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ARMA 3 Thursday 20th June

Started by Chaosphere, June 18, 2013, 02:18:02 PM

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Chaosphere

So hows about a game this Thursday?

Fancy another crack at that beast of a mission? One day maybe we will get that second base.....

also, I got a friend looking to join up, new to the game, interested in playing with us :)

8:00 kick off as per usual?



Down to par-tay -

Chaos +1
smilodon
sparko
Oldbloke
Penfold
All our Gods have abandoned us.

BrotherTobious

Aye good call mate forgot to out this up thanks.

Please out your name down. I can't make it due mates visiting

Sent from my Nexus 4
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Penfold

I'll be there - deo volente

Tutonic

Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



smilodon

I'll be there as long as Pen is made to sit in the back of the boat with his hands in his pockets :-)

Sent from my Nexus 4 using Tapatalk 4 Beta
smilodon
Whatever's gone wrong it's not my fault.

Sparko


OldBloke

"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Chaosphere

Great game tonight guys thanks to all who played, lots of fun.
All our Gods have abandoned us.

Sparko

Yeah excellent game guys, very well led chaos you did a Stirling job, great comms from all too :boxing:

OldBloke

Quote from: Sparko;372030Yeah excellent game guys, very well led chaos you did a Stirling job, great comms from all too :boxing:

What he said :thumb:

It was obvious in last night's play that we do need to pay more attention to calls of 'player down'. Getting our colleagues up should be a priority but in the heat of battle sometimes the call itself is missed or too much emphasis is placed on killing. There are times when you simply have to kill a threat before you can revive someone but bringing another player back into the fight makes much more sense.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

smilodon

Agreed, Peanuts heroic leap from the truck and mass heal under fire was the difference between completing the mission and failure.
The two squad set up is a bit of a pain though, as occasionally I would have no idea I was standing ten feet from a wounded team mate who was in the other squad,  until they shouted out and guided me in. I guess no HUD display for the other squads position is realistic but a bit of a pain for a medic.

Sent from my Nexus 4 using Tapatalk 2
smilodon
Whatever's gone wrong it's not my fault.

Chaosphere

Yeah 1 squad would be better, no doubt. For other things, I think that we are learning a lot as we go along. New ways of doing things, new approaches to the team structure and so on. Its brilliant :)
All our Gods have abandoned us.

Sparko

I'm off work today so will have a play with the map and move all players to one squad if you like? Nothing lost if it doesn't work, worth a try

Chaosphere

Go for it mate, would be great if you could sort it :)
All our Gods have abandoned us.

OldBloke

Quote from: Sparko;372042I'm off work today so will have a play with the map and move all players to one squad if you like? Nothing lost if it doesn't work, worth a try

Oh yes please ... and more vehicles at spawn (for late arrivals and accidental re-spawns) would be the icing on the cake :thumb:
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey