant-zone decals to Bombsite B
â€" Added graphic for “Sun-room” (thanks Thurnip)
â€" Fixed fade distance on crate in checkers
â€" Fixed weapons being irretrievable under vent
â€" Fixed all known bomb-stuck spots
â€" Fixed an exploit involving flashbangs from mid into checkers
â€" Fixed pixelwalks at mid, T-Spawn, A main, A site
â€" Improved .nav mesh (thanks p_NM)
Nuke
â€" Improved accuracy of grenade clips on metal containers
â€" Clip brushes now play the correct material type footstep sound
â€" Performance optimizations
â€" Removed crate stack from CT side
â€" Removed railings outside HUT
â€" Removed railings at top of Heaven ladder
â€" Lowered ambient soundscape volumes
â€" Door opening and closing predictability fixed
â€" Improved .nav mesh (thanks Bez)
â€" Fixed +use interaction through tool or clip brushes
â€" Fixed double doors being blocked by their sibling door being blocked by the player
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 6/9/2016
9 JUN 2016 -


[MISC]
â€" Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.
â€" On Valve official servers, the current map will be excluded from the vote options at the end of a match.
â€" Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel.
â€" Full player hitboxes are now used by “cl_weapon_debug_show_accuracy 2” so that the circle appears closer to the target in 3D space.
â€" Fixed coin journal not being accessible from inventory UI.
[OSX/Linux]
â€" Made it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.
[SPECTATING]
â€" Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument.
â€" Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.
[MAPS]
Cbble:
-Added stairs up to B site platform, giving CTs additional options for defending the site
-Updated trees with more accurate collision model
-Fixed rendering error on wall hole model used near bombsite A
-Fixed various bugs (Thanks csgobugtracker.com contributors!)
-Improved visibility from underpass to A site
Mirage:
-Fixed pixelwalk in CT spawn
-Fixed some small seethrough gaps in bombsite A
-Fixed small seethrough gap from Short to Mid
-Fixed grenadecollision on van in bombsite B
-Van now plays proper surface sounds when walking on it
-Stairs in palace and B apartments will now play correct surface sounds
-Fixed potential rendering error on wall hole model used in CT sniper position
-Fixed various bugs (Thanks csgobugtracker.com contributors!)
Cache:
-Minor bug fixes
Nuke:
â€" Added ladder to bombsite B target
â€" Top of bombsite B target now opaque
â€" Added short crate stack to CT outside
â€" Misc clip fixes
â€" Improved vcollide on plastic bins
â€" Fixed spot at CT spawn where weapons could be lost
Collision model update:
-Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.
-Added more accurate collision model for barrels used in Overpass B site.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 6/15/2016
15 JUN 2016 -


[CS:GO]
â€" Added new Gamma weapon case featuring 17 community-created weapon finishes and all-new knife finishes.
â€" Operation Wildfire Access Pass is no longer available for purchase.
[XP]
â€" New CS:GO players will get a significant earned XP boost multiplier in Recruit and Private Ranks.
â€" Competitive matchmaking for new CS:GO players is now unlocked sooner, as soon as they rank up from Recruit to Private Rank 2.
[PRIME BETA UPDATE]
â€" CS:GO accounts will be Prime if they have verified their phone number and achieved at least Lieutenant Rank 21 or have earned a Service Medal.
â€" Prime accounts can now select to search only for other prime accounts in competitive matchmaking.
â€" When matchmaking with a party lobby, all party members must be Prime to have the Prime-only option available.
[SOUND]
â€" New sound cue for shooting with low ammo.
â€" Upgraded sound fidelity, reduced distortion for Mag7, M249, Negev.
â€" New smoke sound to reduce interference with bomb defuse sound.
â€" New sound for text chat messages in party lobby.
[MISC]
â€" In classic game modes any money earned by a player mid-round will no longer be available for spending during the same round (i.e., SMG purchases are no longer possible during competitive pistol rounds).
â€" Suicide or disconnect compensation will no longer be awarded in warmup or during freezetime period.
â€" When controlling the bot and surviving round running out of time, the controlling player is now eligible to receive end of round money.
â€" Removed a legacy 2.5 seconds spawn grace period for players who reconnect to the round after freezetime is over.
â€" Increased upper limit on possible mp_halftime_duration values to 5 minutes.
â€" Added server convar sv_spec_post_death_additional_time that allows adding a delay for spectators between the death of a spec target and the switch to a new target.
â€" The convar sv_alltalk has been replaced with sv_talk_enemy_dead and sv_talk_enemy_alive.
â€" Classic Casual now defaults to team-restrict communication for living players.
[Mac]
â€" Fixed appearance of fonts in the community browser and console.
â€" Fixed some bugs with setting fullscreen resolution.
â€" Set all Mac players to use Raw Mouse Input by default since this is a better experience for most players. Players can manually revert to not using raw mouse input if that is what they prefer.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 7/15/2016
15 JUL 2016 -


[ Operation Wildfire ]
â€" Operation Wildfire has come to a close.
â€" The Operation Wildfire case is available for all players.
[ Misc ]
â€" Added ESL One Cologne 2016 tournament finalists and champions to the Major Trophy.
[ Sound ]
â€" Increased fidelity for Bizon, Mac10 and UMP45 weapons.
â€" Unique reload and draw sounds for Bizon, Mac10 and UMP45 weapons.
â€" New sound for C4 disarm start and disarm finish, more in line with C4 plant sounds.
â€" New sound for empty magazine impacting with ground.
â€" Lowered volume of low ammo sound and added unique sound.
â€" Lowered volume of smoke grenade tail.
[ Maps ]
â€" Cache
â€" Added graffiti to commemorate ESL One Cologne 2016.
[ Mac/Linux ]
â€" Fixed maps that use Squirrel scripting, including the Weapons Course map.
â€" Fixed a Linux memory leak.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 7/27/2016
27 JUL 2016 -


[UI]
â€" Radar is no longer hidden when win panel comes up.
â€" Shipping changes to how some UI elements are implemented in preparation for a move to Panorama UI. This should have no noticeable change in UI functionality, but is the first step in moving to the new system.
â€" Please report any UI regressions to csgoteamfeedback@valvesoftware.com and include #UIFeedback in the subject heading.
[SOUNDS]
â€" Increased fidelity of firing sounds for P90, MP7 and MP9
â€" Added unique reload and draw sounds for P90, MP7 and MP9
â€" Slightly reduced volume of firing for recently changed weapon sounds
â€" Made headphones the default sound option instead of two-speaker. (If playing with headphones or sound cards with virtual 5.1/7.1 enabled, make sure 5.1 is selected in the CSGO audio settings menu instead.)
[NETWORKING]
â€" Networked viewangle precision to other players is now lossless.
[MINOR WEAPON BUGS]
â€" Updated the autobuy and rebuy scripts to support 2x flashbangs and reordered the purchasing order (in case of insufficient funds.)
â€" Added tracers to alt fire on Aug, Sg, Glock, and Famas.
â€" Set all shotguns except XM to semi-auto.
â€" AWP and SSG08 now also drop magazines
â€" (Thanks, SlothSquadron)
[MISC]
â€" Fixed a server crash (Thanks, Gamemann, for the report)
â€" Fixed bug where non-Latin characters could not be stored in config files.
[MAC/LINUX]
â€" Fixed bug where demoui, console, and other controls wouldn’t show an ‘X’ to close the window.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.