CS:GO Update

Started by Blunt, February 14, 2013, 01:38:05 PM

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JonnyAppleSeed

QuoteRemoved OP flower pot at back of B.
:roflmao:
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Blunt

17 JUL 2014 -


[OVERPASS]
- Fixed the A box not having its clip brush enabled.
- Fixed some unfair peek and boost spots around the map.
- Added some clip brushes to smooth movement.
- Fixed the sign decal on the bank.
- Thanks AreUhungry.
[GAMEPLAY]
- Fixed a surround spatialization issue caused by not handling angle wraparound properly at 0/360. ( thanks derpylurker )
[MISC]
- Fixed a networking regression with M4A1-S when fired by a player who is not the owner of original item.
- Fixed M4A4 | Howl showing as the wrong quality in GOTV streams.
- Fixed decay lerp on non-default crosshairs, crosshairstyle 5 now decays linearly and is now frame-rate independent.
- Fixed equipped collectible items not networking correctly for other players.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 7/23/2014
23 JUL 2014 -


[UI]
- safezonex’s min value can now go as low as 0.28 with triple monitor setups and will allow a min value of 0.475 with double monitor setups.
- Added convar sv_server_graphic which allows the server to specify a 360×60 px image file (must be 16k or smaller) in /csgo/ that will display in the spectator view. Supports PNG transparency.
- when the scoreboard is up, the radar will now switch to the square “overview” mode (disable with cl_radar_square_with_scoreboard, or in the Game Settings menu)
[MISC]
- Fixed a crash on round end/restart or player spawn if a player was parented to another entity that was cleaned up.
- Increased session communication buffer size to allow for up to 64-player sessions.
- Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have CS:GO performance problems on Windows, add “+cpu_frequency_monitoring 2″ to the CS:GO command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873
- Added engine_no_focus_sleep convar (default value 50 milliseconds), which controls the amount of time the engine sleeps per frame when the game is not in focus.
- Fixed incorrect material property on some breakable doors and scaffold models
[SDK]
- Added a few more location “Place Names” for use by level designers
[CACHE]
- Added solidity to gates in b halls and ct garage to allow for nade creativity.
- Improved readability in B heaven.
- Improved readability by quad.
- Improved lighting by forklift.
- Improved prop-consistency by quad by adding more rigid edges.
- Increased visibility in vent.
- Fixed missing texture issues.
- Fixed various lighting issues.
- Fixed texture translation issues.
- Added clipping to prevent an exploit boost.
- Slightly increased vent lighting.
- Minor but important change to shadowing in some rooms.
[INSERTION]
- Added fences/fallen trees/cliffs around the map to reduce the ammount of invisible walls.
- Added a small window above the backdoor in the barn.
- Added a big rock next to “SeaRock”.
- Minor gameplay tweaks.
- Optimized the villa (thanks to Glitchvid).
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Browne

"- Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have CS:GO performance problems on Windows, add “+cpu_frequency_monitoring 2″ to the CS:GO command line to see if CPU thermal throttling is an issue. "

Not a pun, but this is cool.....

"- Fixed a crash on round end/restart or player spawn if a player was parented to another entity that was cleaned up."

Absolutely no idea what this means, gobbeldy gook...who's yo daddy?
[SIGPIC][/SIGPIC]

So much  Time, So Little to do.

Blunt

Release Notes for 8/1/2014
1 AUG 2014 -


[UI]
- Added cl_crosshairgap_useweaponvalue convar (0 or 1) that defines whether the crosshair gap changes with the equipped weapon (defaults to off, works with style 4 and 5)
[GAMEPLAY]
- Flagged smoke grenade particles to face player camera position instead of camera direction.
- Non-local player positions are now networked with full precision. This prevents small discrepancies in player bounding volume motion between clients and servers under certain circumstances.
[MISC]
- Fixed a rare case when a previously existing inventory item was displayed after unlocking a weapon case or fulfilling a trade up contract.
[MAPS]
Cache:
- Fixed visibility exploit around pipe at mid.
- More translation fixes.
- Fixed multiple one-way wallbanging issues.
- Made catwalks wallbangable.
- Fixed issue where grenades would get stuck on thin wall panels.
- Smoothed movement around generator for less abrupt movement restriction.
- Improved readability around Quad.
- Further improved readability at Heaven.
Mist:
- Improved clipping, removed possibility to boost at various locations (where it was not intended)
- Added clip in windows
- Deleted bad DM-spawn (in Underpass)
- Players should now properly die when jumping from the Sniper tower
- Increased the width of B-site door coming from ShortStairs
- Made skill-jump at Catwalk easier (still hard)
- Removed pipes sticking up at Side (looked like a player head from a far)
- Added possibility to jump from blue container at Stairs (avoid peeking CT from Outside when rushing Underpass)
- Removed strong light at Stairs to make peeking to Outside less dangerous
- Changed red-navigation decals to orange (easier to see)
- Raised generator at CT-side Catwalk to allow easier movement when jumping down from middle
- Removed railing/yellow poles at Front (allowing easier movement for T at the start of each round)
- Slight optimization of items in the skybox
- Updated hints around T-spawn/Front
- Very careful removal of items in the player area
- Removed unusable doors (that was placed around the level)
- Removed barrel under Backway stairs (there is no way anyone could have placed it there)
- Updated text on the Restricted sign (German and Finnish â€" Finnish soldiers are now greeted welcome)
- Removed col from fence at Sniper tower
- Lowered the sound intensity for rumbling rain at B-site
Cobblestone:
- Changed terrorist faction to Phoenix
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 8/4/2014
4 AUG 2014 -


[CSGO]
- Added ESL One Cologne 2014 Legends Sticker Capsule
- Added ESL One Cologne 2014 Challengers Sticker Capsule
[WATCH]
- Added the Cologne 2014 Pick’Em Challenge, available in the WATCH menu. http://www.counter-strike.net/pickem/eslcologne2014
[MISC]
- Added sv_server_graphic2 that specifies a 220×45 image that is placed above the right side team.
- Renamed sv_server_graphic to sv_server_graphic1.
- Fixed classic static crosshair (cl_crosshairstyle 4) not being totally static.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 8/8/2014
8 AUG 2014 -


[MISC]
- Updated the Challenger ESL sticker.
- Team MTS Gamegod Wolf updated their sticker.
- Enabled the Virtus.Pro (Holo) | Cologne 2014 sticker to be used for the Cologne Pick’Em Challenge.
- Spectators can now hear the caster via GOTV on official event matches and toggle a variety of options (from the scoreboard) that allows caster to control the local user spectator experience.
- Fixed an exploit that allowed players to use an sv_cheats-protected sound mixer state on non-sv_cheats game servers.
- Fixed upside-down label position on butterfly knife model.
- Fixed the string “X saved Y by killing Z” showing X as Z for spectators.
- When a camera switches between nearby players when spectating, it now interpolates (disable via game options menu).
- The spectator panel no longer goes away when the scoreboard comes up, but the player health sub panel still does.
- The HUD no longer goes away when the bomb explodes for spectators/gotv viewers.
- The scoreboard mouse cursor now comes up automatically when you are an HLTV spectator.
- Added panels to the spectator panel that will show a variety of information about current matches during official events.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

[GAMEPLAY]
- Added positional audio support for players using Mumble voice chat.
- Fixed case where sniper scope blur was not accurately representing full sniper weapon inaccuracy when scoped.
- Fixed a bug where in some cases a bullet didn’t know it had penetrated a player hitbox if it started by penetrating another surface first and hadn’t exited before “hitting” the hitbox.
- Fixed weapon damage falloff distances getting reset every time a surface was penetrated, which allowed weapons to shoot farther than they should if they penetrated an object first (like the sawedoff).
- Terminated birthday party.
- Increased Zeus price to 400.
[MISC]
- Fixed a regression with fov_cs_debug convar.
[MAPS]
- Mirage
â€" Removed various unintended boost-spots
â€" Moved some flowers at top of mid
- Overpass
â€" Updated based on feedback and observations from ESL One Cologne
â€" Removed tall sandbags near Bombsite B which could be used to two-man boost onto and peek/shoot into T water
â€" Added a intended boost spot in its place, where you can two-man boost. Wall near position is bangable from both sides.
â€" Removed boost on green wall in playground
â€" Removed position on toilet mid entrance which could be used to get an angle on toilet entrance
â€" Fixed some spots where C4 could get stuck
â€" Removed grass on low cover near Bombsite A which obstructed peeking
â€" Changed some textures and lighting to improve visibility and reduce environment noise
â€" Moved lightpost at entrance to Bombsite A to remove gap
â€" Closed off hut at Bombsite A
â€" Railing outside of squeaky door no longer blocks bullets or grenades
- Rush
â€" Various balance tweaks, optimizations and bug fixes
- Insertion
â€" Added unique sounds for each spawn
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 9/10/2014
10 SEP 2014 -


[ SYSTEMS ]
- Updated a large number of systems necessary for the Linux client.
[ MISC ]
- “kill” command is no longer possible in competitive matchmaking matches ( except during warmup ).
- Fix for CTs not speaking their radio lines when throwing an Incendiary grenade.
- Voice status text now shows the player location for teammates.
- Radio command location text is now colored in chat.
- Planted bomb status now displays for spectators.
- Improved some inventory, inspect and economy audio feedback.
[ OPERATION BREAKOUT ]
- Operation Breakout is on sale.
[ PERFORMANCE ]
- Improved performance when scoreboard is visible.
- Improved performance when spectator panel is visible.
- Improved performance in some cases where avatars and “Display” items are displayed.
[ MAPS ]
- Mist
â€" Various bug fixes.
- Insertion
â€" Fixed buyzone bug in competitive mode.
â€" Updated overview map.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 9/17/2014
17 SEP 2014 -


[GAMEPLAY]
â€" Tec9: Improved accuracy and reduced recoil.
[MISC]
â€" Added new spawn entities that can be placed in maps and are used and prioritized when playing arms race (info_armsrace_counterterrorist & info_armsrace_terrorist).
â€" Fixed only one non-primary weapon showing on spectator player panels.
â€" Improved performance as a spectator when the scoreboard was visible.
[OSX]
â€" Improved dynamic shadow support.
â€" Better detection of hardware capabilities to improve performance.
â€" Added multi-threaded rendering support.
[MAPS]
â€" Inferno
â€" Added a boiler to boiler
â€" Fixed a missing texture near Bombsite B


Edit: Also big changes to backalley (not in the update)
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 9/30/2014
30 SEP 2014 -


[GAMEPLAY]
â€" Tec-9: Further improved accuracy and additionally reduced recoil.
[MAPS]
-Overpass
â€"Fixed a bug where it was possible to defuse a bomb in A site from B balcony
â€"Added collision to top of pillars in Park
â€"Added a boiler to room next to A pit (now known as Boiler)
[MATCHMAKING]
â€" Matchmaking sessions system has been significantly improved.
â€" Matchmaking backend load can now be amortized better across different game modes.
â€" Connectivity to game servers can be fully recovered after CS:GO backend updates.
â€" Games in progress remain joinable after game servers or some players lost and regained their connection to Steam servers.
â€" Searching for all official game modes will show the same user interface that displays the number of players searching.
â€" When a game update is released, clients who are searching for a match will be notified to update their client.
â€" Official competitive matches will abort if any player has abandoned prior to the end of warmup.
[LINUX CLIENT]
â€" Made it possible to connect to community servers
â€" Made it possible to download custom content from servers
â€" Fixed a variety of bugs when using non-English locales
â€" Added icon in the store page
â€" Improved client stability
[MAC CLIENT]
â€" Fixed a bug causing a line in the shadows to follow the player around
â€" Improved client stability
[MISC]
â€" Fixed a case where the wrong Operation name was displayed.
â€" Improved client stability
[UI]
â€" Reworked main menu item bar
â€" Now supports ability to offer individual items, including a set of new community stickers
â€" Added “Explore a Case” market link, which filters for the case and all contents
â€" Added a link that filters for keys.
â€" Added ability to preview community stickers that are offered
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 10/2/2014
2 OCT 2014 -


[ OPERATION BREAKOUT ]
â€" Operation Breakout ended and all missions are now expired.
[ MATCHMAKING ]
â€" Players on the same LAN as a community game server can now connect to it directly using LAN-internal IP addresses.
â€" Fixed client connectivity issues to community GOTV relay chains.
â€" Community servers will now reload the map and game rules when the first player joins after server hibernation.
â€" Fixed incorrect networking of some values including StatTrak counters from Linux dedicated servers.
â€" Friends who are trying to join a game invite to an official non-competitive game that is full will receive the corresponding message in main menu.
â€" Fixed CS:GO match sharing links to work even if the game is already running when they are clicked.
â€" Friends playing on competitive community servers will now correctly show community status on the in-game friends list.
â€" Fixed rich presence and join status for friends who are watching Overwatch evidence or demo replays.
â€" Restored functionality of several menu items in the pause menu.
[ UI ]
â€" The “COUNTRY” section in the Buy Menu now shows flag images.
â€" Renamed MOVEMENT to MOBILITY in the Buy Menu.
â€" Added the raw movement value to the MOBILITY section in the Buy Menu.
[ GAMEPLAY ]
â€" Tagging (movement slowdown when hit) has changed.
â€" Tagging is now slightly cumulative. Damaging someone in quick succession will apply slightly more tagging and slow them down more (to a point).
â€" Your currently held weapon now determines how much you are tagged when getting hit. How much you are tagged depends on the weapon’s “Mobility” value. The higher the Mobility value, the less you will get tagged when hit.
â€" Unified tagging values when shooting people in different parts of the body.
â€" Players now get tagged slightly (based on the weapon they’re holding) when they take HE blast damage.
â€" All weapons have updated tagging values.
â€" All SMGs now have ~20% more armor penetration.
â€" Some movement affecting server values have changed (sv_stopspeed increased to 80, sv_accelerate decreased to 5.5, sv_friction increased to 5.2).
â€" Fixed players getting stopped by teammate’s “in flight” grenades.
â€" Players who are hit by grenades “in flight” that were thrown by the other team now take a small amount of impact damage.
â€" Slightly increased size and contrast of most impact decals to increase impact readability.
â€" Impact and blood particle effects have changed slightly to improve impact readability.
[ SDK ]
â€" Custom maps can now spawn HE grenade projectiles using class hegrenade_projectile.
â€" Hammer bug fixes and improvements
â€" Fixed a bug where the Model Browser would become unresponsive
â€" Removed shortcut key for Radius Culling
â€" Extended functionality of Instancing â€" Collapse. Now allows to collapse recursively or not.
â€" Hammer now saves status of Instancing â€" View Instances
â€" Face Edit Sheet:
â€" Added buttons to randomize X and Y texture shift
â€" Texture scale now supports 3 decimals
â€" Texture shift now rolls over from 1024 to -1024
â€" Buttons to increase/decrease Texture Scale now increments with .005
â€" demoinfogo has been updated. It now parses and dumps out string tables, data/send tables, and PacketEntities.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

10 OCT 2014 -


[CSGO]
â€" Introducing Music Kits, featuring new music exclusively made for CS:GO by various artists and composers.
â€" When equipped, Music Kits replace all of the music in the game and include an anthem that plays whenever you are MVP.
â€" Music Kits can be shared through the scoreboard. Use the context menu to check out another players music.
â€" Music Kits are currently available as a special offer for CS:GO players.
â€" Added music volume controls for the following:.
â€" Main Menu
â€" Round Start
â€" Round End
â€" Map objective
â€" Ten Second Warning
â€" Death Camera
[GAMEPLAY]
â€" HE grenade damage tagging is now scaled based on the damage applied.
[MAPS]
â€" Fixed being able to pick up the bomb through some opaque solid walls â€" you now need LOS unless you get close enough to touch it directly.
â€" Fixed some bullet penetration bugs.
â€" Fixed a radar naming bug on Dust2.
[MISC]
â€" Fixed an issue where friends parties were not preserved when returning to lobby from an official competitive match.
â€" Added more specific net_graph connection descriptions for official and community servers.
â€" Fixed configuration of GOTV replays recording in South Africa.
â€" Private matches in non-competitive game modes will host the game on lobby leader’s listen server.
â€" Pause menu allows to invite more friends to a private match hosted on a listen server.
â€" Fixed connectivity to sv_lan 1 game servers.
â€" The +graph command now respects the server’s sv_max_allowed_net_graph convar.
â€" Fixed a visual glitch caused by inspecting a shotgun while reloading.
â€" The inspect in-game feature for marketplace assets no longer requires the previous owner id.
[SDK]
â€" demoinfogo
â€" Added the ability to dump only specific things from the demo using command line arguments. Run the tool with no arguments to see the list of options with descriptions.
â€" Game Events that have userid’s will show the player name as well as optionally show position and facing. The position and facing are the last read values, and do not include interpolation/prediction.
â€" Fixed a couple bugs in parsing that would cause missed player info when parsing some demos.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 10/22/2014
22 OCT 2014 -


[HAPPY HALLOWEEN]
â€" In game characters are now celebrating the spooky season with masks.
â€" The spirits of fallen friends have again risen to haunt player death cameras (they show up in the world during death/freeze cameras in game).
â€" When there’s no more room in Chicken Hell….
â€" Added convar sv_holiday_mode (set to 0 on the server to disable holiday festivities).
[MISC]
â€" Fixed radius damage from exploding HE grenade to not get applied to last bot’s location where bot had been taken over by a human.
â€" Bots can no longer be controlled by humans during warmup.
â€" Updated inventory inspect animation to reveal both sides of knife blades.
â€" Added six new offers community stickers.
[MAPS]
-Mirage:
â€"Fixed wallbang inconsistency through closed window in apartments near Bombsite B
â€"Optimized placement of blue potted plant T side of mid
â€"Made balcony at Bombsite B slightly larger
â€"Opened up skybox from CT spawn to Bombsite B
-Inferno:
â€"Added relaxing windchimes to CT spawn
â€"Fixed bugs where players could get stuck on roof overhangs
â€"Fixed some textures with wrong surface properties
â€"Removed some wacky boost spots
â€"Updated collision model on pillars in Ruins
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Update to fix the last update:doh:


Release Notes for 10/23/2014
23 OCT 2014 -


[MISC]
â€" Fixed masks drawing through smoke.
â€" Fixed grenades getting stuck in chickens.
â€" Doom sticker is no longer invisible.
â€" A VAC error message will now take the user to a KB article to help resolve the error.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.