Extinction Character Transfer and Engrams

Started by Whitey, November 14, 2018, 09:14:15 AM

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Whitey

As per the other thread, choose what option you'd like to see implemented.

Penfold

Woah.

Was just starting to do a poll and see it's been done.

Sure you don't want the yellow badge of dominion? You seem to be doing a sterling job of taking over .:flirty:

Whitey

Quote from: Penfold;435493Woah.

Was just starting to do a poll and see it's been done.

Sure you don't want the yellow badge of dominion? You seem to be doing a sterling job of taking over .:flirty:

I thought you were looking for someone else to do the poll when I read your post.  I'm sure your options would have been much better! :D

p.s. You can keep your yellow badge :narnar:

Penfold

Quote from: Whitey;435495I thought you were looking for someone else to do the poll when I read your post.

Damn. That's the problem of delegating too much. People just come to take it as read that I'm going to palm it off. :roflmao:

Quote from: Whitey;435495I'm sure your options would have been  much better!

Undoubtedly

:thumbsup2:

SithAfrikaan

That 100% 4 votes made me laugh when I clicked it :roflmao:
Love is the one thing that transcends time and space.

Liberator

Normally I'd vote for the most complex option, just to mess with people.

BrotherTobious

I think Pen is voting to do the one where we spin up all versions on BA6 :P
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

SithAfrikaan

I've been having a look at settings that may help, https://ark.gamepedia.com/273.62

Quote[/script/shootergame.shootergamemode]
bAutoUnlockAllEngrams=true

Apparently this is supposed to just unlock all engrams per level as we level up, so it should unlock the other arks engrams?
Love is the one thing that transcends time and space.

Penfold

We're not going to just unlock every engram for everyone on each level they hit.

People have two choices:

1. Migrate their existing character over from Ragnarok (alloowing cross travel)  or
2. Ask an admin to increase their level to match their character on Ragnarok. As before, this would be looking on Ragnark at the experience points then artifically giving the same amount of XP to the new character.

The character migration is obviously a lot easier and would be less work so would be the preferred choice unless someone has a burning reason not to bring it over.

Unlocking every engram on every level means that you don't need to be selective in what you learn.

Unless I've missed something?

Whitey

Quote from: SithAfrikaan;435502I've been having a look at settings that may help, https://ark.gamepedia.com/273.62



Apparently this is supposed to just unlock all engrams per level as we level up, so it should unlock the other arks engrams?

As you say, that unlocks ALL engrams for everyone.  If you want it at specific levels then that needs to be specified with a separate line per engram.  
We should have to earn them and do the boss fights or what is the point (IMO).

It's like enabling god mode etc, you can do it but why would you on a multiplayer server?

SithAfrikaan

I didnt realise it meant tek engrams as well, its poorly documented
Love is the one thing that transcends time and space.

OldBloke

Current Version: 287.100

Titans
- Increased rate of starvation by approximately 3x
- Prevented all Titans from basing on any character
- All Titans now do significant dmg to OSD shield / crates  
- Made improvements to issue where Desert Titan would randomly fly away
- Fixed stat reset when downloaded on a server
- Wild Titans now deal 5x dmg to tamed Titans
- Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
- Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
- Titans tame time - reduced to 1~ day tame same server
- Set food to 0 once they get downloaded to another server
- Health regen turned off after 1 hour post tame
Desert Titan
- Prevented stasis on dedicated for flocks
- Changed lightning recharge time to 8 seconds (from 5)
- Prevented lightning from hitting through walls
- Reduced lightning attack range by 33%
Ice Titan
- Added failsafe for ice aura when tamed
- Removed ice block that was obstructing Ice Titan fight
Forest Titan
- Fixed vine attack not showing on low fps servers
- Speculative fix for Titan falling through floor

Gacha
- Fix for double inventory
- Fixed bug where punching Gacha's make them eat faster
- Fixed bug where baby Gacha's make crystals
- Made Gacha's corpse last longer, and also added the chance to harvest stone

Velonasaur
- Fix for Velonasaur stamina drain not working on tamed.
- Fix for Velonasaur breath getting stuck
- Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
- If Velonasaur doesn't have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle
- Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
- The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded faster.
- Fix infinite stamina glitch when you force a Velonasaur to poop while shooting

Megatharium
- Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes

Managarmr
- Baby Managarmr now only does his moves while following
- Fixed Managarmr dashing when encumbered.
- Fixed Managarmr jumping and diving while encumbered  
- Fixed exhale vfx appearing while dead.
- Attempts to fix issues with Managarmr getting stuck
- Fix issue with baby Managarmr jumping around like crazy
- Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
- Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
- Added hat sockets to Managarmr

Snow Owl
- Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them
- If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
- Set owls to not regain hp when killing corpses
- Fixed state where you could attack while encapsulated
- Time encapsulate lasts long enough to block in a player or dino with spike walls

Element Vein
- Re-enabled!
- Updated elementnode harvest components to not be harvestable with anything other than metal tools
- Element harvest values adjusted to fit our desires
- Lost corrupt dinos now teleport to the path
- Changed priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning

Meteors
- Re-enabled!
- Meteors will no longer kill dinos inside of the city or the domes

Enforcer
- Attack range increased on left/right/double attacks

Orbital Supply Drops
- Crate smoke effect no longer renders as separate transparency.  Works with atmospherics now.
- Fixed hard crates giving Element
- Lost corrupt dinos now teleport to the path
- Changes to priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning

Kibble
- Fixed incorrect name descriptions on small and extra small kibbles

Tek
-Added tek engrams unlocked to be unlocked by Titan deaths

Dropped Items
- Decreased dropped item interpolation to help with through the world cases (more to do here)

Mek
- Can now shoot pistol while not aiming
- Fixed issue where Mek would be pushed in siege mode
- Disabled hit react in siege mode
- Icon now shows level
- Unmounting a Mek in tight spaces will no longer eject a player out of the map
- Spyglass use disabled while in Mek

Scout
- Fixed terminal crafted scouts being overpowerered
- Scout can no longer be cryo'd.
- Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be.

Enforcer
- Fixed issue with third-person view

Tek Bridge
- Fixed placement for allied tribes

Anky
- Anky's no longer harvest berries with their primary attack
- Anky's alt attack no longer harvests stone

Robots
- Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)

Gasbags
- Prevented Gasbags from launching or floating when encumbered

Gravity Grenade
- Now untargetable by turrets after exploding so turrets don't waste ammo on it

Corrupt Dinos
- Can no longer be carried

Extinction Map
- Deleted unneeded LODs
- Dino spawn fixes
- Foliage fixes
- Fixed holes in the map
- Prevented structures from building near Ice Titan fight
- Set City Terminals to have 60 slots instead of 20

General
- UI no longer lists the Helena Walker notes twice
- Improvements to dome PP
- Added support for buffs structures to DebugMyTarget.
- Fix rare crash related to cryo
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey