Battlefield V

Started by lionheart, May 24, 2018, 10:22:47 AM

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Evilntwisted

Quote from: .DickDastardly.;431612is this £3.99 for origin access?

Not sure if minimum term

[ATTACH=CONFIG]4524[/ATTACH]

TheDvEight

nice one evil I'll get that now I think some good games on it.
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

Evilntwisted

Quote from: Chaosphere;431609Well we won't be running it as a LAN event, with it 1) having only just been released, 2) requiring a subscription AND a £60 purchase to join in, and 3) with so many in the community being more than a little fed up with EA games, and in particular the Battlefield franchise (it used to be a regular staple for us but EA's behaviour pushed many of the regular dMw-ers away from the games).

I mentioned the LAN and the early access as I'd love to check the game out. If they deliver on the positives we are reading about and the game ends up making good on some of the problems from the last few titles, it could be one to watch. I'd like to see some return to battlefield from dMw, but I'd wager it'd have to 'earn' it first...

Understood. I was just thinking about a 1 month go but get where your coming from.

lionheart

Known changes so far  :

• No Season Pass

• Launch locations are France, Africa and Rottedam and North Africa desert

• Coop Mode called Combined Arms

• Single player War Stories return

• Fortifications are things like sand bags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.

• Predetermined areas to build such as at flags, can rebuild destroyed buildings

• Attrition system - health bar is in stages, only regen up to closet stage not to 100 anymore

• Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)

• No more HUD/map spotting, spotting is based on movement/changes around you

• Attrition system - much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)

• Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete

• Ragdolls are server side, can now drag a downed player's body elsewhere

• Any class can do a squad revive, takes longer than a medic revive, does not give full health points

• Can call for help when down such as in the trailer

• Ragdolls (player bodies) effect the environment, push down grass etc.

• Gunplay completely changed

• No more visual recoil

• Each gun has a unique recoil pattern that can be learned and mastered

• Bipods easier to use and setup

• Bullet penetration through thin wood, sheet metal, walls

• Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system

• Diving has a delay to prevent dolphin diving

• Crouch sprinting is in the game

• Can burst out of widows and commando roll, no destroying windows first

• Can catch, throwback or shoot grenades

• Less grenades because less ammo

• Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle

• For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line

• Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.

• Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant

• Heavily focused on squad play, instant placed in squad when joining a game

• New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen

• Since squad spawning/deploying is faster than tactical map, squad wipes are serious

• Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in

• Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger

• Elite classes are gone

• Behemoths are gone

• Large, non-fatal explosions can knock a player over

• Four classes are back: assault, medic, scout, support

• Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype

• Class archetypes highly customizable

• Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.

• Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives

• Can change and add specialization trees such as agility, flak armor, suppressive resistance

• The more you play a class more you get more specializations/archtypes within said class
[SIGPIC][/SIGPIC]

lionheart

List of known changes so far :

• No Season Pass


• Launch locations are France, Africa and Rottedam and North Africa desert


• Coop Mode called Combined Arms


• Single player War Stories return


• Fortifications are things like sand bags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.


• Predetermined areas to build such as at flags, can rebuild destroyed buildings


• Attrition system - health bar is in stages, only regen up to closet stage not to 100 anymore


• Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)


• No more HUD/map spotting, spotting is based on movement/changes around you


• Attrition system - much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)


• Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete


• Ragdolls are server side, can now drag a downed player's body elsewhere


• Any class can do a squad revive, takes longer than a medic revive, does not give full health points


• Can call for help when down such as in the trailer


• Ragdolls (player bodies) effect the environment, push down grass etc.


• Gunplay completely changed


• No more visual recoil


• Each gun has a unique recoil pattern that can be learned and mastered


• Bipods easier to use and setup


• Bullet penetration through thin wood, sheet metal, walls


• Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system


• Diving has a delay to prevent dolphin diving


• Crouch sprinting is in the game


• Can burst out of widows and commando roll, no destroying windows first


• Can catch, throwback or shoot grenades


• Less grenades because less ammo


• Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle


• For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line


• Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.


• Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant


• Heavily focused on squad play, instant placed in squad when joining a game


• New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen


• Since squad spawning/deploying is faster than tactical map, squad wipes are serious


• Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in


• Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger


• Elite classes are gone


• Behemoths are gone


• Large, non-fatal explosions can knock a player over


• Four classes are back: assault, medic, scout, support


• Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype


• Class archetypes highly customizable


• Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.


• Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives


• Can change and add specialization trees such as agility, flak armor, suppressive resistance


• The more you play a class more you get more specializations/archtypes within said class
[SIGPIC][/SIGPIC]

TheDvEight

some real interesting changes in that list, looks great...seems like their trying to make it harder for players to dominate.
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

lionheart

[SIGPIC][/SIGPIC]

lionheart

WooHoo.....Just got an invite to the closed alpha, anyone else?
[SIGPIC][/SIGPIC]

lionheart

Closed Alpha 2 starts tomorrow, They must know what a fan boi I am :)
[SIGPIC][/SIGPIC]

RogueTaylor

Please keep us up to date with what you think on the game lion ! Sadly ain’t invited to any of these

Chaosphere

Yeah, I find myself actually interested in it too.. hopefully someone has it as the LAN!
All our Gods have abandoned us.

DuVeL

Quote from: lionheart;433640Closed Alpha 2 starts tomorrow, They must know what a fan boi I am :)
I've got the invite also, and I'm at the LAN!
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

lionheart

Chances are this stage of the Alpha won't last too long, first one was only a week :(
[SIGPIC][/SIGPIC]

lionheart

FFS! Alpha 2 finished today at 15:00, never even got a chance to play it. :(
[SIGPIC][/SIGPIC]

Chaosphere

All our Gods have abandoned us.