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Awp ?

Started by Gunda, November 13, 2014, 03:38:59 PM

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Gunda

Any chance of starting a vote or discussions around getting the AWP enabled on say 1 per side limitation? it is an OP gun but it is also a massive part of the game that changes strategies if you know someone is going to be AWP'ing from certain places.  

I am finding when i visit other servers that my AWP skills are very very bad due 95% of my time spent playing on the dMw server.

thoughts?

Snokio

Never been keen myself as i find it overpowered, which has been since the CS days.
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BrotherTobious

AWP the next point and click adventure!
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

TeaLeaf

The problem with an AWP is  that it is so OP that it can literally wreck the game for everyone if you come across someone who is really good with it.   It is generally accepted that some of the ridiculous un-scoped head shots that kill you are just so far from the reality of the gun that they are dubious at best, hence we've always steered clear of the AWP on our own servers to maintain the fun for everyone's benefit.

Personally I like the AWP on a public server, so long as it is my hands.  And that's the problem, because that's how every other public thinks too.  And then the AWP wins and we all lose.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Dexterous

I personally love the AWP as a weapon of mass destruction but as others have said, it is too OP. The problem is that it is a one shot kill weapon nearly everywhere.

Hit Box Damage With Armour

Head = 448

Chest and Arm = 112

Abdomen & Pelvis = 140

Leg and Foot = 86

The fact that dMw has a variety of high skill and low skill (for example me) players means that if you get a single skilled person with an AWP on say Assault, they could just sit in a corner getting a massive kill streak round after round after round.

Like I said, I like the AWP but there is just too much potential for someone to just destroy the other teams chances of winning and also having fun.
"This team composition is draining my will to live" - Fellow Overwatch Players

Tutonic

I find games without the AWP much more enjoyable, so that's where my vote lies.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



Gorion

There's always the scout...  That's what I use to use back when I used to play CS on the dMw server quite a while ago.

If you do a headshot, it should still kill an opponent; not sure if that fact has changed in the GO revision.  I found it better, since you can be more mobile.

I think the SiG was also banned/restricted back then.
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suicidal_monkey

If there were a vote I would vote to have it back, maybe limited to one per team, maybe excluded from certain maps (if that can be done).

I feel it can level the field a little bit by adding back some tactics when facing a super responsive and skilled headshot machine wielding a scout (or even just an AK/m4/etc). The number of times I've flanked and then lined up what I thought would be a headshot with the scout only to be shot in the head in return by my it's-only-a-flesh-wound target half a second later.

Having said that there are maps where the headshot machine with the awp can of course then be too dominant for one side, but that's map design, so maybe a total ban on specific maps would help.

People tend to overreact and panic when they hear the boom it makes, and hide and try to snipe back with small arms rather than continue their rush using teamwork and speed to overrun and outflank the sniper. The fear of the awp is almost more powerful than the awp itself.

Anyway, that's my 2p :-)
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Blunt

I have seen this thread.

I'm having a think about this and other things.

I'm wondering whether to reduce the start money to $800 as is the custom on every other server.

Conserving your funds and weapons should be a priority, and starting at $800 would make winning the 1st round more important.

Games seem to have improved from the drop to 3 mins round-time, teams have actually run out of time!

We could set the time to 2 mins, which is the standard. What do you think?

We could also allow dead people to be able to chat to living players, as is the norm on competitive servers. What do you think?

Apart from the welcoming friendly mature attitude of our server, what are the things that set us apart?

Awaiting input :)
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Snokio

All chat whilst dead seems a good idea, i personally find the round times to be okay but can drag on in some maps such as Italy I suppose
​ Bring on the randomness!
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TeaLeaf

Quote from: Blunt;391157I'm wondering whether to reduce the start money to $800 as is the custom on every other server.

Conserving your funds and weapons should be a priority, and starting at $800 would make winning the 1st round more important.

Games seem to have improved from the drop to 3 mins round-time, teams have actually run out of time!

We could set the time to 2 mins, which is the standard. What do you think?
Looking at these two points:

-starting money
-round timer

The original idea of the start money boost was to let everyone go into battle properly dressed from round 1.  You'd not choose to go into a gun fight dressed in your nice blue shirt, you'd on put a kevlar helmet & vest, so it's artificial to set it to $800 and not be able to afford that protection.  It's artificial anyway to set a higher limit too, so I guess it comes down to preference.   Higher start money does mean that one round doesn't become too important to the eventual match outcome (eg MR13), especially if you then force a rush-fest by reducing the round timer.

The round timer though is something about which we need to be really careful.  If we drop the time too much then it forces that rush-fest and 2 minutes is really not very long at all.    Think about how long it would take you to quietly creep around behind the other team on some maps and imo you'd start to see it as too short.   The fact that many maps might see you dead early and spectating for most of the 3 minute round is more a comment on personal play style than an excessively long round timer.  So in my opinion I think 3 minutes is about right, it is not too long, but long enough for plenty of git-like maneuvering and tension.  The tension is the bit that keeps us interested and longer round timers allow for it better than short round timers.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

BrotherTobious

The only concern I have with live talking to dead is the advice giving i.e he round that corner etc.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Tutonic

I'm only an occasional player, but....

Dead men don't talk - it can really suck all the tension out of the game, so I wouldn't vote for that.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



smilodon

I remember (I think) that dead players had the ability to talk to other dead players but not those still living? Is that something in the configs that could be turned on? Matched with the 3 minute timer (which I always felt was about right for our play style for the reason mentioned by TL) being out of a round wouldn't be completely boring. I'm not a regular player now but have great memories of maps like Italy and the slow war of attrition that played out. I think the pace of CS with it's perma death fits nicely between the slow burn of Arma and the faster speed of BF4.
smilodon
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Browne

I think TL is correct about the money, if you're going to war, you don't do it on a shoestring, you get on your fancy duds, grab your Bizon and smoke machine.

As for dead men talking, the don't. Dead one can still talk to dead one, which is a stretch of anyone's imagination, but dead talking to live, especially if say, 3/5 live, 2/5 dead, and dead flipping through each live one in spec, can give a decided advantage.

AWP, I'm not sure about, arguments for and against...but, I seem to remember, we did have AWP enabled at some stage, if one team was losing by 3?...It's a hazy memory though.
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