DMW SC Organisational Structure - Draft 1

Started by OldBloke, March 27, 2015, 06:36:42 PM

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OldBloke

Posted to the current Game Leaders ...

QuoteHello Game Leaders

You will probably have noticed that, as per this post, we are looking to recruit existing members into dMw's Star Citizen management team. We would very much prefer to give these important roles to members who have already proved themselves within the community hence why I'm asking you guys if you'd like to become involved in helping to run what will almost certainly be our biggest undertaking.

You'll see from the thread linked above that the 6 roles on offer are 'Head of ...' the various game sections (Penfold has already been appointed Head of PR). The section heads will be so important to the game that I would say that they warrant a GL status in their own right so please help us to fill these positions early so that, between us, we can thrash out how everything will knit together come launch.

If you'd like to step forward now then please send a PM to the board: Obsydian, OldBloke, Smilodon and Tealeaf stating, in order, which 3 sections you would be interested in helping to run. Some sections may look sexier than others but they are all essential to the smooth running of the game so bear this in mind when volunteering. If you would like to help out now but would prefer to step down once the game is released - fine. Your input at this formation stage would be highly helpful.

You will probably have a lot of detailed questions about the roles on offer but, until the game mechanics are fully exposed, a lot of them will have to remain unanswered. What I can say is that, together, we will work to ensure that we are as prepared as we can be to give our members the dMw-flavoured Star Citizen experience they expect and deserve.

Catch me or any of the board on TS if you'd like to have a chat about any of this.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Obsydian

I have spoken with Raydon about dropping his association with a pirate org.

I don't think he was too enthused by the idea, and despite me trying to explain the reasons why, he still didn't seem to understand why he couldn't be associated with a pirate org even though he has no intention of ever being engaged in pirating... Ho-hum. :wacko:

In the end, he decided that he didn't want to disassociate his org from the pirate org and chose to remove himself from DMW.

OldBloke

Quote from: Obsydian;407035I have spoken with Raydon about dropping his association with a pirate org.

I don't think he was too enthused by the idea, and despite me trying to explain the reasons why, he still didn't seem to understand why he couldn't be associated with a pirate org even though he has no intention of ever being engaged in pirating... Ho-hum. :wacko:

In the end, he decided that he didn't want to disassociate his org from the pirate org and chose to remove himself from DMW.

Each to their own :doh:
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Time to move this on ...

The response from the GLs disappointed me. I was expecting more but, hey ho, it is what it is.

We did, however, have two excellent responses.

Albert would like the role of 'Head of Industry'.

QuoteGentlemen,

As per the post today requesting volunteers to assist in the running of the dMw organisation.

I'd be happy to be considered for the position of Head of Industry below Obsydian.

Industry suits my play style. I'm a crafter and builder of ships in most of my gaming (supply the SLRN with Sail Ships to aid the British Royal Navy in Naval Action, and cannot wait for crafing to come into Elite). I particularly like analyzing the data and running the operations required to produce goods in a multi-functional situation.

So I would like to aid the fleet in organizing the obtaining/ creation of materials, salvaging, engineering and production of assets primarily ships and ship parts for all types of purpose from battle through to bases and components. Bringing this all together to deliver when needed the essential items required to help the other departments and functions. A steady supply of technology and ships will be essential to our success (and enjoyment) and I'd hope that I can help lead the way with this.

The other sections are interesting, security, exploration etc. but I always find my way towards creating and producing.

Cheers,

Albert

Sparko obviously read my post properly and responded with an ordered list of desirable roles with 'Security' at the top ...

QuoteHi Guys,

Just wanted to express my interest in the involvement of SC within dmw and in response to OB's post in the GL section. Whilst I haven't been actively posting much within the Star Citizen section I have been keeping up with developments of the game, and how we as a community are approaching the game and would love to get involved in anyway I can.

I'm rather excited about what you guys have already done with regards to preparing the community to what will no doubt be a massive step in online gaming and in general PC gaming and would love to be a part of it. The 3 areas in order that I would be most interested in would be:

1. Security
2. Logistics
3. Industry

My 3 choices reflect what I am looking forward to the most from Star Citizen.

To escort or defend our fleet and being organised whilst doing it really appeals to me and is something that has stuck in my head ever since we all originally pledged....all that time ago.

it would be great to be involved at this level guys and I'm more than willing to help wherever it's needed

Sparko

Toby will be along shortly to tell us what role he fancies :devil:

For the benefit of Obsydian - both Albert and Sparko are long-time members with experience of running game sections and both will make excellent Heads. So I guess the sensible thing to do would be to appoint them to their role of choice.

Albert - Head of Industry
Sparko - Head of Security

That leaves us with 4 Heads left to appoint.

Head of Logistics
Head of Science
Head of Diplomacy
Head of Human Resources

So how now do we recruit into those positions?

Having approached the Council and the GLs I'm not too sure where we should go from here. I've looked at the current fleet membership to try and identify potential candidates but the obvious good-fits have already been given the opportunity to apply and have decided not to. I'm not sure about Jas (Obs - WOW leader). Would he have seen the post in the GL section?

There are three of guys in the fleet that I personally think could be a good fit.

Galatoni
Ninja
Michelanio

Could you guys do the same and see if we can add to this list?

In the mean time, I would like to announce the appointment of Albert and Sparko to show things are moving forward. I think we could also use a forum section for the Board+Heads to use.

Your thoughts please.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Penfold

Quote from: OldBloke;406807First draft for comments/amendments.

Did we miss the CFO (financial director) role i.e. the person responsible for our 'guild bank' including revenue from joint operations etc. Would we, as Tealeaf suggested in his draft, discuss these matters at board level?

-------------------------------------------------------------------------------------------------------------------------------  

Star Citizen - DMW Organisational Structure

Dead Men Walking's Star Citizen Organisation will be based on a corporate model. We will have a board of directors lead by a CEO. Each Director will have ultimate responsibility for one or more divisions that will be aligned under three broad groupings - Operations, Diplomacy and Communications. Each division will have a Division Head who will report to the Director responsible for their division.

DMW will have a board consisting of 4 directors: Obsydian, OldBloke, Smilodon and Tealeaf. Our CEO will be Smilodon.

The Directors will be assigned divisions as per the following diagram. It should be noted that our Director of Diplomacy (Tealeaf) will also be DMW's representative on the PACT board.



The 7 Divisions will align with the various game-play elements.

Security
Escort duty, search and rescue, infiltration, bounty hunting, boarding parties/ground troops.

Logistics
Personal transport, haulage, trading, information running, refuelling.

Industry
Mining, manufacturing, salvage, engineering (over-clocking).

Science
Exploration, jump point navigation/charting, research.

Diplomacy
Alliance matters (Director), inter-organisational matters (Head).

Human Resources
Recruitment, promotion/demotion, ejection, awards, penalties.

Public Relations
Press releases, consistency of message and rigidly-defined content (web, forum etc.)

When we have filled the remaining 6 vacancies then those 11 people will form DMW's Star Citizen management team.

This model suits our current membership level but also has scope to adapt as we grow the organisation. In due course we will publish the job descriptions to go along with the roles as defined here.




Sorry, please take me off the Head of PR role. I'm more than happy to help obviously but really don't want an official position. If we can, I think it'd better to bring on other members and spread the love.

OldBloke

Quote from: Penfold;407873Sorry, please take me off the Head of PR role. I'm more than happy to help obviously but really don't want an official position. If we can, I think it'd better to bring on other members and spread the love.

Apologies, Pen. I interpreted this post as you saying you would be happy to work under the Director of Communications.

I would ask you to reconsider, though. The 'Head of PR' has no one below him so no back office for you to occupy to help us out :sad:
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Quote from: OldBloke;407880Apologies, Pen. I interpreted this post as you saying you would be happy to work under the Director of Communications.

I would ask you to reconsider, though. The 'Head of PR' has no one below him so no back office for you to occupy to help us out :sad:

And, as we've said many times, we want the right people in place so that we can get everything nailed up *before* launch. If anyone then wants to step aside it makes re-appointing someone so much easier as the job description, processes, procedures etc. will all be in place.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Obsydian

Quote from: OldBloke;407871In the mean time, I would like to announce the appointment of Albert and Sparko to show things are moving forward. I think we could also use a forum section for the Board+Heads to use.

Your thoughts please.
I agree - seeing things 'moving' is what motivates most people, so this can only be a good thing.

Perhaps opening up the remaining positions to existing members signed up to SC could work?

With 2.1 on the PTU and improvements to the party system coming in January, it's looking increasingly likely that we can finally start to get online together and start exploring and working out how things work.  That should then, hopefully, breed a bit more interest among the members and start things moving.

Maybe once the servers are stable and grouping is more reliable, we can organise an FSP Night during one of the 'Free Fly' weeks that CIG put on (I'm sure there'll be one in January) and promote it to the Arma crowd to see if we can drum up some more interest from there?

BrotherTobious

I approve this message and like the sound of the 3 you have highlighted.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

TeaLeaf

Works for me too.

Sent from my Nexus 5 using Tapatalk
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

OldBloke

OK. With Toby now throwing his hat into the ring I would propose the following.

Head of Security - BrotherTobious
Head of Logistics - Sparko
Head of Industry - Albert

If there's no objections I'll announce these postings tomorrow.

I'll make a post in the Pilot's Lounge asking for people to volunteer for the remaining 'Head of ... ' positions (good idea, Obs). This is a sure way of capturing the attention of all our forum-active SC members.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

TeaLeaf

I'd 'volunteer for possible selection', no guarantees of a job!

No objections on your proposed appointments.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Penfold

Quote from: OldBloke;407880Apologies, Pen. I interpreted this post as you saying you would be happy to work under the Director of Communications.

I would ask you to reconsider, though. The 'Head of PR' has no one below him so no back office for you to occupy to help us out :sad:

How about we open it up and see if anyone else would like to do the role. Someone may have a burning desire for such an opportunity. If not then we'll cross that bridge when we come to it. :)

BrotherTobious

You will have veto on anyone that applies it's not a bad idea to see if anyone else wants to step up from the ranks.

Sent from my Nexus 5
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett