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Apex & Tanoa

Started by TwoBad, June 08, 2016, 05:18:39 PM

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TwoBad

It's looking good!

[ATTACH=CONFIG]3662[/ATTACH]

140 more Images


[video=youtube;CNfTa73DV28]https://www.youtube.com/watch?v=CNfTa73DV28[/video]
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]

Chaosphere

Looks stunning. I'm looking forward to it.
All our Gods have abandoned us.

TwoBad

This is looking good!

Welcome to a brand new developer diary video about the setting and content in the upcoming Arma 3 Apex expansion!

[video=youtube;5A1O4QiFd58]https://www.youtube.com/watch?v=5A1O4QiFd58[/video]
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]

TwoBad

oukej - BI R&D Designer

Grass/surface is taken into account in two ways


  • First - surface property grassCover reduces the general visibility of the unit on the give surface (for both spotting and tracking - meaning the AI won't be able to track you as far). Even if we ignore the camouflage colors we can say it's harder to spot someone sitting in a field than someone sitting on a road.
  • Second - from the actual clutter models and their positioning on the landscape we calculate a layer that blocks the raycasting from AI eyes (this also depends on the clutter model transparency - AI can see through few meters of less dense patches of grass or if it's looking at you from a higher ground).
On Tanoa we're still verifying if both methods work correctly in different places, we know about some issues (i.e. grass height incorrectly calculated near rocks even if visually it's there) and we're still tweaking it :)


Q.  Is the second one a new thing? Does it mean grass (the clutter you can remove with terrain detail setting) can now completely block AI LOS?

New-ish - rather fixed - since https://forums.bistudio.com/topic/150500-development-branch-captains-ai-log/page-4#entry2901558

The layer is an approximation. Meaning AI's vision won't be blocked by one leaf that's higher than the rest of the clutter and conversely where player can utilize small gaps between the leaves the AI can't. Also changes in clutter (flatting it by rolling) are ignored. But yes, a fully opaque clutter that's higher than AI character's eyes will eventually block its vision completely :) That is also why (not only) for Tanoa the AIAvoidStance property in cfgSurfaces was introduced. More info in https://forums.bistudio.com/topic/150500-development-branch-captains-ai-log/page-5#entry3023425


[video=youtube;QqWpqps49e0]https://www.youtube.com/watch?v=QqWpqps49e0[/video]
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]

TwoBad

The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]

main

Great news about AI, perhaps light at the end of the tunnel. Wish they would make it possible to be able to sneak up to AI and make proper use of silencers.

Love new guns and scenery, this will be fun :)

TwoBad

It's looking really good.

This is a test of how the AI behave, first half is in a jungle setting and the second half is more open fields.  The AI seem to be much improved, one quote from the end is how when the team stopped firing on the AI, the AI use the opportunity to push forward and wipe them out.

[video=youtube;rsFStecLsYY]https://www.youtube.com/watch?v=rsFStecLsYY[/video]
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]

TwoBad

Review of Weapons and Gear

[video=youtube;9UMUdQt_R7I]https://www.youtube.com/watch?v=9UMUdQt_R7I[/video]
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]

TwoBad

Sadly, the coop campaign is only 1-4 players

[video=youtube;70tfs4o2zqk]https://www.youtube.com/watch?v=70tfs4o2zqk[/video]
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]

RogueTaylor

Quote from: TwoBad;414289Sadly, the coop campaign is only 1-4 players

awwwwwww, thats a real shame

BrotherTobious

"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

BrotherTobious

And dammit just brought it !
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Chaosphere

Got it. Thanks Tobes!
All our Gods have abandoned us.

BrotherTobious

Watch out Twobad team sexy is coming back :)
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

OldBloke

Got it too. Thanks for the heads up, Toby :thumb:
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey