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CS:GO Update

Started by Blunt, February 14, 2013, 01:38:05 PM

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Blunt

Release Notes for 11/11/2014
11 NOV 2014 -

[OPERATION VANGUARD]
â€" Six community maps added to the Operation Vanguard map group, available for free to ALL CS:GO players.
â€" de_marquis, de_facade, de_season, de_bazaar, cs_workout, and cs_backalley
â€" The Operation Vanguard Pass is now available. With an operation pass, you’ll receive:
â€" A personal Operation Vanguard Journal
â€" Exclusive access to the new Operation Vanguard weapon case as a separate timed drop.
â€" TWO all-new Campaigns: Weapon Specialist and Vanguard. Choose your own path through a series of missions that span the globe, and receive extra weapons or Operation Vanguard weapon cases as a reward.
â€" Access to two optional campaigns: Maghreb and Eurasia.
â€" An Operation Vanguard Challenge Coin, which can be upgraded by completing branches of a campaign.
â€" Active Duty and Vanguard Scorecards, and Friends Leaderboards to track and compare your Competitive Matchmaking performance throughout the Operation.
â€" Operation runs until February 10th, 2015.
[ARMS RACE]
â€" Friendly Fire has been turned off.
â€" de_stmarc, de_lake and de_safehouse are now available in Arms Race mode.
â€" Fixed game reporting the wrong name of the player who got to knife level in Arms Race.
â€" Major update to Arms Race mode:
â€" Leaders (players with the highest weapon index) from each team now glow for a short time after attacking.
â€" The weapon progression list now picks a weapon randomly from 5 fixed weapon categories.
â€" The number of levels to reach Golden Knife have been reduced to 16.
â€" Two kills are needed to upgrade with each weapon (unless you get a knife kill or kill the enemy leader).
â€" Added some new sounds to AR mode.
â€" To see more of the Arms Race rules changes, see this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=336510139
[DEMOLITION]
â€" Friendly Fire has been turned off.
â€" de_shortdust added to Demolition mode
[DEATHMATCH]
â€" Changed Deathmatch bonus weapon to support all guns.
[GAMEPLAY]
â€" When FF is off, bullets no longer penetrate teammates
[UI]
â€" Fixed grenades icons in weapon panel obeying the user’s HUD color setting
â€" Fixed Mini-Scoreboard panel not properly hiding a few avatars slots on a full server in casual when you had the Mini-Scoreboard Style set to “Just Show Player Count”
â€" Fixed the freeze panel overlapping with the info panel.
[MISC]
â€" Halloween has come to a grisly end. (sv_holiday_mode set back to 0)
â€" Fixed rebuy not rebuying nades, defuse kit, or taser correctly.
â€" Volume of ambient and 1st person sounds have been slightly reduced in “headphones” setting.
â€" Death Camera music no longer plays while spectating.
â€" Half-time / Game-end music no longer plays in overwatch mode.
â€" Fixed bug where 10 second countdown music(s) would play after round end when round end music volume was set to 0.
â€" Addressed hitches that were caused by synchronous file i/o.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 11/12/2014
12 NOV 2014 -


[OPERATION VANGUARD]
â€" Fixed Overpass MAG-7 mission in Eurasia Campaign.
â€" Fixed errant reward on Weapons Specialist Shortdust mission for all future mission completions.
â€" Fixed incorrect reporting of available missions in Operation Journal ToC.
â€" Fixed incorrect strings in missions UI.
â€" Fixed “needs more players” warning showing up incorrectly in missions UI.
[MISC]
â€" Fixed an inventory-related client crash.
[MAPS]
â€" Minor bug fixes for de_facade.
â€" Minor bug fixes for cs_backalley.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 11/21/2014
21 NOV 2014 -


[DREAMHACK 2014]
â€" Added DreamHack 2014 Team Stickers and Legends Capsule
â€" Enabled the DreamHack 2014 Pick’Em Challenge
â€" Enabled DreamHack 2014 tab in the Watch Panel
[OPERATION VANGUARD]
â€" Added Mission FAQ to the Operation Vanguard website: http://www.counter-strike.net/operationvanguard/
â€" Mission cooldowns now display hours remaining in the mission panel and journal.
â€" Added a display showing how many missions a user can complete in the mission panel and journal.
â€" Added help text tooltip for the mission panel.
â€" Added Steam rich presence and twitch.tv integration data for Operation Vanguard maps.
â€" Fixed de_dust2 Galil mission
â€" Fixed bonus deathmatch weapon score calculation for missions.
[MATCHMAKING]
â€" Added three restrictions to Competitive Matchmaking:
â€" If a player does not have a competitive Skill Group, they will not be able to queue in a party with a player having a very high Skill Group
â€" Accounts are restricted to two Competitive wins per day until they receive their competitive Skill Group
â€" Unless they are in a party of 5, players will not be able to queue for Competitive Matchmaking if their skill group range is very large.
[MISC]
â€" Fixed a case where the deathmatch bonus weapon panel was showing an uninitialized weapon icon.
â€" Made host_framerate convar accessible with sv_cheats enabled ( for movie makers )
â€" Spectators and GOTV viewers can now spectate grenades thrown by players. To do this, press and hold the Left Alt key when the player you are observing throws a grenade. Your camera will follow the grenade until you release the Left Alt key or the grenade explodes/expires.
â€" Fixed Alerts panel showing incorrect layout for certain bans and cooldowns.
[MAPS]
â€" Bug fixes on Workout, Season, Facade, Bazaar and Marquis
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 12/4/2014
4 DEC 2014 -


[DREAMHACK]
â€" Added Pick’Em Challenge trophies.
â€" Added Tournament winners trophies (Congratulations LDLC!)
â€" Made WATCH tab default to Live Games.
â€" Removed sticker store from Tournament tab.
[MAPS]
â€" Overpass
â€"Bombsite A plant trigger has been extended
â€"Added visual hints to the usable bombplant zones
â€"Removed A pit stairs, replaced with jump
â€"Fixed some overpowered boosts
â€" Nuke
â€"Changed floor material in ramp room and Bombsite B.
â€"Fixed a sound bug where only footsteps could be heard through the wall between A site and ramp room.
â€" Operation Vanguard
â€" Season, Facade and Backalley updated with bugfixes.
[MISC]
â€" Marked mat_texture_list as a cheat convar.
â€" The extendfreeze command is no longer allowed in competitive mode.
â€" sv_kick_players_with_cooldown 2 on community servers no longer affects new players during Skill Group calibration phase.
â€" Added a fun-fact for last second bomb defusals.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 12/10/2014
10 DEC 2014 -


[MAPS]
â€" Reintroduced Train, which has been added to the Operation Vanguard map group (available for free to all CS:GO players).
â€" For more information, visit //www.counter-strike.net/reintroducing_train
[GAMEPLAY]
â€" CZ75-Auto adjustments
â€" Magazine size has been reduced to 8 and reserve ammo is now 16 (3 mags total).
â€" Damage has been reduced slightly.
â€" Firing rate has been reduced slightly
â€" The CZ75-Auto takes nearly twice as long to draw, and has an updated draw animation.
â€" Kill reward is now 1/3.
â€" Updated the weapon description.
â€" Increased price of M4A1-S to $3100
â€" Reduced price of Desert Eagle to $700
â€" Updated the Tec-9 firing sound.
â€" Fixed M4A1-S muzzle flash showing through smoke.
â€" Fixed not being able to defuse the bomb in some cases where it was planted on a ledge and the player attempting to defuse was standing next to it on the ground (e.g. the fountain in Cobblestone).
â€" Fixed a case on community servers where a player would get income after the first round when they should not.
[UI]
â€" Team equipment value now correctly accounts for cost of CZ75-Auto and for two flashbangs.
â€" “Assists” on teammate kills no longer get counted in scoreboard.
â€" Added some new holiday freeze-cam borders and the holiday cheer has been re-enabled â€" Happy holidays!
[MISC]
â€" Gifts have been re-enabled.
â€" Released a new set of stickers (available now as offers), and put some music kits on sale.
â€" Fixed a few localization errors
â€" Fixed a typo in the game mode descriptions.
â€" Fixed several exploits in the engine.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Sparko

Cool, liking the look of the 'modern' version of train :) we able to play it on our server?

Snokio

Missed games tonight due to update :(, train looks good!
​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

Blunt

Quote from: Sparko;392498Cool, liking the look of the 'modern' version of train :) we able to play it on our server?
Yup, played it a couple of times tonight.
Yet to be convinced it's better.

Quote from: Snokio;392500Missed games tonight due to update :(, train looks good!
I missed an hours gaming tonight due to internet outage :(
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 12/15/2014
15 DEC 2014 -


[MISC]
â€" Fixed a bug that resulted in view kick (and other elements) getting an update from the server that didn’t match the client and would result in the view “kicking” in opposite directions.
â€" Added some code to reduce the frequency of getting a misaligned or missing HUDs.
[MAPS]
â€" Mirage
â€" Fixed a boost exploit near T ramp in Bombsite A
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 12/18/2014
18 DEC 2014 -


[MISC]
â€" Added a holiday-themed Midnight Riders Music Kit, available as an offer for a limited time.
â€" Updated the artwork on the M4A4 | Griffin.
â€" Fixed server browser displaying very few results to users. (Thanks, Gamemann)
â€" Fixed some cases where players would not smoothly slide along certain kinds of geometry while moving.
[MAPS]
â€" Train
â€" Widened lower ladder room.
â€" Blocked visibility from Bombsite B lower ramp to T ramp.
â€" Pushed back T spawn slightly.
â€" Updated collision model on train bumper models.
â€" Fixed some spots where C4 could get stuck.
â€" Fixed sun orientation.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 1/8/2015
8 JAN 2015 -


[COMMUNITY MARKET]
â€" Keys purchased from the Steam Community Market are given a seven-day trade and market restriction.
[GAMEPLAY]
â€" Reduced P250 ammo from 5 magazines to 3.
â€" Reverted CZ nerf to ammo and fire rate.
[MISC]
â€" Added the Chroma Case, that features new finishes for knives.
â€" Added UI for showing multiple offers.
[MAPS]
-Mirage
â€"Fixed a bug where players could clip through a wall near CT spawn
â€"Removed center scaffolding near hole to CT sniper position
-Train
â€"Extended buyzone for T spawn
â€"Further optimizations
-Dust2
â€"Fixed bullet penetration through arch models in tunnels
â€"Fixed collision for door top of mid
â€"Added Goose to Goose
-Facade
â€"Updated radar
â€"Fixed fade distance on props
â€"Updated player clips in areas where bomb could be lost
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 1/14/2015
14 JAN 2015 -


[GAMEPLAY]
â€" Fixed P2000 ammo capacity.
[MISC]
â€" Fixed a corrupt packets issue that occurred when a client attempted to play on community servers after official servers.
â€" rcon stats now include server frame simulation time ms, stddev of simulation time ms, and tick precision ms.
â€" Fixed an exploit used by malicious servers to bypass SERVER_CAN_EXECUTE restriction on connected clients.
â€" Fixed achievement icons not displaying.
[MAPS]
-Cache
â€"Exploit fix in Bombsite B
-Facade
â€"Updated overview image
-Cobblestone
â€"Fixed sticky spot under roof overhang at B
â€"Fixed overview map not matching the geometry at Gallery
â€"Raised ceiling and added trim in Gallery
â€"Fixed sticky clip brush at A
â€"Added clip brush to tapestry in CT sniper room so you can’t walk through it
â€"Fixed floating electrical box in sewer stairwell
â€"Fixed missing texture above T ramp
â€"Removed handrail/clips and adjusted lighting in CT sniper hallway
â€"Fixed wooden platform clipping into stone in T spawn
â€"Made window bars in B tunnels & Gallery non-solid
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 1/28/2015
28 JAN 2015 -


[GAMEPLAY]
â€" Adjusted the radius at which incendiary and smoke grenades interact.
[UI]
â€" Loading screens will now display the icons for maps that have item collections associated with them
â€" In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and position settings.
â€" Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match
[MISC]
â€" Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456XXXX). Tournament production casters who launch the game with the “-interactivecaster” command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV.
â€" Upgraded runtime libraries to use the latest Steam SDK.
â€" Fixed a frequent crash during map loading while the game was minimized.
â€" Various weapon CPU optimizations.
â€" Added flavor text to Chroma Case weapons.
[MAPS]
-Mirage
â€"Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position.
â€"Moved a prop to make peeking into palace easier, CT side.
â€"Removed a strange boost in bombsite A.
-Nuke
â€"Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players in A site.
-Overpass
â€"Rerouted entrance into upper park from bombsite A.
â€"Changed mid cover in bombsite A, corners can now be shot through with rifles.
â€"Changed cover in T side of upper park.
â€"Moved T spawns forward slightly.
â€"Moved bombsite A plant zone up slightly.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 2/4/2015
4 FEB 2015 -


[MISC]
â€" Reduced latency of voice audio.
â€" Community servers now can show viewer counts when players are streaming their match.
â€" Fixed regression in Deathmatch Bonus mission evaluation.
â€" Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.
â€" Fixed buymenu’s Accurate Range weapon stats being computed incorrectly.
â€" Fixed AWP viewmodel rendering when zoomed.
â€" Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text
â€" Positional sounds spatialize to within 15 inches of the player and no longer “spread” to stereo when nearby.
[MAPS]
â€" Major changes to Cobblestone
-Bombsite A:
â€"Made bombsite A courtyard smaller
â€"Removed spiral stairs at back of bombsite A
â€"Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down
â€"Added a static door to entrance to connector from bombsite A
â€"Shortened battlement in long A, making it easier to check
â€"Raised wall around bombsite A slightly, to give some cover when out in the open
â€"Added additional cover in bombsite A
â€"Removed balcony at CT side of long A
â€"Added an additional chest-height wall at A ramp
â€"Removed large boulders in A site
-Bombsite B:
â€"Made bombsite B courtyard smaller
â€"Rerouted T main entrance to bombsite B
â€"Made it easier to throw grenades into B site from a safe position as T
â€"Added some cover on T platform in bombsite B
â€"Moved bombsite B more to the middle of the courtyard
â€"Flattened ground at bombsite B
â€"Removed back of B area
â€"Hut at back of B can now be shot through
â€"Added a static door to entrance to bombsite B from connector
-Other:
â€"Removed stairs and overpass route from dropdown room
â€"Widened upper dropdown passage
â€"Added a ramp to dropdown to make it easier to peek into lower
â€"Players can now jump up via flowerbed in connector to get into dropdown room
â€"Removed walls in T tunnels
â€"Removed CT sniper room
â€"Added a static door to CT side of water room
â€"Tweaked layout of water room slightly
â€"Removed double window room near T spawn
â€"Moved T spawns forward a bit
â€"Added a direct ladder to T sniper tower
â€"Various optimizations
â€"Increased player visibility
â€"Fixed a bug where very few chickens were spawned
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 2/12/2015
12 FEB 2015 -


[GAMEPLAY]
â€" Smoke screen overlay fades faster now when exiting smokes quickly.
â€" Adjusted boundaries of smoke screen overlay slightly.
[TOURNAMENT SUPPORT]
â€" Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files.
â€" Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team’s shorthand image name).
â€" Team logos now show in the spectator scoreboard, the win panel and the player scoreboard.
â€" Added a new win panel string that shows the team name if they win the round.
[MISC]
â€" Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off.
â€" Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates.
â€" Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry.
â€" Speculative fix for spectating audio bug.
â€" Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV.
â€" Updated the first person flash effect when spectating someone via GOTV.
â€" Fixed bug which stopped CS:GO from working on OSX Snow Leopard.
â€" Added flavor text to the Bravo Collection weapons.
â€" Added 5 new Music Kit Offers.
â€" Added 12 new Sticker Offers.
â€" Fixed gamepads being reset and deactivated on map load.
â€" Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch.
[MAPS]
-Cobblestone
â€"Removed various boosts
â€"Further optimizations
â€"Tweaked layout of underpass room
â€"Moved door from CT side to T side of underpass
â€"Made cubby at entrance to Bombsite A smaller
â€"Widened arch at end of long A
â€"Set correct surface types on textures
â€"Brightened haystacks at entrance to Long A
â€"Updated collision on broken wall in bombsite A and B
Regards
Blunt


People who blow things out of proportion are worse than Hitler.