Gaming Industry Insights

Started by albert, August 31, 2018, 04:56:47 PM

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albert

Hi All,

I have to put together a report of gaming industry and esports insights, future predictions and recommendations on the way the industry is going. I thought why not put that out to the dMw community to get some feedback, after all, we are a gaming community and do have some very insightful and passionate opinions.

You also read a lot of web sites, and keep up to day with happenings. Actually, esports is probably as equally important as the pure gaming consumer side, so opinion on that would be awesome. Any data to back up opinion, also important.

So please if you could, pop a reply with any ideas, direction, pros, cons, inspiration around gaming in general, esports, mobile....or controversy :norty:

I will happily supply fuel to anyone who replies via LAN beer, as long as they come with conversation. But I need replies asap.

Thanks,

Albert
Cheers, Bert

albert

Well for a community of gamers I expected a few opinions at least. (Please)
Cheers, Bert

sulky_uk

minecraft and ark were great, but  why do we have to have 300 versions of the same but different  for sale on steam by lazy developers who dont give a flying fudge about the consumer, are only interested in money,  come short of delivering what they promise and then pull the plug. it has made the job of finding a replacement for me to play harder as i have to trudge through all the imitations.

Also dovetail games can go and do themselves. They get loads of sales for flight sim world, then pull the plug, stating it was too difficult to make and they weren't getting the sales and didnt predict they would get many more, well that was because instead of releasing a complete game you early accessed it (because you wanted the money) and then people were disappointed and got refunds. Should have waited and had it at the last version before early accessing it....biffs

will that do


I came into this world with nothing,
through careful management I\'ve got most of it left.

Chaosphere

I meant to message you, I'm in France until the 13th so likely won't get a chance to write anything substantial up :/ otherwise I would have written you an essay :D Bad timing, sorry mate.
All our Gods have abandoned us.

albert

Quote from: sulky_uk;434114minecraft and ark were great, but  why do we have to have 300 versions of the same but different  for sale on steam by lazy developers who dont give a flying fudge about the consumer, are only interested in money,  come short of delivering what they promise and then pull the plug. it has made the job of finding a replacement for me to play harder as i have to trudge through all the imitations.

Also dovetail games can go and do themselves. They get loads of sales for flight sim world, then pull the plug, stating it was too difficult to make and they weren't getting the sales and didnt predict they would get many more, well that was because instead of releasing a complete game you early accessed it (because you wanted the money) and then people were disappointed and got refunds. Should have waited and had it at the last version before early accessing it....biffs

will that do

So what you're really saying in is that in the PC gaming world, there's too much unpredictability? Some gaming developments are more like a Kickstarter campaign than a product sold to a customer?
Cheers, Bert

TheDvEight

I don't approve of pre-release games (alpha releases and such like) why release a game that you have to pay for that is not ready? either make it a free beta or make a real incentive to purchase the game in the way of in-game items perhaps?. For example Islands of nyne.

> Islands of Nyne - no one plays it massive hype can't find anyone to play with anymore - waste of money.

That said you get amazingly built games in early access that are a bargain and great fun to play for example deep rock galactic.

The cost of games - Why have games gone crazy with there prices? I'm hesitant to purchase anything over 40£ especially from the steam store since it could be sourced much cheaper else where.

I think the most I spent recently was for Jurassic world Evolution & only have 6 hours played on this game.

As for the way I view games it's changed completely with platforms like twitch etc, I'll happily play one game on a monitor and watch a gaming stream/esport comp on the other monitor.

I think going forward gaming will only get more and more bigger anyone hear the news today that the danish national side fielded a youtube footballer:lmfao: I think gaming will go the way of Netflix and grow in that respect. Gaming/gamers are now more regularly making it onto BBC News I can't remember this happening before, it seems to be much more cooler to be a gamer these days.

Micro transactions - are a con unless done correctly, I like it when the games are free but in games items cost real money (fortnite for example) but when you get companies like EA exploiting this just to earn some extra pennies it's disappointing.

DLC - Remember the days when DLC cost a reasonable price of was even FREE, fair enough charge for DLC but make it an appropriate price.

Steam store/Origin/Ubisoft - Why are the games so expensive after many years of the gaming coming out, you can pick up many of the games for a lot lot cheaper on the keys websites are they trying to con the naive?
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

TeaLeaf

Quote from: albert;434034I have to put together a report of gaming industry and esports insights, future predictions and recommendations on the way the industry is going. I thought why not put that out to the dMw community to get some feedback, after all, we are a gaming community and do have some very insightful and passionate opinions.

You also read a lot of web sites, and keep up to day with happenings. Actually, esports is probably as equally important as the pure gaming consumer side, so opinion on that would be awesome. Any data to back up opinion, also important.

So please if you could, pop a reply with any ideas, direction, pros, cons, inspiration around gaming in general, esports, mobile....or controversy :norty:
I've been struggling to write the 5000 word response that your short question encourages.  The question is so wide-ranging that the answer could be huge and I suspect this is what has stopped many people, me included, from putting fingers to keyboard and providing their opinion.

In terms of Esports, I see them as becoming increasingly publisher led. Whilst the publisher wants to generate revenue and interest, Esports are a sensible way of doing it but without the support of publisher the opportunities for long-term export success for any specific game I believe will be limited to a few exceptions, counterstrike being one. Esports also link into the micro-payment game model nicely as they allow for unique item sales.

The opportunity for crowdfunding more games has increased And this is a trend that I think will continue. Publishers may well try to harness some of this revenue by offering to fund development of games or projects favoured by the community, but not necessarily by the financial director. Other games have already proved that the community will back development of the game and open their wallets to do so where the passion exists. Developers have already latched onto this opportunity for funding, it seems only logical that publishers will increasingly grasp the opportunity to develop a game using at least in some parts the community's money. As more and more games develop a micro-payment system the opportunity to embed value in a game for community supporters increases, so this is something I think we will see a lot more of in future.

I think gaming industry revenue will continue to grow over time as the capability of devices improves, with the addition of VR, ever-increasing bandwidth and computational capabilities. Once hardware locally and infrastructure globally supports it, I think an increasing number of games will move from a sandbox or map approach to a larger and perpetual world.Most of these games will probably fail, however I think there will be a number of globally successful open world MMO's.

There will always be a market for single player games or games that you can dip in and out of whenever you want with little social interaction or responsibility. Console or handheld devices will continue to fulfil this need as will some PCs.  As Internet connectivity improves and hardware capability increases I believe it is more likely that more and more of these games will move to an online and interactive presence.

One of the worst aspects of publishers at the moment is the tendency to not release a dedicated server file. I see this tendency continuing as games continue to move evermore towards supporting micro-payment models. If you do not control the dedicated server, then you do not control or own a revenue stream.

So there's are some random thoughts for you, in no particular order, and certainly not a complete review of the areas you ask about, but hopefully they help somewhat.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)


sulky_uk

Quote from: albert;434117So what you're really saying in is that in the PC gaming world, there's too much unpredictability? Some gaming developments are more like a Kickstarter campaign than a product sold to a customer?

err sort off....just cheesed off at the lack of imigination and support sometimes and companies making money out of alphas then not releasing them....


I came into this world with nothing,
through careful management I\'ve got most of it left.

no peanuts

Quote from: .DickDastardly.;434180Steam store/Origin/Ubisoft - Why are the games so expensive after many years of the gaming coming out, you can pick up many of the games for a lot lot cheaper on the keys websites are they trying to con the naive?

Because key sites are in most cases not hosting the games or supplying the downloads. Bandwidth costs money.

albert

Quote from: no peanuts;434198Because key sites are in most cases not hosting the games or supplying the downloads. Bandwidth costs money.

I think that's a key element to alphas and betas not going gold. The costs to keep a game alive after launch is funded by the amount of units sold less the operating costs of the developer and when you add publishing into the equation, publishers want a minimum profit before they will even look at your game. If it relies on servers you need DevOps and Systems Engineers, network people or at least cloud engineers, plus the cost of the VPS's and bandwidth. Ideally a game with the instance hosted on one of the client machines is a great model but that doesn't scale for 30vs30 games (just general figure, bigger concurrent users servers).

There is a lot of competition, many many games and not all of them can make money.

On the topic of grey market keys, many of them are from users selling freebies and bundle keys. But some do come from the original publisher to try and boost sales and sustain a community for their game. That's not sustainable. I prefer a fair price for a good game, no grey market.
Cheers, Bert