Empyrion - Galactic Survival

Started by Liberator, August 18, 2016, 10:01:52 AM

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sulky_uk

Game  is starting to look good

Sent from my LG-H850 using Tapatalk


I came into this world with nothing,
through careful management I\'ve got most of it left.

Sparko

Some good additions in this update

Thanks again OB :thumb:

Liberator

Just needs to look into the PvE side of things and have some sort of fight back.

Will look at pimping out the SV tonight with the new stuff,

CMDR SpaceBeagle

Really fast server upgrade, great stuff :thumb:

Just as I manage to fix my SV’s to fly properly - they enter whole new family of big fat jets for them… and I still didn’t made a single hoover “tank-explorer” with new alpha 4 mechanics…

They also need to upgrade armor on ALL alien bases, most of them are still made in of now tinfoil ‘50’ armor. One shot from any (vessel) weapon can destroy half of building… Even alien canons can be taken-out with one precise salvo.

Dilli

Quote from: CMDR SpaceBeagle;419171Really fast server upgrade, great stuff :thumb:

Just as I manage to fix my SV’s to fly properly - they enter whole new family of big fat jets for them… and I still didn’t made a single hoover “tank-explorer” with new alpha 4 mechanics…

They also need to upgrade armor on ALL alien bases, most of them are still made in of now tinfoil ‘50’ armor. One shot from any (vessel) weapon can destroy half of building… Even alien canons can be taken-out with one precise salvo.

Indeed, I took down the Drone Base on Akua this morning using an HV arty turret. The zoom function works really well on that, and I popped it from about 600m out, but the towers suffered badly in the assault (as in, no towers left after the salvo) :D

Liberator

Well, for a game still in Alpha it's not looking bad.

A lot of the top 3 requests in their forum are for better AI and AI to launch assaults to take back and rebuild their POI's.

Until then try not to build anything off the starter planets Omnicron and Akua, that way once we have cleansed the system of AI we can reset the playfields of all but our home planets and have them all populated again.

Full server wipes will probably be done at the major releases so we can enjoy it all over again.:D

CMDR SpaceBeagle

Looks like we definitely have a Interdimensional (alpha) Rift on our home planet Omicron! :tumbleweed:

Last night this “thing” was floating (standing) in midair over desert, somewhere in between T.Hub and A.Factory… it was solid. I think it could be near the same place I found abandoned dead men’s starter pack with some wood logs, few nights ago.

Two nights ago I had green arrow marker, like it was Liberator, moving around ‘my base’ but there wasn’t anyone there â€" I found Liberator hunting meat all the way up in the north (and mi casa is down south).

Oh, the creepy beauty of multiplayer bugs in independent-made alpha game. :lmfao:


Liberator

Yeah there are still a few bugs with the mapping.

Quite a few times the player icon is not actually where the player is and you see someone's SV go flying off without them, sometimes travelling through the green barrier will mess things up on the client end as well.

OldBloke

Server updated to Alpha 4.3 (Build 706)

Details here.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Sparko


CMDR SpaceBeagle

Fastest service in Galaxy :thumb:

BTW,

Is it possible to ’unlock’ blueprints (someday) for a day or two so that I can save big "CV battleship" that I build… Or is it possible for server admin to download it for me?
Its kind a nice one, turned out better than I expected for my first original build on MP server â€" but now I would like to pimp it more off-line in creative mode :rolleyes:

Liberator

It's possible to save your builds for local use, just not use the BP system to rebuild them.

Use "Right-Alt+O".

OldBloke

Quote from: CMDR SpaceBeagle;419472... Is it possible to ’unlock’ blueprints (someday) for a day or two so that I can save big "CV battleship" that I build…

Anyone have any objections to this?

EDIT: Ignore. See Lib's post above.:rolleyes:
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

CMDR SpaceBeagle

Quote from: Liberator;419473It's possible to save your builds for local use, just not use the BP system to rebuild them.

Use "Right-Alt+O".

Oh my Hesus Alah Buda Space Krist... OK, i'm so SO stupid - I dindt even TRIED save option :poster_oops:

It's all right, i just saved it from MP and open it in SP creative game :D

Battleship Yolomato is safe :clap:

Thanks Lib. and OldBloke, no need for 'unlocking' :byebye:

OldBloke

Server updated to Alpha 4.3.1 (Build 710)

Quote(Build 710)

Bug Fixes:
- Fixed memory leak on Nvidia and recent Ati cards (memory leak still persistant on Radeon HD 55xx to 77xx)
- Fixed problem that NPC did not reliably attack anymore
- Fixed problem that rocket launcher could shoot through doors / walls when standing close to object
- Fixed problem that you could not hit asteroids with rocket turrets anymore

Changes / Improvements:
- Added new glass railing blocks: regular, round and L-shape
- Added SV thrusters to block group (regular, slant and enclosed) similar to CV thrusters
- Added new enclosed thruster for HV and added HV thrusters to block group (regular, slant and enclosed)
- Minor renaming of all thrusters
- Changed: Using UTC time in log line time stamps, allows easy comparing of log files from different timezones
- When using "autogroup" in Control Panel, thrusters are now grouped by directional status. Note: Thruster positions for grouping are set when "autogroup" is executed. If cockpit orientation is changed after auto-grouping this will not yet be taken into account

(Build 708)

Bug Fixes:
- Fixed: Inventory crash on machines with a certain type of Radeon graphics card
- Fixed: Drones / Predators / NPCs / Bases do not attack player anymore (MP)
- Fixed: Turrets in PvP do no fire on other factions (MP)
- Fixed: Not possible to place a BP in Orbit
- Fixed: Symmetry problem with new windows L and 3-sided (we had to adapt the default position of these 2 windows - so maybe you have to rotate these blocks on your blueprints again)
- Fixed: Icon of Autominer remains on Map and Radar if destroyed
- Fixed: Another use case of the "infinite plant pickup bug"
- Fixed: CV Thruster M group has broken preview image
- Fixed: Random error that happened when entering Omicron

Changes / Improvements:
- Enhanced player data output in console ('plys' command)
- Changed 'say' command variant addressing a single player: now using the player's persistent id
- Improved EAC handling, increased default heartbeat timeout for clients
- Optimized lights on new BA Tier 6
- Minor renaming: Walkway Blocks -> Walkway & Railing Blocks

Hofix 4.3.0 b 707

- Fixed can-non-warp issue

"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey