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Wasteland

Started by TwoBad, January 10, 2016, 10:23:34 PM

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TwoBad

I think that was a successful evening of at times very intense play which we all enjoyed.  As discussed at the end we need to put a little bit of thought on how we progress this.  If you have an comments please post them here.

Things to think about.

Should we have a base off limits to the enemy team?
How do we decide who won at the end of the evening?  (Money value for non-AI kills???)
Rules to encourage team play (ie. staying together).
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]

Nuka

I'd like to see this be an ongoing thing, but we need to make sure it doesn't change the normal structure of the Arma nights - perhaps make it a bi-weekly thing? We definitely need a clear set of guidelines and aims to work towards: Money/Kills or perhaps something else. I did find it hard to play when you've been killed a few times (by a very accurate and organised enemy squad) and your whole squad is running around with pistols virtually defenseless. There's a few good ideas floating around at the moment, just need to finalize it down - This could be a very welcome change to Arma nights.
I only know my own ideas of other peoples ideas.

PaddyFHS

we should play it one night with the dinosaur mod, just for the giggles
"The only time you have too much fuel is when you\'re on fire."

PaddyFHS

could have a wasteland map up throughout the week so when people are free they can go on and benefit their team then change it back on the sundays its required :D
"The only time you have too much fuel is when you\'re on fire."

A_Cheese_Puff

Quote from: Nuka;408712by a very accurate and organised enemy squad

Yeah, organized *chuckles to myself*

Either way, I think that there should be a No Return Time where if you've died in town or doing an objective that the enemy squad are also attacking you shouldnt be allowed to respawn for something like 3 minutes so that it avoids continus spawning and dying.
"Do you know what an artist and a sniper have in common? Details. Like when a touch of color is out of place. When a shadow does not match with its surroundings. Or when a shape is not where it is supposed to be. The only difference is the stakes. Mine are higher." - Glaz
[/SIZE]

Nuka

Quote from: A_Cheese_Puff;408720avoids continus spawning and dying.

My night summed up in 5 words.
I only know my own ideas of other peoples ideas.

RogueTaylor

i thought this was a very fun and intense night but i do agree that some of the rules need to be looked at or made. As a whole tho i can see this being very good and fun event that we could do every few weeks or bi weekly maybe ? but that depends on how the regulars feel about this. If this is going to be a annual event then we would need to sort out the teams, not saying it was unfair or anything against any of the teams but we did have 6 people to the other teams 4.  so we would need to set up teams that would stick for along as we do this, the team were sort of fair yesterday it was just the " guerilla style tactics " that our team used yesterday that made thing interesting and a bit different i think, it was really fun but i think next time we play and know that we are doing it seriously and with rules in place we will play it differently.

first of respawning: i think this would need to be addressed due to out " guerilla tactics"  that we used  at that first large money shipment i can tell you now so that we are clear what we did and just so you know and make rules against doing it. the only reason you got a lot of kills on our team at the first one was our lovely suicide squad that was kinda made randomly , upon getting to my body i set up our first spawn beacon there and and i took another of addx body and set that up at the town as well so in the town we had 3 spawn points allowing use to spawn quickly and get straight into the game. start tactic i guess but not the right way to play, we didn't mean for this to happen like it did at all we had a long thought out plan of how to attack the shipment which went downhill when nuka decided to drown.

I think in a pvp situation where killed by another player the person who died cannot spawn on that town or at a spawn point that is close to that town, or mission i guess this is so it more like a hardcore game mode in a team vs team mission where both teams are trying to get a single mission each team member gets one life, and that's it till the mission is over they can spawn and do other things like maybe get rearmed or go do another mission but you CAN'T help on that mission, once the smoke is cleared and the mission is over you can then go and try to get your stuff back if the other team is nice enough to leave things on your body. The only tweaks to this idea would be either to find a way to add a way that instead of just doing you can always go into a revive state giving you a second chance to get into the battle if someone risks there life to get you back up. The other one being how long after the mission ends you allowed back in the mission are, i want to give the other team enough time to taker there winning and go with out being shot in the back of the head with pistols

Bases: You can do the bases in one of two way either a straight up no and it's a free game to take and do whatever you want or go for yes. I personally like yes because i like the idea of having a base and having somewhere safe to have ideas as a backup as well as vehicles also might be a good place for people to spawn because they are safe ? so i can think of two ways to do the base idea :

idea one: is a straight up single base that the other team can't go in or really near

second : This is a bit more different, i say we have three bases near each other one main base and two smaller bases near that main base that can be attacked but only when everyone is online so like a sunday night for example we might decide we got all the right weapons and everything we need to attack so let's go attack two bads first smaller base, if it goes well then great, we took that first base and then when we are ready we can go for the next base until we get to the final base then i ain't sure how you want to deal with that either. i guess you can attack it again to maybe win the game but not sure about that or if a team loses their main base they have to try to get a new hidden base.

how to stick together ? this is one i have put a lot of thought into but it's hard to get what you mean, yesterday we had 6 people and mostly split up into 2 teams of three which did go well at the start of the game when we were taking bases and it did work when we attacked the objectives because it gave up two ways to shoot down at the ai. so i aint sure if you want the teams to stick together the whole game or split up into teams with minimum of 3 or maybe 4 people per team ? just a quick one i think when we start this for the first time for the first 30 mins there should be no engaging of enemies you have you only capture cities, airports and power plants, also in this time you can sort out what 3 bases you want if we do this idea and also sort out plans of how to do things. would snipers be able to go off on there own to cover the group from atop as well as are people allowed to fly jets oir fly heli like the blackfoot ? or are we not allowed to use these? i know its  a silly question but best to ask then be wrong.

sorry for this being so long and for any wrong spelling or grammar.

rogue

TwoBad

This is great, getting some good ideas going here.  Some i am going to talk about now but others will have to wait for another day.  One in particular for another day is the base idea.  Really like the idea and i will want to expand peoples thoughts.  I won't have a problem building it in the editor but you will need to give me a little time to look at the back-end coding for respawn etc.

On to some of the things i think may add something over what we did last Sunday.

Money
Starting money - Currently set to 200.  I think this is a little low and should be raised, maybe 1000 ?
Payroll - This is set at 200 per each territory controlled and paid every 30mins.  Again, i think this is too low, should we increase the amount or increase frequency or both?  Maybe 300 every 15mins?
ATMs - Should we disable them?  If we have to carry all our money the penalty for all of the team getting killed will be much more, this should promote more teamwork.
Money shipment missions - I think these pay way too much   Small 25,000
Medium 50,000
Large 75,000
Heavy 100,000

 How about 20% of that or even less?


Mission Difficulty
Currently set to Normal, i think it should be Hard.


Food and Drink
You spawn with 1 food and 1 drink which at the current setting should just about last you for our 2 hour run.  I would like to increase the need for food and drink so it actually becomes something we need to think about.  To go from 100% to 0% currently takes 1 hour, i would like to halve that to 30 mins.  This will mean we will need to either buy, find or loot food and drink.


Missions Quantity at any time
This is currently set to 6.  I think this is too high and means less likelihood we will bump into each other.  I would like to set this to 2 ?


Mission timings   10mins between Main Missions
[INDENT=2]A Main Mission will run for 60mins, unless completed

   5mins between Side Missions
[INDENT=2]A Side Mission will run for 45mins, unless completed

   15mins between Money Missions
[INDENT=2]A Money Mission will run for 60mins, unless completed

Think the run times are ok but maybe 5, 10 and 15mins are a bit too frequent?  Having said that, if we reduce the number of missions to 2 at a time then perhaps those times are ok?


Under Water Missions
I think we should disable these.



So, what do you think?
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]

sulky_uk

liking all of that twobad except the ATM thing...what if you split up and bloogs loses the groups 250k?...youd be gutted, think the atm should stay


I came into this world with nothing,
through careful management I\'ve got most of it left.

PaddyFHS

I agree that we should get rid of underwater missions.The other suggestions make the game alot harder but then again if this is going to be up most of the time then we can still get a decent sum of money. So it does sound good, worrying more about food and drink is gonna be a pain in the backside :D  on the plus side we die so often that it will be full most of the time anyway:roflmao:
"The only time you have too much fuel is when you\'re on fire."

RogueTaylor

Quote from: sulky_uk;408818liking all of that twobad except the ATM thing...what if you split up and bloogs loses the groups 250k?...youd be gutted, think the atm should stay

you can put money inot crates aswell, maybe just have atms at base?

will write more about everything else in a bit but mostly agree with you

PaddyFHS

If we didnt have ATMs we could have war chests in our team bases, the other team could then set up ambushes and stuff to make it more challenging if they are beaten to the mission and since we wouldnt be allowed into the other teams base, the money we collect will be just as safe and accessible to everyone on your team
"The only time you have too much fuel is when you\'re on fire."

TwoBad

Quote from: sulky_uk;408818...what if you split up and bloogs loses the groups 250k?...youd be gutted
:D  That is the whole point, I want us playing this as a team!  I don't want half a team attacking one objective and the other off capturing a town at the other end of the map.  If you choose to split up then there should be a consequence.

Speaking of which, i think the respawn time is too short.  If you die, which is more likely to happen if you split up then ..... I will have a look for the settings.
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]

PaddyFHS

If we play on stratis, you could have it that you can only respawn at your teams base, since it is relatively small anyway :D
"The only time you have too much fuel is when you\'re on fire."

TwoBad

#14
Right then, i've made some changes.

Money
Starting money - 1000
Payroll - 300 per each territory controlled and paid every 15mins.
Money shipment missions   Small 5,000
Medium 10,000
Large 15,000
Heavy 20,000



Mission Difficulty
Set to Hard.


Food and Drink
To go from 100% to 0% now take 30 mins (twice as fast).


Missions Quantity at any time
Set to a maximum of 2 ?


Under Water Missions
Are now disable.


Some other changes mare are:
Mission time will now pass much more quickly.  In our 2 hour session we should see 24 hours pass in game.
Bleed out time extended from 60 seconds to 90 seconds.
Respawn time extended from 15 seconds to 3 minutes.
Vehicle spawns at the start of the game have been halved.



I have changed Bleed out and Respawn times to promote teamwork.  If you split up and get yourself seriously injured or killed you now have a time consequence.

Next time we play this we will start afresh.
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]