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CS:GO Update

Started by Blunt, February 14, 2013, 01:38:05 PM

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Blunt

Release Notes for 2/26/2015
26 FEB 2015 -


[TOURNAMENTS]
â€" Added the Katowice 2015 Pick’Em Challenge. Visit http://www.counter-strike.net/pickem/kat2015 for details.
â€" Added Team and Event Stickers for Katowice 2015.
â€" Added ability to browse and download old Tournament Matches.
â€" Added ability to browse old Pick’Em Challenges.
[LINUX]
â€" Fixed some audio-related crashes some users were experiencing.
[MISC]
â€" Added flavor text to Operation Vanguard Weapons and fixed other typos.
â€" Fixed a potential security issue where up to 32 bytes of gameserver memory could be unintentionally disclosed.
â€" Significantly increased client-side demo recording buffers.
â€" When attempting to stop recording POV demos in round-based game modes, the demo will stop recording at the nearest end of round.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 3/5/2015
5 MAR 2015 -


[UI]
â€" Added round result history visuals to the scoreboard for Competitive games.
â€" Spectators/casters can now use SHIFT when drawing on the map overview which will show the approximate time it takes to travel that (2D) distance.
â€" Drawing on the overview map can now be done in two colors using left and right mouse buttons.
â€" Lines drawn on the overview map are now smoothed.
â€" The map overview drawing is now a bit cheaper to render.
â€" Added a WIP “Grid” option to allow drawing to snap to a standard grid (that can be accessed for spectators if “mapoverview_allow_grid_usage” is 1).
[TOURNAMENT]
â€" Added server event logging for match start which also includes the team names playing as CT and T.
â€" Added server event logging details for kills that occur with penetration, domination, and revenge modifiers similar to how the headshot modifier was logged previously.
[MISC]
â€" Fixed the round stats sometimes reporting that the round ended by time running out when the bomb was defused.
â€" Fixed a very rare case when Ts could kill a defusing CT, win the round, and a dead CT could still score a bomb defusal and earn defuse money bonus after the round was already over.
â€" Added flavor text to Operation Phoenix collection weapons.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 3/31/2015
31 MAR 2015 -


[OPERATION VANGUARD]
â€" Operation Vanguard has come to a close.
[MAP GROUPS]
â€" Train has been added to the Active Duty map pool.
â€" Nuke has been moved to the Reserve map pool.
[GAMEPLAY]
â€" Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
â€" Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
â€" Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
â€" Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
â€" Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
â€" Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
â€" Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
â€" Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.
â€" Increased Tec-9’s damage fall-off to reward players that close engagement distance.
â€" Lowered Tec-9’s magazine size to 24 to reward more discriminate firing.
â€" Lowered scoped movement values for AWP and Autosnipers.
â€" The accuracy of the MP9, MP7, and Mac-10 have been improved.
[STATRAK]
â€" Trade up contracts work on StatTrak weapons.
â€" There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.
[SERVER BROWSER]
â€" Fixed the server browser showing the map workshop path in the “Map” column.
â€" Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.
â€" Added a sortable column to the server broswer that displays icons for popular game mods running on that server.
â€" Server browser will save the layout changes made between game sessions.
â€" Updated the first time server browser pop up message.
[UI]
â€" Fixed scoreboard hiding at match end when you bring up a player’s Steam profile.
â€" Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.
â€" Added Flavor Text to the Bank collection.
[MISC]
â€" Add surround sound support (quad/5.1) on Linux.
â€" Marked nav commands as a cheat to protect against potential server exploits.
â€" Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.
â€" HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.
â€" Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64×64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64×64 png files into rgb format.
â€" Optimized the process of logging in players to matchmaking backend during game updates.
[MAPS]
-Dust2
â€"Opened up skybox around Long A double doors, Catwalk and Short
â€"Improved visibility around blue car in Long A
â€"Fixed render distance on a crate in CT spawn
-Mirage
â€"Opened up skybox around back of apartments
â€"Simplified sides of CT sniper window in mid
â€"Raised cover slightly in upper mid
â€"Fixed visibility through a crate in Bombsite A
-Overpass
â€"Opened up and simplified Bombsite A
â€"Added back stairs to pit near Bombsite A
â€"Opened up semi-open door in bathrooms, fountain side
-Cobblestone
â€"Smoothed out movement in Bombsite B
â€"Removed corner on left side of T tunnel into Bombsite B
â€"Haystack near Long A now requires a jump to get on top
-Train (Thanks c0tton and adreN!)
â€"Various optimizations
â€"Removed collision at top of ladders
â€"Pushed Bombsite A further back towards CT side
â€"Added a third train car to A site to reduce amount of long sightlines
â€"Added a peek-position inside T main
â€"Opened up area on the left side of T main exit
â€"Moved dumpsters in Ivy
â€"Raised crane in Bombsite A
â€"Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
â€"Prioritized CT spawn positions
-Cache
â€"Fixed an exploit boost at A
â€"Added a decal indicating the boundaries of the A bombsite’s plantzone
â€"Made white tarps on crates more spammable (Thanks Mod645!)
â€"Fixed shadows casting into A main shed from boost spot
â€"Improved readability from middle to A site container
-Shorttrain
â€"Added back to map rotation
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 4/15/2015
15 APR 2015 -


[GAMEPLAY]
â€" Fixed a bug that affected crouched movement speed.
[MISC]
â€" Added the Chroma 2 Case.
[MAPS]
Dust2
â€" Fixed a bug where a spot in Long A had the wrong radar name.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 4/28/2015
28 APR 2015 -


[GAMEPLAY]
â€" Fixed a few cases where reserve ammo was shared between multiple weapons. All weapons now individually handle their own reserve ammo.
â€" sv_autobuyammo now defaults to 0.
â€" If a player spawns with a smoke grenade in classic competitive, it counts toward their maximum smoke grenade purchases for that round (i.e., they cannot purchase a second smoke grenade).
â€" Fixed HE grenade particle system drawing improperly sometimes with other particle systems (like smokes volumes).
[MISC]
â€" Added 10 new community sticker offers, and a new community sticker capsule featuring work by Enfu.
â€" Added support for alternative voice communication codecs. While running a server, use +sv_voicecodec vaudio_celt to use the CELT voice codec, instead of the Speex codec which is used by default.
â€" Added support for Phong on world materials. See Train for examples of such materials.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 5/26/2015
26 MAY 2015 -


[OPERATION BLOODHOUND]
â€" Launched Operation Bloodhound, available until September 30th, 2015.
â€" Six community maps available for free to ALL CS:GO PLAYERS on official servers via the Operation Bloodhound map group: Agency, Resort, Zoo, Log, Rails, and Season
â€" The Operation Bloodhound Access Pass is now available for purchase. It provides:
â€" The upgradable Operation Bloodhound Challenge Coin, which can be displayed on your profile and in the scoreboard.
â€" The Operation Bloodhound Journal, complete with Friends Leaderboards to track your Active Duty and Operation Competitive performance.
â€" Two all-new campaigns, with 62 missions rewarding additional XP throughout the Operation.
â€" Earned weapon drops will come from the Operation Bloodhound exclusive weapon collections: Cobblestone, Cache, Overpass, and all-new collections Gods and Monsters, The Rising Sun, and Chop Shop.
â€" Exclusive access to the Falchion Case, containing 16 community-designed weapon finishes and the all-new Falchion Knife.
â€" Added two new Mission types, Assassination and Guardian Co-op which are playable via campaign missions in the Operation.
[PROFILE RANKS]
â€" Introducing Profile Ranks, viewable in-game on your CS:GO profile.
â€" Play on official servers to earn XP and rank up your CS:GO Profile Rank.
â€" In Competitive Mode, your earned XP is determined by your rounds won.
â€" In all other modes, your earned XP is determined by your score.
â€" You can earn additional XP by completing Operation Bloodhound Missions.
â€" In addition to increasing your CS:GO Profile Rank, your first Rank earned each week will reward you with an earned weapon drop. If you own an Operation Bloodhound Access Pass, your weapon will come from one of the exclusive Operation Bloodhound weapon collections.
[CASUAL]
â€" Reduced Round timer from 3:00 to 2:15.
â€" Increased warmup time from 30 to 90 seconds.
â€" Disabled vote to restart match.
â€" Vote to change level is disabled after a team has reached match point.
[UI]
â€" Fixed sometimes (but rarely) seeing health of players on the other team in the mini scoreboard.
â€" Fixed the freeze panel sometimes getting stuck on and staying on even after the player is alive.
[MISC]
â€" Added trace-based visibility checks to prevent networking invisible enemy players.
â€" Updated CSGO engine to the latest Steam API SDK.
â€" Improved support for integrated web browser MOTD popups.
â€" Fixed several server-crashing exploits.
â€" Fixed voice chat echo in lobby.
â€" Re-enabled a bunch of player model variants including the much missed Balkan “Ido” model, otherwise known as tm_balkan_variantC.
â€" Added a convar (sv_disable_immunity_alpha) that when set, allows mods to handle their own alpha on players.
â€" Limited support for FBX in studiomdl.
â€" Added sv_vote_to_changelevel_before_match_point (default 0, vote is never disallowed). When set to 1, the vote to change level is disabled after a team has reached match point.
[MAPS]
-Cache
â€"Fixed multiple bomb-stuck spots
â€"Fixed an issue where saving CTs could be seen on radar from outside spawn
â€"Fixed an annoying issue where grenades would collide with ground geometry map-wide
â€"Deleted a problematic glass pane in mid (thanks RoF Anders)
â€"Ensured tarps on crates are actually spammable
-Season
â€"Reduced width of Upper B T-side and long A to their CS:Source dimensions
â€"Fixed every “white on white” corner to improve visibility (Thanks Shahzam)
â€"Added a railing on catwalk to ensure that T’s don’t rush A site without potential punishment from pit
â€"Fixed an angle at B lower to ensure that defensive grenades can be bounced off a wall easily and properly, as was the case in CS:Source
â€"Made squeeky door louder
â€"Bug fix: fixed metal sounds being made on all surfaces throughout the map.
-Mirage
â€"Fixed some spots where C4 could get stuck
â€"Fixed some spots where players could get stuck on walls
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 5/29/2015
29 MAY 2015 -


[ NETWORKING ]
â€" Fixed a bug in the visibility/occlusion query that caused players to disappear sometimes.
â€" Added server convar to avoid sending footstep audio messages when they are out of audible range.
[ MATCHMAKING ]
â€" Expired competitive cooldowns now require a confirmation from the players.
â€" If a surrender vote is about to pass after the round is already over, it will cancel the vote.
â€" If a surrender vote succeeds right before halftime, the proper teams will surrender at the next opportunity.
[ OPERATION BLOODHOUND ]
â€" Updated some game settings and bonus XP values for the Guardian missions.
[ UI ]
â€" Fixed death notices not being truncated properly and being offset when they were very long.
â€" Added cage opening sound to weapon reveal.
â€" Released more XP Rank Icons.
[ MISC ]
â€" Bots will now no longer bunch up on a hostage and all try to rescue it at once.
â€" Reduced Earned XP Demolition and Arms Race multipliers to bring them in line with other game modes.
[MAPS]
-Office
â€"Fixed a bad nav mesh spot
-Season
â€"Latest version of Season
-Rails
â€"Fixed some spots where C4 could get stuck
â€"Fixed some spots where players could get out of the map
-Log
â€"Fixed some spots where C4 could get stuck
â€"Fixed some spots where players could get stuck
â€"Fixed a smokegrenade sorting issue on the bridge
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 6/3/2015
3 JUN 2015 -


[MISC]
â€" Fixed a crash on defuse maps in Guardian Mode.
â€" Fixed ragdolls sometimes appearing at delayed enemy positions.
â€" Fixed players who were not networked sometimes showing up as friends in client code (like the UI).
â€" Fixed server browser sorting by tags instead of ping by default.
â€" Fixed cloth sometimes jittering when seen for the first time.
[MAPS]
-Added gd_crashsite
-Log
â€"Fixed various exploits and spots where C4 could get stuck
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


kregoron

sadly the update has brought back my sound lag issue -.-
http://webchat.quakenet.org/ ||| Channels: #deadmen


Blunt

Release Notes for 6/10/2015
10 JUN 2015 -


[OVERWATCH OUT OF BETA]
â€" Added an XP reward for accurate Overwatch verdicts. The reward is proportional to the investigator’s Overwatch Score, is delivered after a sufficient number of accurate cases have been resolved, and can be collected by completing matches on official servers.
â€" Added a message to users when they have reported a user that was banned by VAC or Overwatch.
â€" Added a message to users when they have lost XP, competitive wins, Profile Rank, and Skill Group due to partying with a cheater.
â€" Updated the Overwatch F.A.Q.: http://blog.counter-strike.net/index.php/overwatch/
[SOUND]
â€" Weapon fire sounds no longer prevented from playing due to the Potentially Audible Set.
â€" Fixed bug where dormant players could emit bullet impact sounds.
â€" New ladder footstep sounds.
â€" Inspecting a weapon from loadout screen now plays cage opening sound.
â€" Adjusted weapon fire sound falloff to be more noticeable at near range distances.
[ UI ]
â€" Added Leadership, Teaching, and Friendliness commendations to the scoreboard. The team member with the best score in each category will display the relevant icon.
â€" CS:GO Profile Ranks now display like Skill Groups in the scoreboard: always for friends and party members, and at the end of the match for everyone else.
[ MISC ]
â€" Doubled GOTV broadcasting and recording snapshot rate ( to 32 ) on official servers.
â€" Fixed a bug that allowed players to commend themselves and removed all such commendations.
â€" Update rates enforced for players can now be configured higher than GOTV master tv_snapshotrate.
â€" Tickrates for players on official servers are now enforced to match server tickrate.
â€" Players must now be at least Rank 3 to play Competitive Matchmaking.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 6/17/2015
17 JUN 2015 -


[SPECTATING]
â€" Added a server convar sv_maxusrcmdprocessticks_holdaim which determines how long (number of ticks) a server holds client aim data while processing a backlog of user commands.
â€" On Valve servers, GOTV demos will now reliably broadcast and record players’ viewangles on the ticks when weapons were fired.
[MISC]
â€" Controllers will now reliably be recognized if plugged in mid-session.
â€" Fixed a handful of bugs in the options menu in regards to navigating.
â€" Fixed the keybind page being in a bad state when you navigate to it via the Audio “EDIT USE MIC KEY” button.
â€" Threaded occlusion query to help with server performance in casual games with many players. occlusion_test_async turns it on or off.
â€" Added OSX convar, mat_osx_force_csm_enabled which forces dynamic shadows on.
[MAPS]
-de_zoo
â€"Made one of the windows in CT sniper hut (facing long A) solid
â€"Made the tower in the lemur enclosure partially climbable (disabled hiding spot just below the platform
â€"Blocked LOS when standing on the signpole near T spawn looking into “Truck” and the aquarium
â€"Fixed some fishes leaving their aquarium
â€"Fixed several (self)boost spots that weren’t supposed to be reachable
â€"Fixed the gaps in one of the wooden fences at CT spawn
â€"Fixed several pixelwalks (including the one at mid above the spiral staircase)
â€"Fixed possibility to throw grenades onto the false ceiling at mid connector
â€"Fixed a wallbang spot at Upper T
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 6/30/2015
30 JUN 2015 -


[AUDIO]
â€" Footsteps are quieter when spectating in-eye.
â€" New Overwatch kill notification sound.
[MISC]
â€" Fixed a case where clicking on an Overwatch verdict also clicked on the blog post.
â€" Disabled old code that allowed subtle auto aiming with controllers.
â€" Performance optimizations for players with large inventories.
â€" Fixed some exploits that allowed unauthorized code execution.
â€" Added the player_hurt event to GOTV demos.
â€" Added flavor text to the Baggage and Cobblestone Collections.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 7/9/2015
[ MISC ]
â€" Fixed smoke rendering exploits that were possible when running certain video capture applications.
â€" Fixed rare issues when equipping the same loadout item for both teams.
â€" Fixed an issue where the list of tournament matches would not refresh.
â€" Added official game servers cluster in Atlanta.
[ SOUNDS ]
â€" Added new carpet footstep sounds.
â€" Tweaked sounds of suits when running to synchronize with footsteps.
[ MAPS ]
-Overpass
â€"Made first train event predictable, train will start 10 seconds after Ts leave their spawn tunnel
â€"Implemented area sound for train, can now use sound reliably throughout B site to hide grenade sounds, footsteps etc.
â€"Fixed a see-through texture near Bombsite A towards upper park
-Dust II
â€"Fixed 30 exotic spots where C4 could get stuck
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 7/23/2015
23 JUL 2015 -


[ SOUND ]
â€" Reduced frequency of CT equipment sound.
â€" Fixed a case where a dead player or dead bot played footstep sounds.*
â€" Removed minor audio artifacts and smoothed tails for FiveSeven and Glock fire sounds.
â€" Fixed distant sounds for Galil.
â€" New sand surface footstep sounds with additional variations.
[ PHYSICS ]
â€" Doors and moving trains now move at correct speed on servers with tickrate above 64.
â€" Doors and moving trains will no longer get blocked by weapons or decoys.
[ MISC ]
â€" If mp_teammates_are_enemies is set when a round is won, round numbers now properly count and increment.
â€" Fixed a rare purchasing issue when items purchased from limited-time offers resulted in an unredeemed claim item in inventory.
â€" Fixed rendering of debug overlays sometimes not getting cleared when connecting to a new server.
â€" Fixed P2000 viewmodel hammer pop when reloading.
â€" Added in-game flags for Vietnam and Mongolia.
â€" Added Gunsmith style to workshop workbench (for more information visit: http://blog.counter-strike.net/workshop/finishes/gunsmith.html)

*Maybe the end of 'ghost footsteps'?
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Release Notes for 8/14/2015
14 AUG 2015 -


[ESL One Cologne 2015]
â€" ESL One Cologne Player Autograph Capsules are now available for purchase, with 50% of the proceeds from capsule sales going to the players and organizations. Player Autograph Stickers can be used as game pieces in the Cologne 2015 Player Pick’Em Challenge.
â€" ESL One Cologne Team Stickers are now available for purchase, with 50% of the proceeds from sticker sales going to the organizations. Team Stickers can be used as game pieces in the Cologne 2015 Team Pick’Em Challenge.
[UI]
â€" Updated the Watch panel
â€" Added the Cologne 2015 Pick’Em Challenges and Matches.
â€" Your matches and tournament matches are now presented with an updated scoreboard and round performance panel
[MISC]
â€" [Linux] Fixed bug where bomb beeping was not playing on all channels.
â€" [Windows] Added a graphics driver hint to try to use the dedicated GPU when available on laptops.
â€" Minor volume and pitch adjustments to weapon equip and reload sounds
â€" Fixed a sound synchronization bug with some Falchion knife animations
Regards
Blunt


People who blow things out of proportion are worse than Hitler.